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Files
anope/src/protocol/unreal31.c
T
2011-01-06 02:32:32 +00:00

1611 lines
44 KiB
C

/* Unreal IRCD 3.1.x functions
*
* (C) 2003-2011 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*
*
*/
/*************************************************************************/
#include "services.h"
#include "pseudo.h"
#include "unreal31.h"
#include "version.h"
IRCDVar myIrcd[] = {
{"UnrealIRCd 3.1.x", /* ircd name */
"+oS", /* nickserv mode */
"+oS", /* chanserv mode */
"+oS", /* memoserv mode */
"+oS", /* hostserv mode */
"+ioS", /* operserv mode */
"+oS", /* botserv mode */
"+oS", /* helpserv mode */
"+iS", /* Dev/Null mode */
"+ioS", /* Global mode */
"+oS", /* nickserv alias mode */
"+oS", /* chanserv alias mode */
"+oS", /* memoserv alias mode */
"+ioS", /* hostserv alias mode */
"+ioS", /* operserv alias mode */
"+oS", /* botserv alias mode */
"+oS", /* helpserv alias mode */
"+iS", /* Dev/Null alias mode */
"+ioS", /* Global alias mode */
"+qS", /* Used by BotServ Bots */
5, /* Chan Max Symbols */
"-cilmnpstuzACGHKNOQRSV", /* Modes to Remove */
"+ao", /* Channel Umode used by Botserv bots */
1, /* SVSNICK */
1, /* Vhost */
1, /* Has Owner */
"+q", /* Mode to set for an owner */
"-q", /* Mode to unset for an owner */
"+a", /* Mode to set for channel admin */
"-a", /* Mode to unset for channel admin */
"+rd", /* Mode On Reg */
NULL, /* Mode on ID for Roots */
NULL, /* Mode on ID for Admins */
NULL, /* Mode on ID for Opers */
"-r+d", /* Mode on UnReg */
"-r+d", /* Mode on Nick Change */
0, /* Supports SGlines */
1, /* Supports SQlines */
1, /* Supports SZlines */
1, /* Supports Halfop +h */
3, /* Number of server args */
0, /* Join 2 Set */
0, /* Join 2 Message */
1, /* Has exceptions +e */
1, /* TS Topic Forward */
0, /* TS Topci Backward */
0, /* Protected Umode */
0, /* Has Admin */
0, /* Chan SQlines */
0, /* Quit on Kill */
0, /* SVSMODE unban */
1, /* Has Protect */
1, /* Reverse */
1, /* Chan Reg */
CMODE_r, /* Channel Mode */
1, /* vidents */
1, /* svshold */
1, /* time stamp on mode */
0, /* NICKIP */
1, /* O:LINE */
1, /* UMODE */
1, /* VHOST ON NICK */
1, /* Change RealName */
CMODE_K, /* No Knock */
CMODE_A, /* Admin Only */
DEFAULT_MLOCK, /* Default MLOCK */
UMODE_x, /* Vhost Mode */
1, /* +f */
1, /* +L */
CMODE_f,
CMODE_L,
0,
1, /* No Knock requires +i */
NULL, /* CAPAB Chan Modes */
0, /* We support Unreal TOKENS */
1, /* TOKENS are CASE inSensitive */
0, /* TIME STAMPS are BASE64 */
0, /* +I support */
0, /* SJOIN ban char */
0, /* SJOIN except char */
0, /* SJOIN invite char */
0, /* Can remove User Channel Modes with SVSMODE */
0, /* Sglines are not enforced until user reconnects */
"x", /* vhost char */
0, /* ts6 */
1, /* support helper umode */
0, /* p10 */
NULL, /* character set */
0, /* reports sync state */
0, /* CIDR channelbans */
0, /* +j */
0, /* +j mode */
0, /* Use delayed client introduction. */
}
,
{NULL}
};
IRCDCAPAB myIrcdcap[] = {
{
CAPAB_NOQUIT, /* NOQUIT */
0, /* TSMODE */
0, /* UNCONNECT */
0, /* NICKIP */
0, /* SJOIN */
CAPAB_ZIP, /* ZIP */
0, /* BURST */
0, /* TS5 */
0, /* TS3 */
0, /* DKEY */
0, /* PT4 */
0, /* SCS */
0, /* QS */
0, /* UID */
0, /* KNOCK */
0, /* CLIENT */
0, /* IPV6 */
0, /* SSJ5 */
0, /* SN2 */
CAPAB_TOKEN, /* TOKEN */
0, /* VHOST */
CAPAB_SSJ3, /* SSJ3 */
CAPAB_NICK2, /* NICK2 */
CAPAB_UMODE2, /* UMODE2 */
CAPAB_VL, /* VL */
CAPAB_TLKEXT, /* TLKEXT */
0, /* DODKEY */
0, /* DOZIP */
0,
0, 0}
};
unsigned long umodes[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, UMODE_A, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0, 0, 0, 0,
0,
0, 0, 0, 0, 0,
0, UMODE_a, 0, 0, 0, 0, 0,
UMODE_g,
UMODE_h, UMODE_i, 0, 0, 0, 0, 0, UMODE_o,
0,
