Adam
f463b772b0
Removed a lot of the old capab flags we dont/have never used
2011-02-09 20:09:26 -05:00
Adam
c669820481
Added an amsg kicker
2011-01-15 16:11:31 -05:00
lethality
9efebe5461
update copyrights for 2011
2011-01-05 18:34:38 +00:00
DukePyrolator
7198fa73d1
removed SendSVSPart(), we dont use it
2011-01-04 07:33:34 +01:00
DukePyrolator
03ba592c48
removed SendSVSMode(), we dont use it
2011-01-04 07:14:50 +01:00
Adam
72b8f4609b
Use empty SJOINs when allowed to create empty permanent channels
2010-12-29 23:12:26 -05:00
Adam
d36e53f702
Added a ConvertException to be thrown when convertTo fails
2010-12-29 20:19:37 -05:00
Adam
49d3c97b67
Bug #1079 - Don't use users real host and IPs when matching against
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bans and excepts, except when a user is unbanning themselves, in an
attempt to prevent people from gaining other users IPs.
This removes support for Unreal and Bahamuts SVSMode -b because
it will unban users by real host and IP.
2010-12-13 16:36:36 -05:00
Adam
aed53dbb47
Cleaned up some things, made the protocol modules use some basic inheritance to cut back on their code duplication. More work can be done in the future to remove even more of it.
2010-12-12 19:37:03 -05:00
Adam
1a286397e3
Added a plexus3 protocol module
2010-12-12 19:36:16 -05:00
Adam
246f44b988
Added cs_mode, rewrote the old list mode code, and added CIDR support
2010-12-12 19:35:27 -05:00
Adam
72ab27af76
Introduce our clients with umode +q on Unreal so they can't be kicked
2010-11-21 18:55:52 -05:00
Adam
eb8f3a799c
Fixed some Windows problems
2010-10-22 04:20:34 -04:00
Adam
ab5ebc2245
Automatically destruct messages when modules are unloaded
2010-10-04 16:38:25 -04:00
Adam
cf98cd3e06
Changed the protocol handling system to use a vector of strings instead of C style arrays. Burned the old process/split_buf/memory.c code
2010-10-04 13:59:30 -04:00
Adam
6ca09be663
Cleaned up some unused code, moved handling of user modes around so we dont get log messages about user modes when users connect, and fixed tracking some umodes on Unreal
2010-09-27 17:02:36 -04:00
Adam
86c1dab286
Fixed many bugs and crashes
2010-09-16 21:16:20 -04:00
Adam
8131851058
Rewrote all of the topic code, fixes a few topic related problems on some older IRCds
2010-09-15 16:40:55 -04:00
Adam
e30370af10
Allow identifying to other accounts using /nickserv id account pass
2010-09-11 22:47:36 -04:00
Adam
f00e76d30a
Added Anope::CurTime to keep us from calling time() everywhere
2010-09-10 20:31:31 -04:00
Adam
9eb7562bee
Fixed bug #1187 - Fixed releasing enforcer clients on TS6 IRCds
2010-09-10 15:46:19 -04:00
Adam
46813ccb8c
Added an asynchronous DNS system and m_dnsbl, which checks clients against DNS blacklists.
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Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
2010-09-09 23:43:11 -04:00
Adam
5fbe0c845c
Clean up some of the old now unused IRCDVar struct vars, and made the logchan bots join if the IRCd requires them to
2010-08-28 02:25:33 -04:00
Adam
c2ddecc2b1
Added a new logging system
2010-08-27 20:56:28 -04:00
Adam
73fb94c553
Added an Anope::string::is_pos_number_only function to use everywhere we convertTo unsigned values, and
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fixed the mail delay error message to give the correct time.
2010-08-27 13:44:30 -04:00
Adam
fb551f0d5d
Made Anope keep track of channels its clients are in if it splits from its uplink, then burst them back to its uplink once connection is reestablished.
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Also made Anope use TS enforcement to change persistant channels creation time to the time they were registered.
2010-08-21 01:40:36 -04:00
Adam
931b0777fb
Changed the svid system back to using user timestamps for IRCds limited to just usermode +d. This allows us to keep people logged in once again when Anope is restarted.
2010-08-19 16:27:38 -04:00
Adam
e65d8b2f3d
Rewrote the config reader to better handle invalid configs.
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This prevents Anope from exploding when /os reload has errors.
2010-08-17 19:27:37 -04:00
Adam
c2a97d9f3f
Cleanup of various different crashes/inconsistancies
2010-08-15 14:08:05 -04:00
Naram Qashat
04200cc838
Made all of IRCDProto use const pointers, with the exception of SendVhostDel because of the Unreal protocol module, it makes me sad.
2010-07-29 08:12:54 -04:00
Adam
4b870cc5f9
Added debug_cast which uses dynamic_cast on debug builds, and static_cast on release builds
2010-07-27 21:31:13 -04:00
Adam
d4048134af
Some windows fixes from the Anope::string commit
2010-07-27 02:03:10 -04:00
Naram Qashat
57bb759305
Trying to make things a little more const-safe, a work in progress but this is a bit better.
2010-07-26 23:32:03 -04:00
Naram Qashat
ae38212c1c
Epic commit to replace most of the strings in Anope with a single Anope::string class, plus some other little fixes here and there. If you follow 1.9.x development and are testing things, THIS is one of those things that NEEDS testing.
2010-07-25 21:58:20 -04:00
Adam
a22f8d3b2d
Moved some files and diretories around, made cmake skip files it knows it can't compile because of missing dependices.
2010-07-15 22:55:02 -04:00