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Replaced the few language strings we use with #defines to prevent accidentally translating them if we shouldnt
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@@ -29,11 +29,11 @@ class CommandBSUnassign : public Command
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ChannelInfo *ci = source.ci;
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if (readonly)
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source.Reply(LanguageString::BOT_ASSIGN_READONLY);
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source.Reply(_(BOT_ASSIGN_READONLY));
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else if (!u->Account()->HasPriv("botserv/administration") && !check_access(u, ci, CA_ASSIGN))
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source.Reply(LanguageString::ACCESS_DENIED);
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source.Reply(_(ACCESS_DENIED));
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else if (!ci->bi)
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source.Reply(LanguageString::BOT_NOT_ASSIGNED);
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source.Reply(_(BOT_NOT_ASSIGNED));
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else if (ci->HasFlag(CI_PERSIST) && !cm)
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source.Reply(_("You can not unassign bots while persist is set on the channel."));
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else
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