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Files
anope/include/socketengine.h
T
Adam 46813ccb8c Added an asynchronous DNS system and m_dnsbl, which checks clients against DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
2010-09-09 23:43:11 -04:00

59 lines
1.1 KiB
C++

/*
*
* (C) 2003-2010 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for furhter details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef SOCKETENGINE_H
#define SOCKETENGINE_H
class CoreExport SocketEngineBase
{
public:
#ifdef _WIN32
/* Windows crap */
WSADATA wsa;
#endif
/* Map of sockets */
std::map<int, Socket *> Sockets;
/** Default constructor
*/
SocketEngineBase();
/** Default destructor
*/
virtual ~SocketEngineBase();
/** Add a socket to the internal list
* @param s The socket
*/
virtual void AddSocket(Socket *s) { }
/** Delete a socket from the internal list
* @param s The socket
*/
virtual void DelSocket(Socket *s) { }
/** Mark a socket as writeable
* @param s The socket
*/
virtual void MarkWritable(Socket *s) { }
/** Unmark a socket as writeable
* @param s The socket
*/
virtual void ClearWritable(Socket *s) { }
/** Read from sockets and do things
*/
virtual void Process() { }
};
#endif // SOCKETENGINE_H