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113 lines
2.5 KiB
C++
113 lines
2.5 KiB
C++
/* Global core functions
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*
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* (C) 2003-2024 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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#include "module.h"
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class CommandGLServer final
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: public Command
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{
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private:
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ServiceReference<GlobalService> global;
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BotInfo *GetSender(CommandSource &source)
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{
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Reference<BotInfo> sender;
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if (global)
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sender = global->GetDefaultSender();
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if (!sender)
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sender = source.service;
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return sender;
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}
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public:
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CommandGLServer(Module *creator)
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: Command(creator, "global/server", 1, 2)
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, global("GlobalService", "Global")
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{
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this->SetDesc(_("Send a message to all users on a server"));
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this->SetSyntax(_("\037server\037 [\037message\037]"));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms) override
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{
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if (!global)
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{
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source.Reply(SERVICE_UNAVAILABLE, source.service->nick.c_str());
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return;
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}
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auto *server = Server::Find(params[0]);
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if (!server || server == Me || server->IsJuped())
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{
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source.Reply(_("Server \002%s\002 is not linked to the network."), params[0].c_str());
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return;
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}
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auto queuesize = global->CountQueue(source.nc);
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if (!queuesize && params.size() < 2)
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{
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source.Reply(GLOBAL_NO_MESSAGE);
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return;
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}
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if (queuesize && params.size() > 1)
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{
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source.Reply(GLOBAL_QUEUE_CONFLICT);
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return;
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}
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if (params.empty())
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{
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// We are sending the message queue.
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global->SendQueue(source, GetSender(source), server);
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}
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else
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{
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// We are sending a single message.
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global->SendSingle(params[1], &source, GetSender(source), server);
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queuesize = 1;
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}
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Log(LOG_ADMIN, source, this) << "to send " << queuesize << " messages to users on " << server->GetName();
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}
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bool OnHelp(CommandSource &source, const Anope::string &subcommand) override
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_(
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"Allows sending messages to all users on a server. The message will be sent\n"
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"from \002%s\002.\n"
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"\n"
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"You can either send a message by specifying it as a parameter or provide no\n"
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"parameters to send a previously queued message.\n"
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), GetSender(source)->nick.c_str());
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return true;
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}
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};
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class GLServer final
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: public Module
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{
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private:
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CommandGLServer commandglserver;
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public:
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GLServer(const Anope::string &modname, const Anope::string &creator)
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: Module(modname, creator, VENDOR)
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, commandglserver(this)
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{
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}
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};
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MODULE_INIT(GLServer)
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