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Return references instead of pointers from the config system.
We used to return NULL from these methods but now we return an empty block so this can never actually be null now.
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@@ -187,27 +187,27 @@ public:
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delete item;
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}
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void OnReload(Configuration::Conf *conf) override
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void OnReload(Configuration::Conf &conf) override
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{
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descriptions.clear();
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numerics.clear();
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for (int i = 0; i < conf->CountBlock("command"); ++i)
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for (int i = 0; i < conf.CountBlock("command"); ++i)
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{
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Configuration::Block *block = conf->GetBlock("command", i);
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Configuration::Block &block = conf.GetBlock("command", i);
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if (block->Get<const Anope::string>("command") != "chanserv/set/misc")
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if (block.Get<const Anope::string>("command") != "chanserv/set/misc")
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continue;
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Anope::string cname = block->Get<const Anope::string>("name");
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Anope::string desc = block->Get<const Anope::string>("misc_description");
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Anope::string cname = block.Get<const Anope::string>("name");
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Anope::string desc = block.Get<const Anope::string>("misc_description");
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if (cname.empty() || desc.empty())
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continue;
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descriptions[cname] = desc;
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auto numeric = block->Get<unsigned>("misc_numeric");
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auto numeric = block.Get<unsigned>("misc_numeric");
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if (numeric >= 1 && numeric <= 999)
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numerics["cs_set_misc:" + GetAttribute(cname)] = numeric;
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}
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