0, UMODE_r, 0, 0, 0, 0, UMODE_w,
UMODE_x,
0,
0,
0, 0, 0, 0, 0
};
char myCsmodes[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
0,
0, 0, 0,
'h', /* (37) % Channel halfops */
0,
0, 0, 0,
'q',
'v', 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
'o', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 'a', 0
};
CMMode myCmmodes[128] = {
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL},
{NULL},
{add_ban, del_ban},
{NULL},
{NULL},
{add_exception, del_exception},
{NULL},
{NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL},
{NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}, {NULL}
};
CBMode myCbmodes[128] = {
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0},
{CMODE_A, CBM_NO_USER_MLOCK, NULL, NULL},
{0}, /* B */
{CMODE_C, 0, NULL, NULL}, /* C */
{0}, /* D */
{0}, /* E */
{0}, /* F */
{CMODE_G, 0, NULL, NULL}, /* G */
{CMODE_H, CBM_NO_USER_MLOCK, NULL, NULL},
{0}, /* I */
{0}, /* J */
{CMODE_K, 0, NULL, NULL}, /* K */
{CMODE_L, 0, set_redirect, cs_set_redirect},
{0}, /* M */
{CMODE_N, 0, NULL, NULL}, /* N */
{CMODE_O, CBM_NO_USER_MLOCK, NULL, NULL},
{0}, /* P */
{CMODE_Q, 0, NULL, NULL}, /* Q */
{CMODE_R, 0, NULL, NULL}, /* R */
{CMODE_S, 0, NULL, NULL}, /* S */
{0}, /* T */
{0}, /* U */
{CMODE_V, 0, NULL, NULL}, /* V */
{0}, /* W */
{0}, /* X */
{0}, /* Y */
{0}, /* Z */
{0}, {0}, {0}, {0}, {0}, {0},
{0}, /* a */
{0}, /* b */
{CMODE_c, 0, NULL, NULL},
{0}, /* d */
{0}, /* e */
{CMODE_f, 0, set_flood, cs_set_flood},
{0}, /* g */
{0}, /* h */
{CMODE_i, 0, NULL, NULL},
{0}, /* j */
{CMODE_k, 0, chan_set_key, cs_set_key},
{CMODE_l, CBM_MINUS_NO_ARG, set_limit, cs_set_limit},
{CMODE_m, 0, NULL, NULL},
{CMODE_n, 0, NULL, NULL},
{0}, /* o */
{CMODE_p, 0, NULL, NULL},
{0}, /* q */
{CMODE_r, CBM_NO_MLOCK, NULL, NULL},
{CMODE_s, 0, NULL, NULL},
{CMODE_t, 0, NULL, NULL},
{CMODE_u, 0, NULL, NULL},
{0}, /* v */
{0}, /* w */
{0}, /* x */
{0}, /* y */
{CMODE_z, 0, NULL, NULL},
{0}, {0}, {0}, {0}
};
CBModeInfo myCbmodeinfos[] = {
{'c', CMODE_c, 0, NULL, NULL},
{'f', CMODE_f, 0, get_flood, cs_get_flood},
{'i', CMODE_i, 0, NULL, NULL},
{'k', CMODE_k, 0, get_key, cs_get_key},
{'l', CMODE_l, CBM_MINUS_NO_ARG, get_limit, cs_get_limit},
{'m', CMODE_m, 0, NULL, NULL},
{'n', CMODE_n, 0, NULL, NULL},
{'p', CMODE_p, 0, NULL, NULL},
{'r', CMODE_r, 0, NULL, NULL},
{'s', CMODE_s, 0, NULL, NULL},
{'t', CMODE_t, 0, NULL, NULL},
{'u', CMODE_u, 0, NULL, NULL},
{'z', CMODE_z, 0, NULL, NULL},
{'A', CMODE_A, 0, NULL, NULL},
{'C', CMODE_C, 0, NULL, NULL},
{'G', CMODE_G, 0, NULL, NULL},
{'H', CMODE_H, 0, NULL, NULL},
{'K', CMODE_K, 0, NULL, NULL},
{'L', CMODE_L, 0, get_redirect, cs_get_redirect},
{'N', CMODE_N, 0, NULL, NULL},
{'O', CMODE_O, 0, NULL, NULL},
{'Q', CMODE_Q, 0, NULL, NULL},
{'R', CMODE_R, 0, NULL, NULL},
{'S', CMODE_S, 0, NULL, NULL},
{'V', CMODE_V, 0, NULL, NULL},
{0}
};
CUMode myCumodes[128] = {
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0}, {0}, {0}, {0}, {0}, {0}, {0}, {0},
{0},
{CUS_PROTECT, CUF_PROTECT_BOTSERV, check_valid_op},
{0}, /* b */
{0}, /* c */
{0}, /* d */
{0}, /* e */
{0}, /* f */
{0}, /* g */
{CUS_HALFOP, 0, check_valid_op},
{0}, /* i */
{0}, /* j */
{0}, /* k */
{0}, /* l */
{0}, /* m */
{0}, /* n */
{CUS_OP, CUF_PROTECT_BOTSERV, check_valid_op},
{0}, /* p */
{CUS_OWNER, 0, check_valid_op},
{0}, /* r */
{0}, /* s */
{0}, /* t */
{0}, /* u */
{CUS_VOICE, 0, NULL},
{0}, /* w */
{0}, /* x */
{0}, /* y */
{0}, /* z */
{0}, {0}, {0}, {0}, {0}
};
void unreal_set_umode(User * user, int ac, char **av)
{
int add = 1; /* 1 if adding modes, 0 if deleting */
char *modes = av[0];
ac--;
if (debug)
alog("debug: Changing mode for %s to %s", user->nick, modes);
while (*modes) {
/* This looks better, much better than "add ? (do_add) : (do_remove)".
