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anope/include/users.h
T
Adam- 0ed0fa4af6 Rewrote how Anope stores channel status modes on users.
This allows 3rd party modules to add and track their own status mode.
Additionally we now store a users status in both the UserContainer and ChannelContainer.
This also fixes the ModeStacker to not send any mode strings unnecessarially and shuffles some code
around so we don't have to manually remove channels from users lists everywhere.

git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2775 5417fbe8-f217-4b02-8779-1006273d7864
2010-01-21 06:31:17 +00:00

235 lines
6.8 KiB
C++

/*
* Copyright (C) 2008-2010 Robin Burchell <w00t@inspircd.org>
* Copyright (C) 2008-2010 Anope Team <team@anope.org>
*
* Please read COPYING and README for further details.
*
*
* $Id$
*
*/
struct ChannelContainer
{
Channel *chan;
Flags<ChannelModeName> *Status;
ChannelContainer(Channel *c) : chan(c) { }
virtual ~ChannelContainer() { }
};
typedef std::list<ChannelContainer *> UChannelList;
/* Online user and channel data. */
class CoreExport User : public Extensible
{
private:
std::string vident;
std::string ident;
std::string uid;
bool OnAccess; /* If the user is on the access list of the nick theyre on */
std::bitset<128> modes; /* Bitset of mode names the user has set on them */
std::map<UserModeName, std::string> Params; /* Map of user modes and the params this user has */
public: // XXX: exposing a tiny bit too much
User *next, *prev;
std::string nick; /* User's current nick */
char *host; /* User's real hostname */
char *hostip; /* User's IP number */
char *vhost; /* User's virtual hostname */
std::string chost; /* User's cloaked hostname */
char *realname; /* Realname */
Server *server; /* Server user is connected to */
time_t timestamp; /* Timestamp of the nick */
time_t my_signon; /* When did _we_ see the user? */
NickCore *nc;
int isSuperAdmin; /* is SuperAdmin on or off? */
/* Channels the user is in */
UChannelList chans;
unsigned short invalid_pw_count; /* # of invalid password attempts */
time_t invalid_pw_time; /* Time of last invalid password */
time_t lastmemosend; /* Last time MS SEND command used */
time_t lastnickreg; /* Last time NS REGISTER cmd used */
time_t lastmail; /* Last time this user sent a mail */
/****************************************************************/
/** Create a new user object, initialising necessary fields and
* adds it to the hash
*
* @param nick The nickname of the user.
* @param uid The unique identifier of the user.
*/
User(const std::string &nick, const std::string &uid);
/** Destroy a user.
*/
~User();
/** Update the nickname of a user record accordingly, should be
* called from ircd protocol.
*/
void SetNewNick(const std::string &newnick);
/** Update the displayed (vhost) of a user record.
* This is used (if set) instead of real host.
* @param host The new displayed host to give the user.
*/
void SetDisplayedHost(const std::string &host);
/** Get the displayed vhost of a user record.
* @return The displayed vhost of the user, where ircd-supported, or the user's real host.
*/
const std::string GetDisplayedHost() const;
/** Update the cloaked host of a user
* @param host The cloaked host
*/
void SetCloakedHost(const std::string &newhost);
/** Get the cloaked host of a user
* @return The cloaked host
*/
const std::string &GetCloakedHost() const;
/** Retrieves the UID of the user, where applicable, if set.
* This is not used on some IRCds, but is for a lot e.g. P10, TS6 protocols.
* @return The UID of the user.
*/
const std::string &GetUID() const;
/** Update the displayed ident (username) of a user record.
* @param ident The new ident to give this user.
*/
void SetVIdent(const std::string &ident);
/** Get the displayed ident (username) of this user.
* @return The displayed ident of this user.
*/
const std::string &GetVIdent() const;
/** Update the real ident (username) of a user record.
* @param ident The new ident to give this user.
* NOTE: Where possible, you should use the Get/SetVIdent() equivilants.
*/
void SetIdent(const std::string &ident);
/** Get the real ident (username) of this user.
* @return The displayed ident of this user.
* NOTE: Where possible, you should use the Get/SetVIdent() equivilants.
*/
const std::string &GetIdent() const;
/** Updates the realname of the user record.
*/
void SetRealname(const std::string &realname);
/**
* Send a message (notice or privmsg, depending on settings) to a user
* @param source Sender nick
* @param fmt Format of the Message
* @param ... any number of parameters
*/
void SendMessage(const std::string &source, const char *fmt, ...);
void SendMessage(const std::string &source, const std::string &msg);
/** Check if the user should become identified because
* their svid matches the one stored in their nickcore
* @param svid Services id
*/
void CheckAuthenticationToken(const char *svid);
/** Auto identify the user to the given accountname.
* @param account Display nick of account
*/
void AutoID(const char *acc);
/** Check if the user is recognized for their nick (on the nicks access list)
* @return true or false
*/
const bool IsRecognized() const;
/** Update the last usermask stored for a user, and check to see if they are recognized
*/
void UpdateHost();
/** Check if the user has a mode
* @param Name Mode name
* @return true or false
*/
const bool HasMode(UserModeName Name) const;
/** Set a mode internally on the user, the IRCd is not informed
* @param um The user mode
* @param Param The param, if there is one
*/
void SetModeInternal(UserMode *um, const std::string &Param = "");
/** Remove a mode internally on the user, the IRCd is not informed
* @param um The user mode
*/
void RemoveModeInternal(UserMode *um);
/** Set a mode on the user
* @param bi The client setting the mode
* @param um The user mode
* @param Param Optional param for the mode
*/
void SetMode(BotInfo *bi, UserMode *um, const std::string &Param = "");
/** Set a mode on the user
* @param bi The client setting the mode
* @param Name The mode name
* @param Param Optional param for the mode
*/
void SetMode(BotInfo *bi, UserModeName Name, const std::string &Param = "");
/* Set a mode on the user
* @param bi The client setting the mode
* @param ModeChar The mode char
* @param param Optional param for the mode
*/
void SetMode(BotInfo *bi, char ModeChar, const std::string &Param = "");
/** Remove a mode on the user
* @param bi The client setting the mode
* @param um The user mode
*/
void RemoveMode(BotInfo *bi, UserMode *um);
/** Remove a mode from the user
* @param bi The client setting the mode
* @param Name The mode name
*/
void RemoveMode(BotInfo *bi, UserModeName Name);
/** Remove a mode from the user
* @param bi The client setting the mode
* @param ModeChar The mode char
*/
void RemoveMode(BotInfo *bi, char ModeChar);
/** Set a string of modes on a user
* @param bi The client setting the mode
* @param modes The modes
*/
void SetModes(BotInfo *bi, const char *modes, ...);
/** Find the channel container for Channel c that the user is on
* This is preferred over using FindUser in Channel, as there are usually more users in a channel
* than channels a user is in
* @param c The channel
* @return The channel container, or NULL
*/
ChannelContainer *FindChannel(Channel *c);
};