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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
/* BotServ core functions
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*
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* (C) 2003-2011 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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/*************************************************************************/
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#include "module.h"
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class CommandBSUnassign : public Command
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{
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public:
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CommandBSUnassign() : Command("UNASSIGN", 1, 1)
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{
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this->SetDesc(_("Unassigns a bot from a channel"));
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}
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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ChannelMode *cm = ModeManager::FindChannelModeByName(CMODE_PERM);
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User *u = source.u;
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ChannelInfo *ci = source.ci;
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if (readonly)
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source.Reply(_(BOT_ASSIGN_READONLY));
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else if (!u->HasPriv("botserv/administration") && !check_access(u, ci, CA_ASSIGN))
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source.Reply(_(ACCESS_DENIED));
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else if (!ci->bi)
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source.Reply(_(BOT_NOT_ASSIGNED), Config->UseStrictPrivMsgString.c_str(), BotServ->nick.c_str());
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else if (ci->HasFlag(CI_PERSIST) && !cm)
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source.Reply(_("You can not unassign bots while persist is set on the channel."));
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else
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{
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bool override = !check_access(u, ci, CA_ASSIGN);
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Log(override ? LOG_OVERRIDE : LOG_COMMAND, u, this, ci) << "for " << ci->bi->nick;
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ci->bi->UnAssign(u, ci);
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source.Reply(_("There is no bot assigned to %s anymore."), ci->name.c_str());
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}
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return MOD_CONT;
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}
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bool OnHelp(CommandSource &source, const Anope::string &subcommand)
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{
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source.Reply(_("Syntax: \002UNASSIGN \037chan\037\002\n"
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" \n"
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"Unassigns a bot from a channel. When you use this command,\n"
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"the bot won't join the channel anymore. However, bot\n"
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"configuration for the channel is kept, so you will always\n"
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"be able to reassign a bot later without have to reconfigure\n"
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"it entirely."));
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return true;
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}
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void OnSyntaxError(CommandSource &source, const Anope::string &subcommand)
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{
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SyntaxError(source, "UNASSIGN", _("UNASSIGN \037chan\037"));
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}
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};
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class BSUnassign : public Module
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{
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CommandBSUnassign commandbsunassign;
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public:
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BSUnassign(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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this->SetAuthor("Anope");
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this->SetType(CORE);
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this->AddCommand(BotServ, &commandbsunassign);
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}
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};
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MODULE_INIT(BSUnassign)
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