// Anope IRC Services // // Copyright (C) 2003-2025 Anope Contributors // // Anope is free software. You can use, modify, and/or distribute it under the // terms of version 2 of the GNU General Public License. See docs/LICENSE.txt // for the complete terms of this license and docs/AUTHORS.txt for a list of // contributors. // // Based on the original code of Epona by Lara // Based on the original code of Services by Andy Church // // SPDX-License-Identifier: GPL-2.0-only #include "module.h" #define ENGLISH _("English") class CommandNSSetLanguage : public Command { protected: Anope::map &languages; const char *GetDefaultLanguage() const { auto it = languages.find(Config->DefLanguage); if (it != languages.end()) return it->second.c_str(); return ENGLISH; } public: CommandNSSetLanguage(Module *creator, Anope::map &langs, const Anope::string &sname = "nickserv/set/language", size_t min = 0) : Command(creator, sname, min, min + 1) , languages(langs) { this->SetDesc(_("Set the language services will use when messaging you")); this->SetSyntax(_("[\037language\037]")); } void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m) { if (Anope::ReadOnly) { source.Reply(READ_ONLY_MODE); return; } const auto *na = NickAlias::Find(user); if (!na) { source.Reply(NICK_X_NOT_REGISTERED, user.c_str()); return; } NickCore *nc = na->nc; EventReturn MOD_RESULT; FOREACH_RESULT(OnSetNickOption, MOD_RESULT, (source, this, nc, param)); if (MOD_RESULT == EVENT_STOP) return; Log() << "PARAM-EMPTY: " << param; Anope::string langname; if (param.empty()) { langname = Language::Translate(ENGLISH); nc->language.clear(); } else { auto lang = languages.end(); for (auto it = languages.begin(); it != languages.end(); ++it) { auto &[langcode, langname] = *it; if (langcode.find_ci(param) != 0) continue; // Language does not match. if (lang != languages.end()) { source.Reply(_("Multiple languages matched \002%s\002. Please be more specific."), param.c_str()); return; } lang = it; } if (lang == languages.end()) { this->OnSyntaxError(source, ""); return; } langname = lang->second; nc->language = lang->first; } Log(nc == source.GetAccount() ? LOG_COMMAND : LOG_ADMIN, source, this) << "to change the language of " << nc->display << " to " << langname; if (source.GetAccount() == nc) source.Reply(_("Language changed to \002%s\002."), langname.c_str()); else source.Reply(_("Language for \002%s\002 changed to \002%s\002."), nc->display.c_str(), langname.c_str()); } void Execute(CommandSource &source, const std::vector ¶ms) override { this->Run(source, source.nc->display, params.empty() ? "" : params[0]); } bool OnHelp(CommandSource &source, const Anope::string &) override { this->SendSyntax(source); source.Reply(" "); source.Reply(_( "Changes the language services uses when sending messages to " "you (for example, when responding to a command you send). If " "\037language\037 is not specified the default (%s) will be " "used. Otherwise, \037language\037 should be chosen from the " "following list of supported languages:" ), GetDefaultLanguage()); for (const auto &[langcode, langname] : languages) source.Reply(" %s (%s)", langcode.c_str(), langname.c_str()); return true; } }; class CommandNSSASetLanguage final : public CommandNSSetLanguage { public: CommandNSSASetLanguage(Module *creator, Anope::map &langs) : CommandNSSetLanguage(creator, langs, "nickserv/saset/language", 1) { this->ClearSyntax(); this->SetSyntax(_("\037nickname\037 [\037language\037]")); } void Execute(CommandSource &source, const std::vector ¶ms) override { this->Run(source, params[0], params.size() > 1 ? params[1] : ""); } bool OnHelp(CommandSource &source, const Anope::string &) override { this->SendSyntax(source); source.Reply(" "); source.Reply(_( "Changes the language services uses when sending messages to " "the given user (for example, when responding to a command they " "send). If \037language\037 is not specified the default (%s) " "will be used. Otherwise, \037language\037 should be chosen from " "the following list of supported languages:" ), GetDefaultLanguage()); for (const auto &[langcode, langname] : languages) source.Reply(" %s (%s)", langcode.c_str(), langname.c_str()); return true; } }; class NSSetLanguage final : public Module { private: CommandNSSetLanguage commandnssetlanguage; CommandNSSASetLanguage commandnssasetlanguage; Anope::map languages; public: NSSetLanguage(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, VENDOR) , commandnssetlanguage(this, languages) , commandnssasetlanguage(this, languages) { #if !HAVE_LOCALIZATION throw ModuleException("Anope was not built with localization support"); #endif // Build a list of languages. This only needs to happen once as we // only load the languages on boot. languages.emplace("en_US.UTF-8", ENGLISH); for (const auto &language : Language::Languages) languages.emplace(language, Language::Translate(language.c_str(), ENGLISH)); } }; MODULE_INIT(NSSetLanguage)