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Replaced the few language strings we use with #defines to prevent accidentally translating them if we shouldnt
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@@ -39,9 +39,9 @@ class CommandBSKick : public Command
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else if (!value.equals_ci("ON") && !value.equals_ci("OFF"))
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SyntaxError(source, "KICK", _("KICK \037channel\037 \037option\037 {\037ON|\037} [\037settings\037]"));
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else if (!check_access(u, ci, CA_SET) && !u->Account()->HasPriv("botserv/administration"))
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source.Reply(LanguageString::ACCESS_DENIED);
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source.Reply(_(ACCESS_DENIED));
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else if (!ci->bi)
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source.Reply(LanguageString::BOT_NOT_ASSIGNED);
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source.Reply(_(BOT_NOT_ASSIGNED));
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else
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{
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bool override = !check_access(u, ci, CA_SET);
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@@ -451,7 +451,7 @@ class CommandBSKick : public Command
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}
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}
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else
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source.Reply(LanguageString::UNKNOWN_OPTION, option.c_str(), this->name.c_str());
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source.Reply(_(UNKNOWN_OPTION), option.c_str(), this->name.c_str());
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}
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return MOD_CONT;
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}
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