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Fix the name of the key parameter in SendSVSJoin.
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@@ -299,12 +299,12 @@ private:
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/* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken
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when coming from a none TOKEN'd server
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*/
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void SendSVSJoin(const MessageSource &source, User *user, const Anope::string &chan, const Anope::string ¶m) override
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void SendSVSJoin(const MessageSource &source, User *user, const Anope::string &chan, const Anope::string &key) override
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{
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if (!param.empty())
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Uplink::Send("SVSJOIN", user->GetUID(), chan, param);
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else
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if (key.empty())
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Uplink::Send("SVSJOIN", user->GetUID(), chan);
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else
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Uplink::Send("SVSJOIN", user->GetUID(), chan, key);
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}
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void SendSVSPart(const MessageSource &source, User *user, const Anope::string &chan, const Anope::string ¶m) override
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