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https://github.com/anope/anope.git
synced 2026-06-28 22:36:36 +02:00
Handle nick collisions somewhat instead of blindly overwriting the nicks
in memory, which does weird things. For fun different ircds implement this differently (Unreal compares timestamps, TS6 compares timestamps and user username/host), and whether or not we get a kill for our user also varies, so just kill everyone. This can't really happen anyway with properly set qlines, only if services haven't yet set the qlines, or possibly in a bot add/nick user introduce race, or with enforcers, which not many ircds require.
This commit is contained in:
+62
-3
@@ -33,7 +33,7 @@ time_t MaxUserTime = 0;
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std::list<User *> User::quitting_users;
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User::User(const Anope::string &snick, const Anope::string &sident, const Anope::string &shost, const Anope::string &svhost, const Anope::string &sip, Server *sserver, const Anope::string &srealname, time_t ssignon, const Anope::string &smodes, const Anope::string &suid, NickCore *account)
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User::User(const Anope::string &snick, const Anope::string &sident, const Anope::string &shost, const Anope::string &svhost, const Anope::string &sip, Server *sserver, const Anope::string &srealname, time_t ts, const Anope::string &smodes, const Anope::string &suid, NickCore *account)
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{
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if (snick.empty() || sident.empty() || shost.empty())
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throw CoreException("Bad args passed to User::User");
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@@ -52,7 +52,7 @@ User::User(const Anope::string &snick, const Anope::string &sident, const Anope:
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this->ip = sip;
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this->server = sserver;
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this->realname = srealname;
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this->timestamp = this->signon = ssignon;
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this->timestamp = this->signon = ts;
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this->SetModesInternal(sserver, "%s", smodes.c_str());
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this->uid = suid;
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this->super_admin = false;
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@@ -88,6 +88,56 @@ User::User(const Anope::string &snick, const Anope::string &sident, const Anope:
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FOREACH_MOD(OnUserConnect, (this, exempt));
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}
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static void CollideKill(User *target, const Anope::string &reason)
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{
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if (target->server != Me)
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target->Kill(Me, reason);
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else
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{
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// Be sure my user is really dead
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IRCD->SendQuit(target, "%s", reason.c_str());
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// Reintroduce my client
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if (BotInfo *bi = dynamic_cast<BotInfo *>(target))
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bi->OnKill();
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else
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target->Quit(reason);
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}
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}
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static void Collide(User *u, const Anope::string &id, const Anope::string &type)
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{
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// Kill incoming user
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IRCD->SendKill(Me, id, type);
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// Quit colliding user
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CollideKill(u, type);
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}
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User* User::OnIntroduce(const Anope::string &snick, const Anope::string &sident, const Anope::string &shost, const Anope::string &svhost, const Anope::string &sip, Server *sserver, const Anope::string &srealname, time_t ts, const Anope::string &smodes, const Anope::string &suid, NickCore *nc)
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{
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// How IRCds handle collisions varies a lot, for safety well just always kill both sides
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// With properly set qlines, this can almost never happen anyway
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User *u = User::Find(snick);
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if (u)
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{
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Collide(u, !suid.empty() ? suid : snick, "Nick collision");
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return NULL;
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}
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if (!suid.empty())
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{
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u = User::Find(suid);
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if (u)
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{
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Collide(u, suid, "ID collision");
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return NULL;
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}
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}
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return new User(snick, sident, shost, svhost, sip, sserver, srealname, ts, smodes, suid, nc);
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}
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void User::ChangeNick(const Anope::string &newnick, time_t ts)
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{
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/* Sanity check to make sure we don't segfault */
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@@ -109,8 +159,17 @@ void User::ChangeNick(const Anope::string &newnick, time_t ts)
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old_na->last_seen = Anope::CurTime;
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UserListByNick.erase(this->nick);
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this->nick = newnick;
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UserListByNick[this->nick] = this;
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User* &other = UserListByNick[this->nick];
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if (other)
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{
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CollideKill(this, "Nick collision");
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CollideKill(other, "Nick collision");
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return;
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}
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other = this;
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on_access = false;
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NickAlias *na = NickAlias::Find(this->nick);
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