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anope/src/language.cpp
T
2025-01-14 13:41:19 +00:00

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4.7 KiB
C++

/*
*
* (C) 2003-2025 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#include "services.h"
#include "modules.h"
#include "commands.h"
#include "config.h"
#include "language.h"
#if HAVE_LOCALIZATION
# include <libintl.h>
#endif
std::vector<Anope::string> Language::Languages;
std::vector<Anope::string> Language::Domains;
void Language::InitLanguages()
{
#if HAVE_LOCALIZATION
Log(LOG_DEBUG) << "Initializing Languages...";
Languages.clear();
if (!bindtextdomain("anope", Anope::LocaleDir.c_str()))
Log() << "Error calling bindtextdomain, " << Anope::LastError();
else
Log(LOG_DEBUG) << "Successfully bound anope to " << Anope::LocaleDir;
setlocale(LC_ALL, "");
spacesepstream sep(Config->GetBlock("options")->Get<const Anope::string>("languages"));
Anope::string language;
while (sep.GetToken(language))
{
const Anope::string &lang_name = Translate(language.c_str(), _("English"));
if (lang_name == "English")
{
Log() << "Unable to use language " << language;
continue;
}
Log(LOG_DEBUG) << "Found language " << language;
Languages.push_back(language);
}
#else
Log() << "Unable to initialize languages, gettext is not installed";
#endif
}
const char *Language::Translate(const char *string)
{
return Translate("", string);
}
const char *Language::Translate(User *u, const char *string)
{
if (u && u->IsIdentified())
return Translate(u->Account(), string);
else
return Translate("", string);
}
const char *Language::Translate(const NickCore *nc, const char *string)
{
return Translate(nc ? nc->language.c_str() : "", string);
}
const char *Language::Translate(int count, const char *singular, const char *plural)
{
return Translate("", count, singular, plural);
}
const char *Language::Translate(User *u, int count, const char *singular, const char *plural)
{
if (u && u->IsIdentified())
return Translate(u->Account(), count, singular, plural);
else
return Translate("", count, singular, plural);
}
const char *Language::Translate(const NickCore *nc, int count, const char *singular, const char *plural)
{
return Translate(nc ? nc->language.c_str() : "", count, singular, plural);
}
#if HAVE_LOCALIZATION
#if defined(__GLIBC__) && defined(__USE_GNU_GETTEXT)
extern "C" int _nl_msg_cat_cntr;
#endif
namespace
{
void PreTranslate(const char* lang)
{
#if defined(__GLIBC__) && defined(__USE_GNU_GETTEXT)
++_nl_msg_cat_cntr;
#endif
#ifdef _WIN32
SetThreadLocale(MAKELCID(MAKELANGID(WindowsGetLanguage(lang), SUBLANG_DEFAULT), SORT_DEFAULT));
#else
/* First, set LANG and LANGUAGE env variables.
* Some systems (Debian) don't care about this, so we must setlocale LC_ALL as well.
* BUT if this call fails because the LANGUAGE env variable is set, setlocale resets
* the locale to "C", which short circuits gettext and causes it to fail on systems that
* use the LANGUAGE env variable. We must reset the locale to en_US (or, anything not
* C or POSIX) then.
*/
setenv("LANG", lang, 1);
setenv("LANGUAGE", lang, 1);
if (setlocale(LC_ALL, lang) == NULL)
setlocale(LC_ALL, "en_US");
#endif
}
void PostTranslate()
{
#ifdef _WIN32
SetThreadLocale(MAKELCID(MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), SORT_DEFAULT));
#else
unsetenv("LANGUAGE");
unsetenv("LANG");
setlocale(LC_ALL, "");
#endif
}
}
const char *Language::Translate(const char *lang, const char *string)
{
if (!string || !*string)
return "";
if (!lang || !*lang)
lang = Config->DefLanguage.c_str();
PreTranslate(lang);
const char *translated_string = dgettext("anope", string);
for (unsigned i = 0; translated_string == string && i < Domains.size(); ++i)
translated_string = dgettext(Domains[i].c_str(), string);
PostTranslate();
return translated_string;
}
const char *Language::Translate(const char *lang, int count, const char *singular, const char *plural)
{
if (!singular || !*singular || !plural || !*plural)
return "";
if (!lang || !*lang)
lang = Config->DefLanguage.c_str();
PreTranslate(lang);
const char *translated_string = dngettext("anope", singular, plural, count);
for (unsigned i = 0; (translated_string == singular || translated_string == plural) && i < Domains.size(); ++i)
translated_string = dngettext(Domains[i].c_str(), singular, plural, count);
PostTranslate();
return translated_string;
}
#else
const char *Language::Translate(const char *lang, const char *string)
{
return string != NULL ? string : "";
}
const char *Language::Translate(const char *lang, int count, const char *singular, const char *plural)
{
return Language::Translate("", count == 1 ? singular : plural);
}
#endif