mirror of
https://github.com/anope/anope.git
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381 lines
9.7 KiB
C++
381 lines
9.7 KiB
C++
/*
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*
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* (C) 2003-2025 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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#pragma once
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#include <sstream>
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#include "anope.h"
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#include "base.h"
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/** Names of serialization types implemented in the core. */
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#define AUTOKICK_TYPE "AutoKick"
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#define BOTINFO_TYPE "BotInfo"
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#define CHANACCESS_TYPE "ChanAccess"
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#define CHANNELINFO_TYPE "ChannelInfo"
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#define MEMO_TYPE "Memo"
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#define NICKALIAS_TYPE "NickAlias"
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#define NICKCORE_TYPE "NickCore"
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#define XLINE_TYPE "XLine"
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namespace Serialize
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{
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enum class DataType
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: uint8_t
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{
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BOOL,
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FLOAT,
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INT,
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TEXT,
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UINT,
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};
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class CoreExport Data
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{
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protected:
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std::map<Anope::string, Serialize::DataType> types;
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public:
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virtual ~Data() = default;
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virtual std::iostream &operator[](const Anope::string &key) = 0;
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template <typename T>
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void Store(const Anope::string &key, const T &value)
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{
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using Type = std::remove_cv_t<std::remove_reference_t<T>>;
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if constexpr (std::is_same_v<Type, bool>)
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SetType(key, DataType::BOOL);
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else if constexpr (std::is_floating_point_v<Type>)
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SetType(key, DataType::FLOAT);
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else if constexpr (std::is_integral_v<Type> && std::is_signed_v<Type>)
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SetType(key, DataType::INT);
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else if constexpr (std::is_integral_v<Type> && std::is_unsigned_v<Type>)
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SetType(key, DataType::UINT);
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this->operator[](key) << value;
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}
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virtual size_t Hash() const { throw CoreException("Not supported"); }
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Serialize::DataType GetType(const Anope::string &key) const;
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void SetType(const Anope::string &key, Serialize::DataType dt);
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};
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extern void RegisterTypes();
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extern void CheckTypes();
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class Type;
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template<typename T> class Checker;
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template<typename T> class Reference;
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}
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/** A serializable object. Serializable objects can be serialized into
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* abstract data types (Serialize::Data), and then reconstructed or
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* updated later at any time.
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*/
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class CoreExport Serializable
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: public virtual Base
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{
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private:
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/* A list of every serializable item in Anope.
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* Some of these are static and constructed at runtime,
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* so this list must be on the heap, as it is not always
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* constructed before other objects are if it isn't.
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*/
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static std::list<Serializable *> *SerializableItems;
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friend class Serialize::Type;
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/* The type of item this object is */
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Serialize::Type *s_type;
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/* Iterator into serializable_items */
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std::list<Serializable *>::iterator s_iter;
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/** The time at which this object was first committed to the database. */
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time_t first_commit = 0;
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/* The hash of the last serialized form of this object committed to the database */
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size_t last_commit = 0;
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/* The last time this object was committed to the database */
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time_t last_commit_time = 0;
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protected:
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Serializable(const Anope::string &serialize_type);
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Serializable(const Serializable &);
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Serializable &operator=(const Serializable &);
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public:
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using Id = uint64_t;
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virtual ~Serializable();
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/* Unique ID (per type, not globally) for this object */
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Id id = 0;
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/* Only used by redis, to ignore updates */
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unsigned short redis_ignore = 0;
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/** Marks the object as potentially being updated "soon".
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*/
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void QueueUpdate();
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bool IsCached(Serialize::Data &);
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void UpdateCache(Serialize::Data &);
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bool IsTSCached();
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void UpdateTS();
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/** Get the type of serializable object this is
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* @return The serializable object type
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*/
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Serialize::Type *GetSerializableType() const { return this->s_type; }
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static const std::list<Serializable *> &GetItems();
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};
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/* A serializable type. There should be a single instance of a subclass of this
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* for each subclass of Serializable as this is what is used to serialize and
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* deserialize data from the database.
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*/
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class CoreExport Serialize::Type
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: public Base
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{
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private:
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/** The name of this type in the database (e.g. NickAlias). */
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Anope::string name;
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/** The module which owns this type, or nullptr if it belongs to the core.
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* Some database backends use this to put third-party module data into their
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* own database.
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*/
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Module *owner;
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/** The time at which this type was last synchronised with the database.
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* Only used by live database backends like db_sql_live.
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*/
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time_t timestamp = 0;
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/* The names of currently registered types in order of registration. */
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static std::vector<Anope::string> TypeOrder;
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/** The currently registered types. */
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static std::map<Anope::string, Serialize::Type *> Types;
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protected:
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/** Creates a new serializable type.
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* @param n The name of the type . This should match the value passed in the
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* constructor of the equivalent Serializable type.
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* @param o The module which owns this type, or nullptr if it belongs to the
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* core.
