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anope/include/regchannel.h
T

169 lines
4.7 KiB
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/* Modular support
*
* (C) 2008-2009 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* $Id$
*
*/
class CoreExport ChannelInfo : public Extensible
{
private:
std::map<ChannelModeName, std::string> Params;
public:
ChannelInfo();
ChannelInfo *next, *prev;
char name[CHANMAX];
NickCore *founder;
NickCore *successor; /* Who gets the channel if the founder
* nick is dropped or expires */
char *desc;
char *url;
char *email;
time_t time_registered;
time_t last_used;
char *last_topic; /* Last topic on the channel */
char last_topic_setter[NICKMAX]; /* Who set the last topic */
time_t last_topic_time; /* When the last topic was set */
uint32 flags; /* See below */
char *forbidby;
char *forbidreason;
int16 bantype;
int16 *levels; /* Access levels for commands */
std::vector<ChanAccess *> access; /* List of authorized users */
uint16 akickcount;
AutoKick *akick; /* List of users to kickban */
std::bitset<128> mlock_on;
std::bitset<128> mlock_off;
char *entry_message; /* Notice sent on entering channel */
MemoInfo memos;
Channel *c; /* Pointer to channel record (if *
* channel is currently in use) */
/* For BotServ */
BotInfo *bi; /* Bot used on this channel */
uint32 botflags; /* BS_* below */
int16 *ttb; /* Times to ban for each kicker */
uint16 bwcount;
BadWord *badwords; /* For BADWORDS kicker */
int16 capsmin, capspercent; /* For CAPS kicker */
int16 floodlines, floodsecs; /* For FLOOD kicker */
int16 repeattimes; /* For REPEAT kicker */
/** Add an entry to the channel access list
*
* @param nc The NickCore of the user that the access entry should be tied to
* @param level The channel access level the user has on the channel
* @param creator The user who added the access
* @param last_seen When the user was last seen within the channel
*
* Creates a new access list entry and inserts it into the access list.
*/
void AddAccess(NickCore *nc, int16 level, const std::string &creator, int32 last_seen = 0);
/** Get an entry from the channel access list by index
*
* @param index The index in the access list vector
* @return A ChanAccess struct corresponding to the index given, or NULL if outside the bounds
*
* Retrieves an entry from the access list that matches the given index.
*/
ChanAccess *GetAccess(unsigned index);
/** Get an entry from the channel access list by NickCore
*
* @param nc The NickCore to find within the access list vector
* @param level Optional channel access level to compare the access entries to
* @return A ChanAccess struct corresponding to the NickCore, or NULL if not found
*
* Retrieves an entry from the access list that matches the given NickCore, optionally also matching a certain level.
*/
ChanAccess *GetAccess(NickCore *nc, int16 level = 0);
/** Erase an entry from the channel access list
*
* @param index The index in the access list vector
*
* Clears the memory used by the given access entry and removes it from the vector.
*/
void EraseAccess(unsigned index);
/** Cleans the channel access list
*
* Cleans up the access list so it no longer contains entries no longer in use.
*/
void CleanAccess();
/** Clear the entire channel access list
*
* Clears the entire access list by deleting every item and then clearing the vector.
*/
void ClearAccess();
/** Check if a mode is mlocked
* @param Name The mode
* @param status True to check mlock on, false for mlock off
* @return true on success, false on fail
*/
const bool HasMLock(ChannelModeName Name, bool status);
/** Set a mlock
* @param Name The mode
* @param status True for mlock on, false for mlock off
*/
void SetMLock(ChannelModeName Name, bool status);
/** Remove a mlock
* @param Name The mode
* @param status True for mlock on, false for mlock off
*/
void RemoveMLock(ChannelModeName Name, bool status);
/** Clear all mlocks on the channel
*/
void ClearMLock();
/** Set a channel mode param on the channel
* @param Name The mode
* @param param The param
* @param true on success
*/
bool SetParam(ChannelModeName Name, std::string Value);
/** Unset a param from the channel
* @param Name The mode
*/
void UnsetParam(ChannelModeName Name);
/** Get a param from the channel
* @param Name The mode
* @param Target a string to put the param into
* @return true on success
*/
const bool GetParam(ChannelModeName Name, std::string *Target);
/** Check if a mode is set and has a param
* @param Name The mode
*/
const bool HasParam(ChannelModeName Name);
/** Clear all the params from the channel
*/
void ClearParams();
};