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anope/include/socketengine.h
T
2011-08-10 01:32:07 -04:00

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1.0 KiB
C++

/*
*
* (C) 2003-2011 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef SOCKETENGINE_H
#define SOCKETENGINE_H
class CoreExport SocketEngine
{
public:
/* Map of sockets */
static std::map<int, Socket *> Sockets;
/** Called to initialize the socket engine
*/
static void Init();
/** Called to shutdown the socket engine
*/
static void Shutdown();
/** Add a socket to the internal list
* @param s The socket
*/
static void AddSocket(Socket *s);
/** Delete a socket from the internal list
* @param s The socket
*/
static void DelSocket(Socket *s);
/** Mark a socket as writeable
* @param s The socket
*/
static void MarkWritable(Socket *s);
/** Unmark a socket as writeable
* @param s The socket
*/
static void ClearWritable(Socket *s);
/** Read from sockets and do things
*/
static void Process();
};
#endif // SOCKETENGINE_H