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// Anope IRC Services <https://www.anope.org/>
//
// Copyright (C) 2003-2026 Anope Contributors
//
// Anope is free software. You can use, modify, and/or distribute it under the
// terms of version 2 of the GNU General Public License. See docs/LICENSE.txt
// for the complete terms of this license and docs/AUTHORS.txt for a list of
// contributors.
//
// Based on the original code of Epona by Lara
// Based on the original code of Services by Andy Church
//
// SPDX-License-Identifier: GPL-2.0-only
#include "module.h"
#define ENGLISH _("English")
class CommandNSSetLanguage
: public Command
{
protected:
Anope::map<Anope::string> &languages;
const char *GetDefaultLanguage() const
{
auto it = languages.find(Config->DefLanguage);
if (it != languages.end())
return it->second.c_str();
return ENGLISH;
}
public:
CommandNSSetLanguage(Module *creator, Anope::map<Anope::string> &langs, const Anope::string &sname = "nickserv/set/language", size_t min = 0)
: Command(creator, sname, min, min + 1)
, languages(langs)
{
this->SetDesc(_("Set the language services will use when messaging you"));
this->SetSyntax(_("[\037language\037]"));
}
void Run(CommandSource &source, const Anope::string &user, const Anope::string &param)
{
if (Anope::ReadOnly)
{
source.Reply(READ_ONLY_MODE);
return;
}
const auto *na = NickAlias::Find(user);
if (!na)
{
source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
return;
}
NickCore *nc = na->nc;
EventReturn MOD_RESULT;
FOREACH_RESULT(OnSetNickOption, MOD_RESULT, (source, this, nc, param));
if (MOD_RESULT == EVENT_STOP)
return;
Log() << "PARAM-EMPTY: " << param;
Anope::string langname;
if (param.empty())
{
langname = Language::Translate(ENGLISH);
nc->language.clear();
}
else
{
auto lang = languages.end();
for (auto it = languages.begin(); it != languages.end(); ++it)
{
auto &[langcode, langname] = *it;
if (langcode.find_ci(param) != 0)
continue; // Language does not match.
if (lang != languages.end())
{
source.Reply(_("Multiple languages matched \002%s\002. Please be more specific."), param.c_str());
return;
}
lang = it;
}
if (lang == languages.end())
{
this->OnSyntaxError(source, "");
return;
}
langname = lang->second;
nc->language = lang->first;
}
Log(nc == source.GetAccount() ? LOG_COMMAND : LOG_ADMIN, source, this) << "to change the language of " << nc->display << " to " << langname;
if (source.GetAccount() == nc)
source.Reply(_("Language changed to \002%s\002."), langname.c_str());
else
source.Reply(_("Language for \002%s\002 changed to \002%s\002."), nc->display.c_str(), langname.c_str());
}
void Execute(CommandSource &source, const std::vector<Anope::string> &params) override
{
this->Run(source, source.nc->display, params.empty() ? "" : params[0]);
}
bool OnHelp(CommandSource &source, const Anope::string &) override
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_(
"Changes the language services uses when sending messages to "
"you (for example, when responding to a command you send). If "
"\037language\037 is not specified the default (%s) will be "
"used. Otherwise, \037language\037 should be chosen from the "
"following list of supported languages:"
),
GetDefaultLanguage());
for (const auto &[langcode, langname] : languages)
source.Reply(" %s (%s)", langcode.c_str(), langname.c_str());
return true;
}
};
class CommandNSSASetLanguage final
: public CommandNSSetLanguage
{
public:
CommandNSSASetLanguage(Module *creator, Anope::map<Anope::string> &langs)
: CommandNSSetLanguage(creator, langs, "nickserv/saset/language", 1)
{
this->ClearSyntax();
this->SetSyntax(_("\037nickname\037 [\037language\037]"));
}
void Execute(CommandSource &source, const std::vector<Anope::string> &params) override
{
this->Run(source, params[0], params.size() > 1 ? params[1] : "");
}
bool OnHelp(CommandSource &source, const Anope::string &) override
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_(
"Changes the language services uses when sending messages to "
"the given user (for example, when responding to a command they "
"send). If \037language\037 is not specified the default (%s) "
"will be used. Otherwise, \037language\037 should be chosen from "
"the following list of supported languages:"
),
GetDefaultLanguage());
for (const auto &[langcode, langname] : languages)
source.Reply(" %s (%s)", langcode.c_str(), langname.c_str());
return true;
}
};
class NSSetLanguage final
: public Module
{
private:
CommandNSSetLanguage commandnssetlanguage;
CommandNSSASetLanguage commandnssasetlanguage;
Anope::map<Anope::string> languages;
public:
NSSetLanguage(const Anope::string &modname, const Anope::string &creator)
: Module(modname, creator, VENDOR)
, commandnssetlanguage(this, languages)
, commandnssasetlanguage(this, languages)
{
#if !HAVE_LOCALIZATION
throw ModuleException("Anope was not built with localization support");
#endif
// Build a list of languages. This only needs to happen once as we
// only load the languages on boot.
languages.emplace("en_US.UTF-8", ENGLISH);
for (const auto &language : Language::Languages)
languages.emplace(language, Language::Translate(language.c_str(), ENGLISH));
}
};
MODULE_INIT(NSSetLanguage)