1
0
mirror of https://github.com/anope/anope.git synced 2026-07-09 19:43:14 +02:00

Rewrote how commands are handled within Anope.

This allows naming commands and having spaces within command names.
This commit is contained in:
Adam
2011-07-14 02:31:12 -04:00
parent 924f6849fe
commit f858164dee
227 changed files with 8808 additions and 12352 deletions
+91 -26
View File
@@ -12,52 +12,59 @@
/*************************************************************************/
#include "module.h"
#include "botserv.h"
class CommandBSAssign : public Command
{
public:
CommandBSAssign() : Command("ASSIGN", 2, 2)
CommandBSAssign(Module *creator) : Command(creator, "botserv/assign", 2, 2)
{
this->SetDesc(_("Assigns a bot to a channel"));
this->SetSyntax(_("\037channel\037 \037nick\037"));
}
CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> &params)
void Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
const Anope::string &chan = params[0];
const Anope::string &nick = params[1];
User *u = source.u;
ChannelInfo *ci = source.ci;
if (readonly)
{
source.Reply(_(BOT_ASSIGN_READONLY));
return MOD_CONT;
source.Reply(BOT_ASSIGN_READONLY);
return;
}
ChannelInfo *ci = cs_findchan(params[0]);
if (ci == NULL)
{
source.Reply(CHAN_X_NOT_REGISTERED, params[0].c_str());
return;
}
BotInfo *bi = findbot(nick);
if (!bi)
{
source.Reply(_(BOT_DOES_NOT_EXIST), nick.c_str());
return MOD_CONT;
source.Reply(BOT_DOES_NOT_EXIST, nick.c_str());
return;
}
if (ci->botflags.HasFlag(BS_NOBOT) || (!check_access(u, ci, CA_ASSIGN) && !u->HasPriv("botserv/administration")))
{
source.Reply(_(ACCESS_DENIED));
return MOD_CONT;
source.Reply(ACCESS_DENIED);
return;
}
if (bi->HasFlag(BI_PRIVATE) && !u->HasCommand("botserv/assign/private"))
if (bi->HasFlag(BI_PRIVATE) && !u->HasCommand("botserv/botserv/assign/private"))
{
source.Reply(_(ACCESS_DENIED));
return MOD_CONT;
source.Reply(ACCESS_DENIED);
return;
}
if (ci->bi && nick.equals_ci(ci->bi->nick))
if (ci->bi == bi)
{
source.Reply(_("Bot \002%s\002 is already assigned to channel \002%s\002."), ci->bi->nick.c_str(), chan.c_str());
return MOD_CONT;
return;
}
bool override = !check_access(u, ci, CA_ASSIGN);
@@ -65,38 +72,96 @@ class CommandBSAssign : public Command
bi->Assign(u, ci);
source.Reply(_("Bot \002%s\002 has been assigned to %s."), bi->nick.c_str(), ci->name.c_str());
return MOD_CONT;
}
bool OnHelp(CommandSource &source, const Anope::string &subcommand)
{
source.Reply(_("Syntax: \002ASSIGN \037chan\037 \037nick\037\002\n"
" \n"
"Assigns a bot pointed out by nick to the channel chan. You\n"
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Assigns a bot pointed out by nick to the channel chan. You\n"
"can then configure the bot for the channel so it fits\n"
"your needs."));
return true;
}
};
void OnSyntaxError(CommandSource &source, const Anope::string &subcommand)
class CommandBSUnassign : public Command
{
public:
CommandBSUnassign(Module *creator) : Command(creator, "botserv/unassign", 1, 1)
{
SyntaxError(source, "ASSIGN", _("ASSIGN \037chan\037 \037nick\037"));
this->SetDesc(_("Unassigns a bot from a channel"));
this->SetSyntax(_("\037channel\037 \037nick\037"));
}
void Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
User *u = source.u;
if (readonly)
{
source.Reply(BOT_ASSIGN_READONLY);
return;
}
ChannelInfo *ci = cs_findchan(params[0]);
if (ci == NULL)
{
source.Reply(CHAN_X_NOT_REGISTERED, params[0].c_str());
return;
}
if (!u->HasPriv("botserv/administration") && !check_access(u, ci, CA_ASSIGN))
{
source.Reply(ACCESS_DENIED);
return;
}
if (!ci->bi)
{
source.Reply(BOT_NOT_ASSIGNED);
return;
}
if (ci->HasFlag(CI_PERSIST) && !ModeManager::FindChannelModeByName(CMODE_PERM))
{
source.Reply(_("You can not unassign bots while persist is set on the channel."));
return;
}
bool override = !check_access(u, ci, CA_ASSIGN);
Log(override ? LOG_OVERRIDE : LOG_COMMAND, u, this, ci) << "for " << ci->bi->nick;
ci->bi->UnAssign(u, ci);
source.Reply(_("There is no bot assigned to %s anymore."), ci->name.c_str());
}
bool OnHelp(CommandSource &source, const Anope::string &subcommand)
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Unassigns a bot from a channel. When you use this command,\n"
"the bot won't join the channel anymore. However, bot\n"
"configuration for the channel is kept, so you will always\n"
"be able to reassign a bot later without have to reconfigure\n"
"it entirely."));
return true;
}
};
class BSAssign : public Module
{
CommandBSAssign commandbsassign;
CommandBSUnassign commandbsunassign;
public:
BSAssign(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE)
BSAssign(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE),
commandbsassign(this), commandbsunassign(this)
{
this->SetAuthor("Anope");
if (!botserv)
throw ModuleException("BotServ is not loaded!");
this->AddCommand(botserv->Bot(), &commandbsassign);
ModuleManager::RegisterService(&commandbsassign);
ModuleManager::RegisterService(&commandbsunassign);
}
};