* At least this is readable without paying much attention :) -GD
*/
if (add)
user->mode |= umodes[(int) *modes];
else
user->mode &= ~umodes[(int) *modes];
switch (*modes++) {
case '+':
add = 1;
break;
case '-':
add = 0;
break;
case 'd':
if (ac == 0) {
break;
}
ac--;
av++;
user->svid = strtoul(*av, NULL, 0);
break;
case 'o':
if (add) {
opcnt++;
if (WallOper) {
anope_cmd_global(s_OperServ,
"\2%s\2 is now an IRC operator.",
user->nick);
}
display_news(user, NEWS_OPER);
} else {
opcnt--;
}
break;
case 'r':
if (add && !nick_identified(user)) {
common_svsmode(user, "-r", NULL);
user->mode &= ~UMODE_r;
}
break;
case 'x':
if (!add)
{
if (user->vhost)
free(user->vhost);
user->vhost = NULL;
}
update_host(user);
break;
}
}
}
/* *INDENT-OFF* */
void moduleAddIRCDMsgs(void) {
Message *m;
updateProtectDetails("PROTECT","PROTECTME","protect","deprotect","AUTOPROTECT","+a","-a");
m = createMessage("401", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("402", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("436", anope_event_436); addCoreMessage(IRCD,m);
m = createMessage("AWAY", anope_event_away); addCoreMessage(IRCD,m);
m = createMessage("INVITE", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("JOIN", anope_event_join); addCoreMessage(IRCD,m);
m = createMessage("KICK", anope_event_kick); addCoreMessage(IRCD,m);
m = createMessage("KILL", anope_event_kill); addCoreMessage(IRCD,m);
m = createMessage("MODE", anope_event_mode); addCoreMessage(IRCD,m);
m = createMessage("MOTD", anope_event_motd); addCoreMessage(IRCD,m);
m = createMessage("NICK", anope_event_nick); addCoreMessage(IRCD,m);
m = createMessage("NOTICE", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("PART", anope_event_part); addCoreMessage(IRCD,m);
m = createMessage("PASS", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("PING", anope_event_ping); addCoreMessage(IRCD,m);
m = createMessage("PRIVMSG", anope_event_privmsg); addCoreMessage(IRCD,m);
m = createMessage("QUIT", anope_event_quit); addCoreMessage(IRCD,m);
m = createMessage("SERVER", anope_event_server); addCoreMessage(IRCD,m);
m = createMessage("SQUIT", anope_event_squit); addCoreMessage(IRCD,m);
m = createMessage("TOPIC", anope_event_topic); addCoreMessage(IRCD,m);
m = createMessage("USER", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("WALLOPS", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("WHOIS", anope_event_whois); addCoreMessage(IRCD,m);
m = createMessage("AKILL", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("GLOBOPS", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("GNOTICE", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("GOPER", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("RAKILL", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("SILENCE", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("SVSKILL", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("SVSMODE", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("SVSNICK", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("SVSNOOP", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("SQLINE", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("UNSQLINE", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("PROTOCTL", anope_event_capab); addCoreMessage(IRCD,m);
m = createMessage("CHGHOST", anope_event_chghost); addCoreMessage(IRCD,m);
m = createMessage("CHGIDENT", anope_event_chgident); addCoreMessage(IRCD,m);
m = createMessage("CHGNAME", anope_event_chgname); addCoreMessage(IRCD,m);
m = createMessage("NETINFO", anope_event_null); addCoreMessage(IRCD,m);
m = createMessage("SETHOST", anope_event_sethost); addCoreMessage(IRCD,m);
m = createMessage("SETIDENT", anope_event_setident); addCoreMessage(IRCD,m);
m = createMessage("SETNAME", anope_event_setname); addCoreMessage(IRCD,m);
m = createMessage("REHASH", anope_event_rehash); addCoreMessage(IRCD,m);
