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Replaced the few language strings we use with #defines to prevent accidentally translating them if we shouldnt
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@@ -115,6 +115,6 @@ const char *anope_gettext(const char *string)
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void SyntaxError(CommandSource &source, const Anope::string &command, const Anope::string &message)
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{
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source.Reply(_("Syntax: \002%s\002"), message.c_str());
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source.Reply(_(LanguageString::MORE_INFO), source.owner->nick.c_str(), command.c_str());
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source.Reply(_(_(MORE_INFO)), source.owner->nick.c_str(), command.c_str());
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}
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