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*/
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Type(const Anope::string &n, Module *o = nullptr);
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public:
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/* Map of Serializable objects of this type keyed by their object id. */
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std::map<Serializable::Id, Serializable *> objects;
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/** Destroys a serializable type. */
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~Type();
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/** Checks for and applies any pending object updates for this type. */
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void Check();
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/** Attempts to find a serializable type with the specified name.
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* @param n The name of the serializable type to find.
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*/
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static Serialize::Type *Find(const Anope::string &n);
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/** Retrieves the name of this type in the database (e.g. NickAlias). */
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inline const auto &GetName() const { return this->name; }
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/** Retrieves the module which owns this type, or nullptr if it belongs to
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* the core. Some database backends use this to put third-party module data
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* into their own database.
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*/
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inline auto *GetOwner() const { return this->owner; }
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/** Retrieves the time at which this type was last synchronised with the
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* database. Only used by live database backends like db_sql_live.
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*/
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inline auto GetTimestamp() const { return this->timestamp; };
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/** Retrieves the names of currently registered types in order of
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* registration.
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*/
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inline static const auto &GetTypeOrder() { return TypeOrder; }
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/** Retrieves the currently registered types. */
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inline static const auto &GetTypes() { return Types; }
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/** Serializes the specified object to the database.
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* @param obj The object to serialise. This is guaranteed to be the correct
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* type so you can cast it without any checks.
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* @param data The database to serialize to.
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*/
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virtual void Serialize(const Serializable *obj, Serialize::Data &data) const = 0;
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/** Unserializes the specified object from the database.
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* @param obj The object to unserialize into. If the object has not been
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* unserialized yet this will be nullptr. This is guaranteed to
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* be the correct type so you can cast it without any checks.
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* @param data The database to unserialize from.
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* @return The object specified in obj or a new object it if was nullptr.
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*/
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virtual Serializable *Unserialize(Serializable *obj, Serialize::Data &data) const = 0;
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/** Updates the time at which this type was last synchronised with the
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* database to the current time. Only used by live database backends like
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* db_sql_live.
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*/
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void UpdateTimestamp();
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};
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/** Should be used to hold lists and other objects of a specific type,
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* but not a specific object. Used for ensuring that any access to
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* this object type is always up to date. These are usually constructed
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* at run time, before main is called, so no types are registered. This
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* is why there are static Serialize::Type* variables in every function.
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*/
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template<typename T>
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class Serialize::Checker
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{
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Anope::string name;
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T obj;
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mutable ::Reference<Serialize::Type> type = nullptr;
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inline void Check() const
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{
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if (!type)
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type = Serialize::Type::Find(this->name);
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if (type)
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type->Check();
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}
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public:
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Checker(const Anope::string &n) : name(n) { }
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inline const T *operator->() const
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{
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this->Check();
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return &this->obj;
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}
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inline T *operator->()
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{
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this->Check();
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return &this->obj;
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}
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inline const T &operator*() const
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{
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this->Check();
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return this->obj;
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}
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inline T &operator*()
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{
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this->Check();
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return this->obj;
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}
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inline operator const T&() const
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{
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this->Check();
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return this->obj;
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}
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inline operator T&()
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{
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this->Check();
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return this->obj;
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}
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};
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/** Used to hold references to serializable objects. Reference should always be
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* used when holding references to serializable objects for extended periods of time
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* to ensure that the object it refers to it always up to date. This also behaves like
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* Reference in that it will invalidate itself if the object it refers to is
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* destructed.
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*/
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template<typename T>
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class Serialize::Reference final
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: public ReferenceBase
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{
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protected:
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T *ref = nullptr;
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public:
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Reference() = default;
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Reference(T *obj) : ref(obj)
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{
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if (obj)
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obj->AddReference(this);
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}
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Reference(const Reference<T> &other) : ReferenceBase(other), ref(other.ref)
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{
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if (ref && !invalid)
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this->ref->AddReference(this);
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}
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~Reference()
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{
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if (ref && !invalid)
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this->ref->DelReference(this);
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}
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inline T *Get(bool update = true) const
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{
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if (!this->invalid)
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{
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if (this->ref && update)
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this->ref->QueueUpdate(); // This can invalidate me
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if (!this->invalid)
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return this->ref;
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}
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return nullptr;
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}
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inline Reference<T>& operator=(const Reference<T> &other)
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{
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if (this != &other)
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{
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if (ref && !invalid)
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this->ref->DelReference(this);
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this->ref = other.ref;
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this->invalid = other.invalid;
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if (ref && !invalid)
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this->ref->AddReference(this);
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}
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return *this;
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}
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inline operator bool() const
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{
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if (!this->invalid)
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return this->ref != NULL;
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return false;
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}
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inline operator T *() const
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{
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return Get(true);
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}
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inline T *operator*() const
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{
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return Get(true);
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}
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inline T *operator->() const
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{
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return Get(true);
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}
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};
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