m = createMessage("ADMIN", anope_event_admin); addCoreMessage(IRCD,m);
m = createMessage("CREDITS", anope_event_credits); addCoreMessage(IRCD,m);
}
/* *INDENT-ON* */
/* Event: PROTOCTL */
int anope_event_capab(char *source, int ac, char **av)
{
capab_parse(ac, av);
return MOD_CONT;
}
void unreal_cmd_svsnoop(char *server, int set)
{
send_cmd(NULL, "SVSNOOP %s %s", server, (set ? "+" : "-"));
}
void unreal_cmd_svsadmin(char *server, int set)
{
unreal_cmd_svsnoop(server, set);
}
void unreal_cmd_remove_akill(char *user, char *host)
{
send_cmd(NULL, "TKL - G %s %s %s", user, host, s_OperServ);
}
void unreal_cmd_topic(char *whosets, char *chan, char *whosetit,
char *topic, time_t when)
{
send_cmd(whosets, "TOPIC %s %s %lu :%s", chan, whosetit,
(unsigned long int) when, topic);
}
void unreal_cmd_vhost_off(User * u)
{
common_svsmode(u, "-xt", NULL);
common_svsmode(u, "+x", NULL);
notice_lang(s_HostServ, u, HOST_OFF_UNREAL, u->nick, ircd->vhostchar);
}
void unreal_cmd_akill(char *user, char *host, char *who, time_t when,
time_t expires, char *reason)
{
send_cmd(NULL, "TKL + G %s %s %s %ld %ld :%s", user, host, who,
(long int) time(NULL) + 86400 * 2, (long int) when, reason);
}
void unreal_cmd_svskill(char *source, char *user, char *buf)
{
if (!buf) {
return;
}
if (!source || !user) {
return;
}
send_cmd(source, "SVSKILL %s :%s", user, buf);
}
void unreal_cmd_svsmode(User * u, int ac, char **av)
{
send_cmd(ServerName, "SVSMODE %s %s%s%s", u->nick, av[0],
(ac == 2 ? " " : ""), (ac == 2 ? av[1] : ""));
}
void unreal_cmd_372(char *source, char *msg)
{
send_cmd(ServerName, "372 %s :- %s", source, msg);
}
void unreal_cmd_372_error(char *source)
{
send_cmd(ServerName, "422 %s :- MOTD file not found! Please "
"contact your IRC administrator.", source);
}
void unreal_cmd_375(char *source)
{
send_cmd(ServerName, "375 %s :- %s Message of the Day",
source, ServerName);
}
void unreal_cmd_376(char *source)
{
send_cmd(ServerName, "376 %s :End of /MOTD command.", source);
}
void unreal_cmd_nick(char *nick, char *name, char *modes)
{
EnforceQlinedNick(nick, NULL);
send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick,
(long int) time(NULL), ServiceUser, ServiceHost, ServerName,
modes, name);
unreal_cmd_sqline(nick, "Reserved for services");
}
void unreal_cmd_guest_nick(char *nick, char *user, char *host, char *real,
char *modes)
{
send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick,
(long int) time(NULL), user, host, ServerName, modes, real);
}
void unreal_cmd_mode(char *source, char *dest, char *buf)
{
if (!buf) {
return;
}
send_cmd(source, "MODE %s %s", dest, buf);
}
void unreal_cmd_bot_nick(char *nick, char *user, char *host, char *real,
char *modes)
{
EnforceQlinedNick(nick, s_BotServ);
send_cmd(NULL, "NICK %s 1 %ld %s %s %s 0 %s * :%s", nick,
(long int) time(NULL), user, host, ServerName, modes, real);
unreal_cmd_sqline(nick, "Reserved for services");
}
void unreal_cmd_kick(char *source, char *chan, char *user, char *buf)
{
if (buf) {
send_cmd(source, "KICK %s %s :%s", chan, user, buf);
} else {
send_cmd(source, "KICK %s %s", chan, user);
}
}
void unreal_cmd_notice_ops(char *source, char *dest, char *buf)
{
if (!buf) {
return;
}
send_cmd(NULL, "NOTICE @%s :%s", dest, buf);
}
void unreal_cmd_notice(char *source, char *dest, char *buf)
{
if (!buf) {
return;
}
if (NSDefFlags & NI_MSG) {
unreal_cmd_privmsg2(source, dest, buf);
} else {
send_cmd(source, "NOTICE %s :%s", dest, buf);
}
}
void unreal_cmd_notice2(char *source, char *dest, char *msg)
{
send_cmd(source, "NOTICE %s :%s", dest, msg);
}
void unreal_cmd_privmsg(char *source, char *dest, char *buf)
{
if (!buf) {
return;
}
send_cmd(source, "PRIVMSG %s :%s", dest, buf);
}
void unreal_cmd_privmsg2(char *source, char *dest, char *msg)
{
send_cmd(source, "PRIVMSG %s :%s", dest, msg);
}
void unreal_cmd_serv_notice(char *source, char *dest, char *msg)
{
