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Files
anope/include/socketengine.h
T
Adam d33a0f75a5 Pretty large coding style cleanup, in source doc
cleanup, and allow protocol mods to depend on each
other
2012-11-22 00:50:33 -05:00

47 lines
959 B
C++

/*
*
* (C) 2003-2012 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*
*/
#ifndef SOCKETENGINE_H
#define SOCKETENGINE_H
#include "services.h"
#include "sockets.h"
class CoreExport SocketEngine
{
static const int DefaultSize = 8; // Uplink, DNS, Signal handlers, Mode stacker
public:
/* Map of sockets */
static std::map<int, Socket *> Sockets;
/** Called to initialize the socket engine
*/
static void Init();
/** Called to shutdown the socket engine
*/
static void Shutdown();
/** Set a flag on a socket
* @param s The socket
* @param set Whether setting or unsetting
* @param flag The flag to set or unset
*/
static void Change(Socket *s, bool set, SocketFlag flag);
/** Read from sockets and do things
*/
static void Process();
};
#endif // SOCKETENGINE_H