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2dba060c6a
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2254 5417fbe8-f217-4b02-8779-1006273d7864
733 lines
24 KiB
C++
733 lines
24 KiB
C++
/* Modular support
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*
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* (C) 2003-2009 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for furhter details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*
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* $Id$
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*/
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#ifndef MODULES_H
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#define MODULES_H
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#include <time.h>
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#include "services.h"
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#include <stdio.h>
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/* Cross OS compatibility macros */
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#ifdef _WIN32
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typedef HMODULE ano_module_t;
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#define dlopen(file, unused) LoadLibrary(file)
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E const char *dlerror();
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#define dlsym(file, symbol) (HMODULE)GetProcAddress(file, symbol)
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#define dlclose(file) FreeLibrary(file) ? 0 : 1
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#define ano_modclearerr() SetLastError(0)
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#define MODULE_EXT ".so"
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#else
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typedef void * ano_module_t;
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/* We call dlerror() here because it clears the module error after being
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* called. This previously read 'errno = 0', but that didn't work on
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* all POSIX-compliant architectures. This way the error is guaranteed
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* to be cleared, POSIX-wise. -GD
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*/
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#define ano_modclearerr() dlerror()
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#define MODULE_EXT ".so"
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#endif
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/** Possible return types from events.
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*/
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enum EventReturn
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{
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EVENT_STOP,
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EVENT_CONTINUE,
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EVENT_ALLOW
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};
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/**
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* This #define allows us to call a method in all
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* loaded modules in a readable simple way, e.g.:
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* 'FOREACH_MOD(I_OnConnect,OnConnect(user));'
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*/
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#define FOREACH_MOD(y,x) do { \
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std::vector<Module*>::iterator safei; \
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for (std::vector<Module*>::iterator _i = ModuleManager::EventHandlers[y].begin(); _i != ModuleManager::EventHandlers[y].end(); ) \
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{ \
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safei = _i; \
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++safei; \
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try \
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{ \
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(*_i)->x ; \
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} \
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catch (CoreException& modexcept) \
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{ \
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alog("Exception caught: %s",modexcept.GetReason()); \
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} \
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_i = safei; \
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} \
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} while (0);
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/**
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* This define is similar to the one above but returns a result in MOD_RESULT.
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* The first module to return a nonzero result is the value to be accepted,
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* and any modules after are ignored.
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*/
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#define FOREACH_RESULT(y,x) \
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do { \
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std::vector<Module*>::iterator safei; \
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MOD_RESULT = EVENT_CONTINUE; \
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for (std::vector<Module*>::iterator _i = ModuleManager::EventHandlers[y].begin(); _i != ModuleManager::EventHandlers[y].end(); ) \
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{ \
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safei = _i; \
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++safei; \
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try \
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{ \
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EventReturn res = (*_i)->x ; \
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if (res != EVENT_CONTINUE) { \
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MOD_RESULT = res; \
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break; \
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} \
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} \
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catch (CoreException& modexcept) \
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{ \
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alog("Exception caught: %s",modexcept.GetReason()); \
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} \
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_i = safei; \
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} \
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} while(0);
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/** Priority types which can be returned from Module::Prioritize()
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*/
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enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
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/*************************************************************************/
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#define CMD_HASH(x) (((x)[0]&31)<<5 | ((x)[1]&31)) /* Will gen a hash from a string :) */
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#define MAX_CMD_HASH 1024
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/** The return value from commands.
