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unreal4: set vhost/vident during SASL
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committed by
Sadie Powell
parent
f0ad0b4f0a
commit
fef0cc1c29
@@ -407,6 +407,11 @@ class UnrealIRCdProto : public IRCDProto
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{
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distmask = uid.substr(0, p);
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}
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if (!vident.empty())
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UplinkSocket::Message(Me) << "CHGIDENT " << uid << " " << vident;
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if (!vhost.empty())
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UplinkSocket::Message(Me) << "CHGHOST " << uid << " " << vhost;
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UplinkSocket::Message(Me) << "SVSLOGIN " << distmask << " " << uid << " " << acc;
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}
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