send_cmd(source, "NOTICE $%s :%s", dest, msg);
}
void unreal_cmd_serv_privmsg(char *source, char *dest, char *msg)
{
send_cmd(source, "PRIVMSG $%s :%s", dest, msg);
}
void unreal_cmd_bot_chan_mode(char *nick, char *chan)
{
anope_cmd_mode(nick, chan, "%s %s %s", ircd->botchanumode, nick, nick);
}
void unreal_cmd_351(char *source)
{
send_cmd(ServerName, "351 %s Anope-%s %s :%s - %s (%s) -- %s",
source, version_number, ServerName, ircd->name, version_flags,
EncModule, version_build);
}
/* QUIT */
void unreal_cmd_quit(char *source, char *buf)
{
if (buf) {
send_cmd(source, "QUIT :%s", buf);
} else {
send_cmd(source, "QUIT");
}
}
/* PROTOCTL */
void unreal_cmd_protoctl()
{
/*
See Unreal's protoctl.txt for reference
VHP - Send hostnames in NICKv2 even if not sethosted
*/
send_cmd(NULL, "PROTOCTL NICKv2 VHP");
}
/* PASS */
void unreal_cmd_pass(char *pass)
{
send_cmd(NULL, "PASS :%s", pass);
}
/* SERVER name hop descript */
/* Unreal 3.2 actually sends some info about itself in the descript area */
void unreal_cmd_server(char *servname, int hop, char *descript)
{
send_cmd(NULL, "SERVER %s %d :%s", servname, hop, descript);
}
/* PONG */
void unreal_cmd_pong(char *servname, char *who)
{
send_cmd(servname, "PONG %s", who);
}
/* JOIN */
/* Althought Unreal 3.2 does not need the timestamp others do so
we get it in the common function call */
void unreal_cmd_join(char *user, char *channel, time_t chantime)
{
send_cmd(user, "JOIN %s", channel);
}
/* UNSQLINE */
void unreal_cmd_unsqline(char *user)
{
if (!user) {
return;
}
send_cmd(NULL, "UNSQLINE %s", user);
}
/* CHGHOST */
void unreal_cmd_chghost(char *nick, char *vhost)
{
if (!nick || !vhost) {
return;
}
send_cmd(ServerName, "CHGHOST %s %s", nick, vhost);
}
/* CHGIDENT */
void unreal_cmd_chgident(char *nick, char *vIdent)
{
if (!nick || !vIdent) {
return;
}
send_cmd(ServerName, "CHGIDENT %s %s", nick, vIdent);
}
/* INVITE */
void unreal_cmd_invite(char *source, char *chan, char *nick)
{
if (!source || !chan || !nick) {
return;
}
send_cmd(source, "INVITE %s %s", nick, chan);
}
/* PART */
void unreal_cmd_part(char *nick, char *chan, char *buf)
{
if (!nick || !chan) {
return;
}
if (buf) {
send_cmd(nick, "PART %s :%s", chan, buf);
} else {
send_cmd(nick, "PART %s", chan);
}
}
/* 391 */
void unreal_cmd_391(char *source, char *timestr)
{
if (!timestr) {
return;
}
send_cmd(NULL, "391 :%s %s :%s", source, ServerName, timestr);
}
/* 250 */
void unreal_cmd_250(char *buf)
{
if (!buf) {
return;
}
send_cmd(NULL, "250 %s", buf);
}
/* 307 */
void unreal_cmd_307(char *buf)
{
if (!buf) {
return;
}
send_cmd(ServerName, "307 %s", buf);
}
/* 311 */
void unreal_cmd_311(char *buf)
{
if (!buf) {
return;
}
send_cmd(ServerName, "311 %s", buf);
}
/* 312 */
void unreal_cmd_312(char *buf)
{
if (!buf) {
return;
}
send_cmd(ServerName, "312 %s", buf);
}
/* 317 */
void unreal_cmd_317(char *buf)
{
if (!buf) {
return;
}
send_cmd(ServerName, "317 %s", buf);
}
/* 219 */
void unreal_cmd_219(char *source, char *letter)
{
if (!source) {
return;
}
if (letter) {
send_cmd(NULL, "219 %s %c :End of /STATS report.", source,
*letter);
} else {
send_cmd(NULL, "219 %s l :End of /STATS report.", source);
}
}
/* 401 */
void unreal_cmd_401(char *source, char *who)
{
if (!source || !who) {
return;
}
send_cmd(ServerName, "401 %s %s :No such service.", source, who);
}
/* 318 */
void unreal_cmd_318(char *source, char *who)
{
if (!source || !who) {
return;
}
send_cmd(ServerName, "318 %s %s :End of /WHOIS list.", source, who);
}
/* 242 */
void unreal_cmd_242(char *buf)
{
if (!buf) {
return;
}
send_cmd(NULL, "242 %s", buf);
}
/* 243 */
void unreal_cmd_243(char *buf)
{
if (!buf) {
return;
}
send_cmd(NULL, "243 %s", buf);
}
/* 211 */
void unreal_cmd_211(char *buf)
{
if (!buf) {
return;
}
send_cmd(NULL, "211 %s", buf);
}
/* GLOBOPS */
void unreal_cmd_global(char *source, char *buf)
{
if (!buf) {
return;
}