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*/
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enum CommandReturn
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{
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MOD_CONT,
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MOD_STOP
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};
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#define HOSTSERV HS_cmdTable /* using HOSTSERV etc. looks nicer than HS_cmdTable for modules */
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#define BOTSERV BS_cmdTable
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#define MEMOSERV MS_cmdTable
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#define NICKSERV NS_cmdTable
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#define CHANSERV CS_cmdTable
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#define OPERSERV OS_cmdTable
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#define IRCD IRCD_cmdTable
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#define MODULE_HASH Module_table
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#define EVENT EVENT_cmdTable
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#define EVENTHOOKS HOOK_cmdTable
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/**********************************************************************
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* Module Returns
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**********************************************************************/
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#define MOD_ERR_OK 0
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#define MOD_ERR_MEMORY 1
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#define MOD_ERR_PARAMS 2
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#define MOD_ERR_EXISTS 3
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#define MOD_ERR_NOEXIST 4
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#define MOD_ERR_NOUSER 5
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#define MOD_ERR_NOLOAD 6
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#define MOD_ERR_NOUNLOAD 7
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#define MOD_ERR_SYNTAX 8
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#define MOD_ERR_NODELETE 9
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#define MOD_ERR_UNKNOWN 10
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#define MOD_ERR_FILE_IO 11
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#define MOD_ERR_NOSERVICE 12
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#define MOD_ERR_NO_MOD_NAME 13
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/*************************************************************************/
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/* Macros to export the Module API functions/variables */
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#ifndef _WIN32
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#define MDE
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#else
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#ifndef MODULE_COMPILE
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#define MDE __declspec(dllexport)
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#else
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#define MDE __declspec(dllimport)
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#endif
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#endif
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/*************************************************************************/
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#if !defined(_WIN32)
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#include <dlfcn.h>
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/* Define these for systems without them */
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#ifndef RTLD_NOW
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#define RTLD_NOW 0
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#endif
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#ifndef RTLD_LAZY
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#define RTLD_LAZY RTLD_NOW
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#endif
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#ifndef RTLD_GLOBAL
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#define RTLD_GLOBAL 0
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#endif
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#ifndef RTLD_LOCAL
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#define RTLD_LOCAL 0
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#endif
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#else
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const char *ano_moderr();
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#endif
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typedef enum { CORE,PROTOCOL,THIRD,SUPPORTED,QATESTED,ENCRYPTION } MODType;
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typedef enum { MOD_OP_LOAD, MOD_OP_UNLOAD } ModuleOperation;
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/*************************************************************************/
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/* Structure for information about a *Serv command. */
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struct CommandHash;
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typedef struct ModuleLang_ ModuleLang;
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typedef struct ModuleHash_ ModuleHash;
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typedef struct Message_ Message;
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typedef struct MessageHash_ MessageHash;
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typedef struct ModuleCallBack_ ModuleCallBack;
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/*************************************************************************/
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extern MDE CommandHash *HOSTSERV[MAX_CMD_HASH];
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extern MDE CommandHash *BOTSERV[MAX_CMD_HASH];
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extern MDE CommandHash *MEMOSERV[MAX_CMD_HASH];
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extern MDE CommandHash *NICKSERV[MAX_CMD_HASH];
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extern MDE CommandHash *CHANSERV[MAX_CMD_HASH];
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extern MDE CommandHash *OPERSERV[MAX_CMD_HASH];
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extern MDE MessageHash *IRCD[MAX_CMD_HASH];
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extern MDE ModuleHash *MODULE_HASH[MAX_CMD_HASH];
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struct ModuleLang_ {
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int argc;
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char **argv;
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};
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enum CommandFlags
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{
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CFLAG_ALLOW_UNREGISTERED = 1,
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CFLAG_ALLOW_FORBIDDEN = 2,
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CFLAG_ALLOW_SUSPENDED = 4
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};
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/** Every services command is a class, inheriting from Command.
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*/
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class CoreExport Command
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{
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int flags;
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public:
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size_t MaxParams;
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size_t MinParams;
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std::string name;
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/** Create a new command.
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* @param min_params The minimum number of parameters the parser will require to execute this command
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* @param max_params The maximum number of parameters the parser will create, after max_params, all will be combined into the last argument.
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* NOTE: If max_params is not set (default), there is no limit to the max number of params.
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*/
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Command(const std::string &sname, size_t min_params, size_t max_params = 0);
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virtual ~Command();
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/** Execute this command.
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* @param u The user executing the command.
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*/
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virtual CommandReturn Execute(User *u, std::vector<std::string> &);
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/** Requested when the user is requesting help on this command. Help on this command should be sent to the user.
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* @param u The user requesting help
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* @param subcommand The subcommand the user is requesting help on, or an empty string. (e.g. /ns help set foo bar lol gives a subcommand of "FOO BAR LOL")
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* @return true if help was provided to the user, false otherwise.
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*/
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virtual bool OnHelp(User *u, const std::string &subcommand);
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/** Requested when the user provides bad syntax to this command (not enough params, etc).
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* @param u The user executing the command.
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*/
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virtual void OnSyntaxError(User *u);
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/** Set a certain flag on this command.
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* @param flag The CommandFlag to set on this command.
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*/
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void SetFlag(CommandFlags flag);
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/** Remove a certain flag from this command.
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* @param flag The CommandFlag to unset.
