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Use less strict valid ident checks on hybrid, unreal, and inspircd

This commit is contained in:
Adam
2013-08-12 14:36:49 -04:00
parent f1956b039d
commit f15a9749f9
7 changed files with 73 additions and 4 deletions
+1
View File
@@ -42,6 +42,7 @@ class RatboxProto : public IRCDProto
void SendModeInternal(const MessageSource &source, User *u, const Anope::string &buf) anope_override { hybrid->SendModeInternal(source, u, buf); }
void SendChannel(Channel *c) anope_override { hybrid->SendChannel(c); }
void SendTopic(const MessageSource &source, Channel *c) anope_override { hybrid->SendTopic(source, c); }
bool IsIdentValid(const Anope::string &ident) anope_override { return hybrid->IsIdentValid(ident); }
void SendConnect() anope_override
{