send_cmd(source ? source : ServerName, "GLOBOPS :%s", buf);
}
/* SQLINE */
void unreal_cmd_sqline(char *mask, char *reason)
{
if (!mask || !reason) {
return;
}
send_cmd(NULL, "SQLINE %s :%s", mask, reason);
}
/* SQUIT */
void unreal_cmd_squit(char *servname, char *message)
{
if (!servname || !message) {
return;
}
send_cmd(NULL, "SQUIT %s :%s", servname, message);
}
/* SVSO */
void unreal_cmd_svso(char *source, char *nick, char *flag)
{
if (!source || !nick || !flag) {
return;
}
send_cmd(source, "SVSO %s %s", nick, flag);
}
/* NICK <newnick> */
void unreal_cmd_chg_nick(char *oldnick, char *newnick)
{
if (!oldnick || !newnick) {
return;
}
send_cmd(oldnick, "NICK %s", newnick);
}
/* SVSNICK */
void unreal_cmd_svsnick(char *source, char *guest, time_t when)
{
if (!source || !guest) {
return;
}
send_cmd(NULL, "SVSNICK %s %s :%ld", source, guest, (long int) when);
}
/* Functions that use serval cmd functions */
void unreal_cmd_vhost_on(char *nick, char *vIdent, char *vhost)
{
if (!nick) {
return;
}
if (vIdent) {
unreal_cmd_chgident(nick, vIdent);
}
unreal_cmd_chghost(nick, vhost);
}
void unreal_cmd_connect(int servernum)
{
me_server =
new_server(NULL, ServerName, ServerDesc, SERVER_ISME, NULL);
unreal_cmd_protoctl();
if (servernum == 1) {
unreal_cmd_pass(RemotePassword);
}
if (servernum == 2) {
unreal_cmd_pass(RemotePassword2);
}
if (servernum == 3) {
unreal_cmd_pass(RemotePassword3);
}
unreal_cmd_server(ServerName, 1, ServerDesc);
}
void unreal_cmd_bob()
{
/* Not used */
}
/* Events */
int anope_event_ping(char *source, int ac, char **av)
{
if (ac < 1)
return MOD_CONT;
unreal_cmd_pong(ac > 1 ? av[1] : ServerName, av[0]);
return MOD_CONT;
}
int anope_event_436(char *source, int ac, char **av)
{
if (ac < 1)
return MOD_CONT;
m_nickcoll(av[0]);
return MOD_CONT;
}
int anope_event_away(char *source, int ac, char **av)
{
if (!source) {
return MOD_CONT;
}
m_away(source, (ac ? av[0] : NULL));
return MOD_CONT;
}
int anope_event_topic(char *source, int ac, char **av)
{
if (ac != 4)
return MOD_CONT;
do_topic(source, ac, av);
return MOD_CONT;
}
int anope_event_squit(char *source, int ac, char **av)
{
if (ac != 2)
return MOD_CONT;
do_squit(source, ac, av);
return MOD_CONT;
}
int anope_event_quit(char *source, int ac, char **av)
{
if (ac != 1)
return MOD_CONT;
do_quit(source, ac, av);
return MOD_CONT;
}
int anope_event_mode(char *source, int ac, char **av)
{
if (ac < 2)
return MOD_CONT;
if (*av[0] == '#' || *av[0] == '&') {
do_cmode(source, ac, av);
} else {
do_umode(source, ac, av);
}
return MOD_CONT;
}
int anope_event_kill(char *source, int ac, char **av)
{
if (ac != 2)
return MOD_CONT;
m_kill(av[0], av[1]);
return MOD_CONT;
}
int anope_event_kick(char *source, int ac, char **av)
{
if (ac != 3)
return MOD_CONT;
do_kick(source, ac, av);
return MOD_CONT;
}
int anope_event_join(char *source, int ac, char **av)
{
if (ac != 1)
return MOD_CONT;
do_join(source, ac, av);
return MOD_CONT;
}
int anope_event_motd(char *source, int ac, char **av)
{
if (!source) {
return MOD_CONT;
}
m_motd(source);
return MOD_CONT;
}
int anope_event_setname(char *source, int ac, char **av)
{
User *u;
if (ac != 1)
return MOD_CONT;
u = finduser(source);
if (!u) {
if (debug) {
alog("debug: SETNAME for nonexistent user %s", source);
}
return MOD_CONT;
}
change_user_realname(u, av[0]);
return MOD_CONT;
}
int anope_event_chgname(char *source, int ac, char **av)
{
User *u;
if (ac != 2)
return MOD_CONT;
u = finduser(av[0]);
if (!u) {
if (debug) {
alog("debug: CHGNAME for nonexistent user %s", av[0]);
}
return MOD_CONT;
}
change_user_realname(u, av[1]);
return MOD_CONT;
}
int anope_event_setident(char *source, int ac, char **av)
{
User *u;
if (ac != 1)
return MOD_CONT;
u = finduser(source);
if (!u) {
if (debug) {
alog("debug: SETIDENT for nonexistent user %s", source);
}
return MOD_CONT;
}
change_user_username(u, av[0]);
return MOD_CONT;
}
int anope_event_chgident(char *source, int ac, char **av)