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*/
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void UnsetFlag(CommandFlags flag);
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/** Check whether a certain flag is set on this command.
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* @param flag The CommandFlag to check.
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* @return bool True if the flag is set, false else.
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*/
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bool HasFlag(CommandFlags flag) const;
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char *help_param1;
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char *help_param2;
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char *help_param3;
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char *help_param4;
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/* Module related stuff */
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int core; /* Can this command be deleted? */
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char *mod_name; /* Name of the module who owns us, NULL for core's */
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char *service; /* Service we provide this command for */
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Command *next;
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};
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/** Every module in Anope is actually a class.
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*/
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class CoreExport Module
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{
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private:
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bool permanent;
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public:
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/** The module name (e.g. os_modload)
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*/
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std::string name;
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/** The temporary path/filename
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*/
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std::string filename;
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ano_module_t handle;
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time_t created;
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std::string version;
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std::string author;
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MODType type;
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void (*nickHelp)(User *u); /* service 1 */
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void (*chanHelp)(User *u); /* 2 */
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void (*memoHelp)(User *u); /* 3 */
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void (*botHelp)(User *u); /* 4 */
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void (*operHelp)(User *u); /* 5 */
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void (*hostHelp)(User *u); /* 6 */
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MessageHash *msgList[MAX_CMD_HASH];
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ModuleLang lang[NUM_LANGS];
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/** Creates and initialises a new module.
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* @param loadernick The nickname of the user loading the module.
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*/
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Module(const std::string &modname, const std::string &loadernick);
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/** Destroys a module, freeing resources it has allocated.
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*/
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virtual ~Module();
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/** Sets a given type (CORE,PROTOCOL,3RD etc) on a module.
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* @param type The type to set the module as.
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*/
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void SetType(MODType type);
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/** Toggles the permanent flag on a module. If a module is permanent,
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* then it may not be unloaded.
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*
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* Naturally, this setting should be used sparingly!
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*
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* @param state True if this module should be permanent, false else.
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*/
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void SetPermanent(bool state);
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/** Retrieves whether or not a given module is permanent.
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* @return true if the module is permanent, false else.
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*/
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bool GetPermanent();
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/** Set the modules version info.
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* @param version the version of the module
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*/
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void SetVersion(const std::string &version);
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/** Set the modules author info
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* @param author the author of the module
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*/
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void SetAuthor(const std::string &author);
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/**
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* Add output to nickserv help.
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* when doing a /msg nickserv help, your function will be called to allow it to send out a notice() with the code you wish to dispaly
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* @param func a pointer to the function which will display the code
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**/
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void SetNickHelp(void (*func)(User *));
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/**
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* Add output to chanserv help.
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* when doing a /msg chanserv help, your function will be called to allow it to send out a notice() with the code you wish to dispaly
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* @param func a pointer to the function which will display the code
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**/
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void SetChanHelp(void (*func)(User *));
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/**
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* Add output to memoserv help.
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* when doing a /msg memoserv help, your function will be called to allow it to send out a notice() with the code you wish to dispaly
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* @param func a pointer to the function which will display the code
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**/
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void SetMemoHelp(void (*func)(User *));
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/**
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* Add output to botserv help.
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* when doing a /msg botserv help, your function will be called to allow it to send out a notice() with the code you wish to dispaly
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* @param func a pointer to the function which will display the code
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**/
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void SetBotHelp(void (*func)(User *));
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/**
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* Add output to operserv help.
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* when doing a /msg operserv help, your function will be called to allow it to send out a notice() with the code you wish to dispaly
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* @param func a pointer to the function which will display the code
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**/
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void SetOperHelp(void (*func)(User *));
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/**
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* Add output to hostserv help.
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* when doing a /msg hostserv help, your function will be called to allow it to send out a notice() with the code you wish to dispaly
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* @param func a pointer to the function which will display the code
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**/
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void SetHostHelp(void (*func)(User *));
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/**
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* Allow a module to add a set of language strings to anope
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* @param langNumber the language number for the strings
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* @param ac The language count for the strings
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* @param av The language sring list.
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**/
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void InsertLanguage(int langNumber, int ac, const char **av);
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/**
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* Delete a language from a module
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* @param langNumber the language Number to delete
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**/
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void DeleteLanguage(int langNumber);
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/**
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* Get the text of the given lanugage string in the corrent language, or
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* in english.
