#ifndef THREADENGINE_H #define THREADENGINE_H #ifdef _WIN32 typedef HANDLE ThreadHandle; typedef CRITICAL_SECTION MutexHandle; typedef HANDLE CondHandle; #else # include typedef pthread_t ThreadHandle; typedef pthread_mutex_t MutexHandle; typedef pthread_cond_t CondHandle; #endif class Thread; class CoreExport Thread : public Pipe, public Extensible { private: /* Set to true to tell the thread to finish and we are waiting for it */ bool exit; public: /* Handle for this thread */ ThreadHandle Handle; /** Threads constructor */ Thread(); /** Threads destructor */ virtual ~Thread(); /** Join to the thread, sets the exit state to true */ void Join(); /** Sets the exit state as true informing the thread we want it to shut down */ void SetExitState(); /** Exit the thread. Note that the thread still must be joined to free resources! */ void Exit(); /** Launch the thread */ void Start(); /** Returns the exit state of the thread * @return true if we want to exit */ bool GetExitState() const; /** Called when this thread should be joined to */ void OnNotify(); /** Called when the thread is run. */ virtual void Run() = 0; }; class CoreExport Mutex { protected: /* A mutex, used to keep threads in sync */ MutexHandle mutex; public: /** Constructor */ Mutex(); /** Destructor */ ~Mutex(); /** Attempt to lock the mutex, will hang until a lock can be achieved */ void Lock(); /** Unlock the mutex, it must be locked first */ void Unlock(); /** Attempt to lock the mutex, will return true on success and false on fail * Does not block * @return true or false */ bool TryLock(); }; class CoreExport Condition : public Mutex { private: /* A condition */ CondHandle cond; public: /** Constructor */ Condition(); /** Destructor */ ~Condition(); /** Called to wakeup the waiter */ void Wakeup(); /** Called to wait for a Wakeup() call */ void Wait(); }; #endif // THREADENGINE_H