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fixed a typo in IRCDMessageSetName in the unreal protocol module
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@@ -972,7 +972,7 @@ struct IRCDMessageSetIdent : IRCDMessage
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struct IRCDMessageSetName : IRCDMessage
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{
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IRCDMessageSetName() : IRCDMessage("STENAME", 1) { }
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IRCDMessageSetName() : IRCDMessage("SETNAME", 1) { }
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bool Run(MessageSource &source, const std::vector<Anope::string> ¶ms) anope_override
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{
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