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* @param u The user to send the message to
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* @param number The message number
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**/
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const char *GetLangString(User *u, int number);
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/**
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* Send a notice to the user in the correct language, or english.
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* @param source Who sends the notice
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* @param u The user to send the message to
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* @param number The message number
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* @param ... The argument list
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**/
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void NoticeLang(char *source, User * u, int number, ...);
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/**
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* Add a module provided command to the given service.
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* e.g. AddCommand(NICKSERV,c,MOD_HEAD);
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* @param cmdTable the services to add the command to
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* @param c the command to add
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* @param pos the position to add to, MOD_HEAD, MOD_TAIL, MOD_UNIQUE
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* @see createCommand
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* @return MOD_ERR_OK on successfully adding the command
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*/
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int AddCommand(CommandHash *cmdTable[], Command * c, int pos);
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/**
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* Delete a command from the service given.
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* @param cmdTable the cmdTable for the services to remove the command from
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* @param name the name of the command to delete from the service
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* @return returns MOD_ERR_OK on success
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*/
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int DelCommand(CommandHash * cmdTable[], const char *name);
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/**
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* Adds a timed callback for the current module.
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* This allows modules to request that anope executes one of there functions at a time in the future, without an event to trigger it
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* @param name the name of the callback, this is used for refrence mostly, but is needed it you want to delete this particular callback later on
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* @param when when should the function be executed, this is a time in the future, seconds since 00:00:00 1970-01-01 UTC
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* @param func the function to be executed when the callback is ran, its format MUST be int func(int argc, char **argv);
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* @param argc the argument count for the argv paramter
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* @param atgv a argument list to be passed to the called function.
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* @return MOD_ERR_OK on success, anything else on fail.
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* @see moduleDelCallBack
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**/
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int AddCallback(const char *name, time_t when, int (*func) (int argc, char *argv[]), int argc, char **argv);
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/**
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* Allow modules to delete a timed callback by name.
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* @param name the name of the callback they wish to delete
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**/
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void DelCallback(const char *name);
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/** Called when the ircd notifies that a user has been kicked from a channel.
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* @param c The channel the user has been kicked from.
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* @param target The user that has been kicked.
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* @param kickmsg The reason for the kick.
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* NOTE: We may want to add a second User arg for sender in the future.
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*/
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virtual void OnUserKicked(Channel *c, User *target, const std::string &kickmsg) { }
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/** Called when Services' configuration has been loaded.
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* @param startup True if Services is starting for the first time, false otherwise.
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*/
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virtual void OnReload(bool startup) {}
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/** Called before a bot is assigned to a channel.
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* @param sender The user assigning the bot
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* @param ci The channel the bot is to be assigned to.
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* @param bi The bot being assigned.
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* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the assign.
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*/
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virtual EventReturn OnBotAssign(User *sender, ChannelInfo *ci, BotInfo *bi) { return EVENT_CONTINUE; }
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/** Called before a bot is unassigned from a channel.
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* @param sender The user unassigning the bot
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* @param ci The channel the bot is being removed from
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* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to deny the unassign.
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*/
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virtual EventReturn OnBotUnAssign(User *sender, ChannelInfo *ci) { return EVENT_CONTINUE; }
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/** Called when a new user connects to the network.
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* @param u The connecting user.
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*/
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virtual void OnUserConnect(User *u) { }
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/** Called when a new server connects to the network.
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* @param s The server that has connected to the network
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*/
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virtual void OnServerConnect(Server *s) { }
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/** Called after a user changed the nick
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* @param u The user.
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* @param oldnick the old nick of the user
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*/
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virtual void OnUserNickChange(User *u, const char *oldnick) { }
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/** Called before a command is due to be executed.
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* @param u The user executing the command
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* @param service The service the command is associated with
|
|
* @param command The command the user is executing
|
|
* @param params The parameters the user is sending
|
|
* @return EVENT_CONTINUE to let other modules decide, EVENT_STOP to halt the command and not process it
|
|
*/
|
|
virtual EventReturn OnPreCommand(User *u, const std::string &service, const std::string &command, const std::vector<std::string> ¶ms) { return EVENT_CONTINUE; }
|
|
|
|
/** Called after a command has been executed.
|
|
* @param u The user executing the command
|
|
* @param service The service the command is associated with
|
|
* @param command The command the user executed
|
|
* @param params The parameters the user sent
|
|
*/
|
|
virtual void OnPostCommand(User *u, const std::string &service, const std::string &command, const std::vector<std::string> ¶ms) { }
|
|
|
|
/** Called when anope saves databases.