{
User *u;
if (ac != 2)
return MOD_CONT;
u = finduser(av[0]);
if (!u) {
if (debug) {
alog("debug: CHGIDENT for nonexistent user %s", av[0]);
}
return MOD_CONT;
}
change_user_username(u, av[1]);
return MOD_CONT;
}
int anope_event_sethost(char *source, int ac, char **av)
{
User *u;
if (ac != 1)
return MOD_CONT;
u = finduser(source);
if (!u) {
if (debug) {
alog("debug: SETHOST for nonexistent user %s", source);
}
return MOD_CONT;
}
change_user_host(u, av[0]);
return MOD_CONT;
}
int anope_event_nick(char *source, int ac, char **av)
{
User *user;
if (ac != 2) {
if (ac == 7) {
/*
<codemastr> that was a bug that is now fixed in 3.2.1
<codemastr> in some instances it would use the non-nickv2 format
<codemastr> it's sent when a nick collision occurs
- so we have to leave it around for now -TSL
*/
do_nick(source, av[0], av[3], av[4], av[5], av[6],
strtoul(av[2], NULL, 10), 0, 0, "*", NULL);
} else {
user = do_nick(source, av[0], av[3], av[4], av[5], av[9],
strtoul(av[2], NULL, 10), strtoul(av[6], NULL,
0), 0, av[8],
NULL);
if (user)
anope_set_umode(user, 1, &av[7]);
}
} else {
do_nick(source, av[0], NULL, NULL, NULL, NULL,
strtoul(av[1], NULL, 10), 0, 0, NULL, NULL);
}
return MOD_CONT;
}
int anope_event_chghost(char *source, int ac, char **av)
{
User *u;
if (ac != 2)
return MOD_CONT;
u = finduser(av[0]);
if (!u) {
if (debug) {
alog("debug: CHGHOST for nonexistent user %s", av[0]);
}
return MOD_CONT;
}
change_user_host(u, av[1]);
return MOD_CONT;
}
/* EVENT: SERVER */
int anope_event_server(char *source, int ac, char **av)
{
if (!stricmp(av[1], "1")) {
uplink = sstrdup(av[0]);
}
do_server(source, av[0], av[1], av[2], NULL);
return MOD_CONT;
}
int anope_event_privmsg(char *source, int ac, char **av)
{
if (ac != 2)
return MOD_CONT;
m_privmsg(source, av[0], av[1]);
return MOD_CONT;
}
int anope_event_part(char *source, int ac, char **av)
{
if (ac < 1 || ac > 2)
return MOD_CONT;
do_part(source, ac, av);
return MOD_CONT;
}
int anope_event_whois(char *source, int ac, char **av)
{
if (source && ac >= 1) {
m_whois(source, av[0]);
}
return MOD_CONT;
}
/* SVSHOLD - set */
void unreal_cmd_svshold(char *nick)
{
/* Not supported by this IRCD */
}
/* SVSHOLD - release */
void unreal_cmd_release_svshold(char *nick)
{
/* Not Supported by this IRCD */
}
/* UNSGLINE */
void unreal_cmd_unsgline(char *mask)
{
/* Not Supported by this IRCD */
}
/* UNSZLINE */
void unreal_cmd_unszline(char *mask)
{
send_cmd(NULL, "%s - Z * %s %s", send_token("TKL", "BD"), mask,
s_OperServ);
}
/* SZLINE */
void unreal_cmd_szline(char *mask, char *reason, char *whom)
{
send_cmd(NULL, "%s + Z * %s %s %ld %ld :%s", send_token("TKL", "BD"),
mask, whom, (long int) time(NULL) + 86400 * 2,
(long int) time(NULL), reason);
}
/* SGLINE */
void unreal_cmd_sgline(char *mask, char *reason)
{
/* Not Supported by this IRCD */
}
void unreal_cmd_unban(char *name, char *nick)
{
/* Not Supported by this IRCD */
}
/* SVSMODE channel modes */
void unreal_cmd_svsmode_chan(char *name, char *mode, char *nick)
{
/* Not Supported by this IRCD */
}
/* SVSMODE +d */
/* sent if svid is something weird */
void unreal_cmd_svid_umode(char *nick, time_t ts)
{
send_cmd(ServerName, "SVSMODE %s +d 1", nick);
}
/* SVSMODE +d */
/* nc_change was = 1, and there is no na->status */
void unreal_cmd_nc_change(User * u)
{
common_svsmode(u, "-r+d", "1");
}
/* SVSMODE +r */
void unreal_cmd_svid_umode2(User * u, char *ts)
{
if (u->svid != u->timestamp) {
common_svsmode(u, "+rd", ts);
} else {
common_svsmode(u, "+r", NULL);
}
}
void unreal_cmd_svid_umode3(User * u, char *ts)
{
/* not used */
}
/* svsjoin
parv[0] - sender
parv[1] - nick to make join
parv[2] - channel(s) to join
parv[3] - (optional) channel key(s)
*/
void unreal_cmd_svsjoin(char *source, char *nick, char *chan, char *param)
{
if (param) {
send_cmd(source, "SVSJOIN %s %s :%s", nick, chan, param);
} else {