|
|
* NOTE: This event is deprecated pending new database handling.
|
|
* XXX.
|
|
*/
|
|
virtual void OnSaveDatabase() MARK_DEPRECATED { }
|
|
|
|
/** Called when anope backs up databases.
|
|
* NOTE: This event is deprecated pending new database handling.
|
|
*/
|
|
virtual void OnBackupDatabase() MARK_DEPRECATED { }
|
|
};
|
|
|
|
|
|
/** Implementation-specific flags which may be set in Module::Implements()
|
|
*/
|
|
enum Implementation
|
|
{
|
|
I_BEGIN,
|
|
I_OnUserKicked, I_OnReload, I_OnBotAssign, I_OnBotUnAssign, I_OnUserConnect, I_OnServerConnect,
|
|
I_OnPreCommand, I_OnPostCommand, I_OnUserNickChange,
|
|
I_OnSaveDatabase, I_OnBackupDatabase,
|
|
I_END
|
|
};
|
|
|
|
|
|
/** Used to manage modules.
|
|
*/
|
|
class CoreExport ModuleManager
|
|
{
|
|
public:
|
|
/** Event handler hooks.
|
|
* This needs to be public to be used by FOREACH_MOD and friends.
|
|
*/
|
|
static std::vector<Module *> EventHandlers[I_END];
|
|
|
|
/** Load up a list of modules.
|
|
* @param total_modules The number of modules to load
|
|
* @param module_list The list of modules to load
|
|
**/
|
|
static void LoadModuleList(int total_modules, char **module_list);
|
|
|
|
/** Loads a given module.
|
|
* @param m the module to load
|
|
* @param u the user who loaded it, NULL for auto-load
|
|
* @return MOD_ERR_OK on success, anything else on fail
|
|
*/
|
|
static int LoadModule(const std::string &modname, User * u);
|
|
|
|
/** Unload the given module.
|
|
* @param m the module to unload
|
|
* @param u the user who unloaded it
|
|
* @return MOD_ERR_OK on success, anything else on fail
|
|
*/
|
|
static int UnloadModule(Module *m, User * u);
|
|
|
|
/** Run all pending module timer callbacks.
|
|
*/
|
|
static void RunCallbacks();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/** Change the priority of one event in a module.
|
|
* Each module event has a list of modules which are attached to that event type. If you wish to be called before or after other specific modules, you may use this
|
|
* method (usually within void Module::Prioritize()) to set your events priority. You may use this call in other methods too, however, this is not supported behaviour
|
|
* for a module.
|
|
* @param mod The module to change the priority of
|
|
* @param i The event to change the priority of
|
|
* @param s The state you wish to use for this event. Use one of
|
|
* PRIO_FIRST to set the event to be first called, PRIO_LAST to set it to be the last called, or PRIO_BEFORE and PRIO_AFTER
|
|
* to set it to be before or after one or more other modules.
|
|
* @param modules If PRIO_BEFORE or PRIO_AFTER is set in parameter 's', then this contains a list of one or more modules your module must be
|
|
* placed before or after. Your module will be placed before the highest priority module in this list for PRIO_BEFORE, or after the lowest
|
|
* priority module in this list for PRIO_AFTER.
|
|
* @param sz The number of modules being passed for PRIO_BEFORE and PRIO_AFTER. Defaults to 1, as most of the time you will only want to prioritize your module
|
|
* to be before or after one other module.
|
|
*/
|
|
static bool SetPriority(Module* mod, Implementation i, Priority s, Module** modules = NULL, size_t sz = 1);
|
|
|
|
/** Change the priority of all events in a module.
|
|
* @param mod The module to set the priority of
|
|
* @param s The priority of all events in the module.
|
|
* Note that with this method, it is not possible to effectively use PRIO_BEFORE or PRIO_AFTER, you should use the more fine tuned
|
|
* SetPriority method for this, where you may specify other modules to be prioritized against.
|
|
*/
|
|
static bool SetPriority(Module* mod, Priority s);
|
|
|
|
/** Attach an event to a module.
|
|
* You may later detatch the event with ModuleManager::Detach(). If your module is unloaded, all events are automatically detatched.
|
|
* @param i Event type to attach
|
|
* @param mod Module to attach event to
|
|
* @return True if the event was attached
|
|
*/
|
|
static bool Attach(Implementation i, Module* mod);
|
|
|
|
/** Detatch an event from a module.
|
|
* This is not required when your module unloads, as the core will automatically detatch your module from all events it is attached to.
|
|
* @param i Event type to detach
|
|
* @param mod Module to detach event from
|
|
* @param Detach true if the event was detached
|
|
*/
|
|
static bool Detach(Implementation i, Module* mod);
|
|
|
|
/** Detach all events from a module (used on unload)
|
|
* @param mod Module to detach from
|
|
*/
|
|
static void DetachAll(Module* mod);
|
|
|
|
/** Attach an array of events to a module
|
|
* @param i Event types (array) to attach
|
|
* @param mod Module to attach events to
|
|
*/
|
|
static void Attach(Implementation* i, Module* mod, size_t sz);
|
|
private:
|
|
/** Call the module_delete function to safely delete the module
|
|
* @param m the module to delete
|
|
*/
|
|
static void DeleteModule(Module *m);
|
|
};
|
|
|
|
|
|
|
|
struct ModuleHash_ {
|
|
char *name;
|
|
Module *m;
|
|
ModuleHash *next;
|
|
};
|
|
|
|
struct CommandHash {
|
|
char *name; /* Name of the command */
|
|
Command *c; /* Actual command */
|
|
CommandHash *next; /* Next command */
|
|
};
|
|
|
|
struct Message_ {
|
|
char *name;
|
|
int (*func)(const char *source, int ac, const char **av);
|
|
int core;
|
|
Message *next;
|
|
};
|
|
|
|
struct MessageHash_ {
|
|
char *name;
|
|
Message *m;
|
|
MessageHash *next;
|
|
};
|
|
|
|
struct ModuleCallBack_ {
|
|
char *name;
|
|
char *owner_name;
|
|
time_t when;
|
|
int (*func)(int argc, char *argv[]);
|
|
int argc;
|
|
char **argv;
|
|
ModuleCallBack *next;
|
|
};
|
|
|
|
|
|
/*************************************************************************/
|
|
/* Module Managment Functions */
|
|
MDE Module *findModule(const char *name); /* Find a module */
|
|
|
|
int encryption_module_init(); /* Load the encryption module */
|
|
int protocol_module_init(); /* Load the IRCD Protocol Module up*/
|
|
void moduleCallBackPrepForUnload(const char *mod_name);
|
|
MDE void moduleCallBackDeleteEntry(ModuleCallBack * prev);
|
|
MDE void moduleDisplayHelp(int service, User *u);
|
|
|
|
/*************************************************************************/
|
|
/*************************************************************************/
|
|
/* Command Managment Functions */
|
|
Command *findCommand(CommandHash *cmdTable[], const char *name); /* Find a command */
|
|
|
|
/*************************************************************************/
|
|
|
|
/* Message Managment Functions */
|
|
MDE Message *createMessage(const char *name,int (*func)(const char *source, int ac, const char **av));
|
|
Message *findMessage(MessageHash *msgTable[], const char *name); /* Find a Message */
|
|
MDE int addMessage(MessageHash *msgTable[], Message *m, int pos); /* Add a Message to a Message table */
|
|
MDE int addCoreMessage(MessageHash *msgTable[], Message *m); /* Add a Message to a Message table */
|
|
int delMessage(MessageHash *msgTable[], Message *m); /* Del a Message from a msg table */
|
|
int destroyMessage(Message *m); /* destroy a Message*/
|
|
|
|
/*************************************************************************/
|
|
|
|
MDE bool moduleMinVersion(int major,int minor,int patch,int build); /* Checks if the current version of anope is before or after a given verison */
|
|
|
|
/*************************************************************************/
|
|
/* Some IRCD protocol module support functions */
|
|
|
|
/** Update the protect deatials, could be either protect or admin etc.. */
|
|
MDE void updateProtectDetails(const char *level_info_protect_word, const char *level_info_protectme_word, const char *fant_protect_add, const char *fant_protect_del, const char *level_protect_word, const char *protect_set_mode, const char *protect_unset_mode);
|
|
MDE void updateOwnerDetails(const char *fant_owner_add, const char *fant_owner_del, const char *owner_set_mode, const char *owner_del_mode);
|
|
|
|
/************************************************************************/
|
|
|
|
#endif
|
|
/* EOF */
|