send_cmd(source, "SVSJOIN %s :%s", nick, chan);
}
}
/* svspart
parv[0] - sender
parv[1] - nick to make part
parv[2] - channel(s) to part
*/
void unreal_cmd_svspart(char *source, char *nick, char *chan)
{
send_cmd(source, "SVSPART %s :%s", nick, chan);
}
void unreal_cmd_swhois(char *source, char *who, char *mask)
{
/* Can anyone tell me if 3.1 has this? */
}
void unreal_cmd_eob()
{
/* Can anyone tell me if 3.1 has this? */
}
int anope_event_rehash(char *source, int ac, char **av)
{
return MOD_CONT;
}
int anope_event_credits(char *source, int ac, char **av)
{
return MOD_CONT;
}
int anope_event_admin(char *source, int ac, char **av)
{
return MOD_CONT;
}
int unreal_flood_mode_check(char *value)
{
char *dp, *end;
if (value && *value != ':'
&& (strtoul((*value == '*' ? value + 1 : value), &dp, 10) > 0)
&& (*dp == ':') && (*(++dp) != 0) && (strtoul(dp, &end, 10) > 0)
&& (*end == 0)) {
return 1;
} else {
return 0;
}
}
void unreal_cmd_jupe(char *jserver, char *who, char *reason)
{
char rbuf[256];
snprintf(rbuf, sizeof(rbuf), "Juped by %s%s%s", who,
reason ? ": " : "", reason ? reason : "");
if (findserver(servlist, jserver))
unreal_cmd_squit(jserver, rbuf);
unreal_cmd_server(jserver, 2, rbuf);
new_server(me_server, jserver, rbuf, SERVER_JUPED, NULL);
}
/* GLOBOPS - to handle old WALLOPS */
void unreal_cmd_global_legacy(char *source, char *fmt)
{
send_cmd(source ? source : ServerName, "%s :%s",
send_token("GLOBOPS", "]"), fmt);
}
/*
1 = valid nick
0 = nick is in valid
*/
int unreal_valid_nick(char *nick)
{
if (!stricmp("ircd", nick)) {
return 0;
}
if (!stricmp("irc", nick)) {
return 0;
}
return 1;
}
int unreal_valid_chan(char *chan) {
if (strchr(chan, ':')) {
return 0;
}
return 1;
}
void unreal_cmd_ctcp(char *source, char *dest, char *buf)
{
char *s;
if (!buf) {
return;
} else {
s = normalizeBuffer(buf);
}
send_cmd(source, "NOTICE %s :\1%s \1", dest, s);
free(s);
}
/**
* Tell anope which function we want to perform each task inside of anope.
* These prototypes must match what anope expects.
**/
void moduleAddAnopeCmds()
{
pmodule_cmd_svsnoop(unreal_cmd_svsnoop);
pmodule_cmd_remove_akill(unreal_cmd_remove_akill);
pmodule_cmd_topic(unreal_cmd_topic);
pmodule_cmd_vhost_off(unreal_cmd_vhost_off);
pmodule_cmd_akill(unreal_cmd_akill);
pmodule_cmd_svskill(unreal_cmd_svskill);
pmodule_cmd_svsmode(unreal_cmd_svsmode);
pmodule_cmd_372(unreal_cmd_372);
pmodule_cmd_372_error(unreal_cmd_372_error);
pmodule_cmd_375(unreal_cmd_375);
pmodule_cmd_376(unreal_cmd_376);
pmodule_cmd_nick(unreal_cmd_nick);
pmodule_cmd_guest_nick(unreal_cmd_guest_nick);
pmodule_cmd_mode(unreal_cmd_mode);
pmodule_cmd_bot_nick(unreal_cmd_bot_nick);
pmodule_cmd_kick(unreal_cmd_kick);
pmodule_cmd_notice_ops(unreal_cmd_notice_ops);
pmodule_cmd_notice(unreal_cmd_notice);
pmodule_cmd_notice2(unreal_cmd_notice2);
pmodule_cmd_privmsg(unreal_cmd_privmsg);
pmodule_cmd_privmsg2(unreal_cmd_privmsg2);
pmodule_cmd_serv_notice(unreal_cmd_serv_notice);
pmodule_cmd_serv_privmsg(unreal_cmd_serv_privmsg);
pmodule_cmd_bot_chan_mode(unreal_cmd_bot_chan_mode);
pmodule_cmd_351(unreal_cmd_351);
pmodule_cmd_quit(unreal_cmd_quit);
pmodule_cmd_pong(unreal_cmd_pong);
pmodule_cmd_join(unreal_cmd_join);
pmodule_cmd_unsqline(unreal_cmd_unsqline);
pmodule_cmd_invite(unreal_cmd_invite);
pmodule_cmd_part(unreal_cmd_part);
pmodule_cmd_391(unreal_cmd_391);
pmodule_cmd_250(unreal_cmd_250);
pmodule_cmd_307(unreal_cmd_307);
pmodule_cmd_311(unreal_cmd_311);
pmodule_cmd_312(unreal_cmd_312);
pmodule_cmd_317(unreal_cmd_317);
pmodule_cmd_219(unreal_cmd_219);
pmodule_cmd_401(unreal_cmd_401);
pmodule_cmd_318(unreal_cmd_318);
pmodule_cmd_242(unreal_cmd_242);
pmodule_cmd_243(unreal_cmd_243);
pmodule_cmd_211(unreal_cmd_211);
pmodule_cmd_global(unreal_cmd_global);
pmodule_cmd_global_legacy(unreal_cmd_global_legacy);
pmodule_cmd_sqline(unreal_cmd_sqline);
pmodule_cmd_squit(unreal_cmd_squit);
pmodule_cmd_svso(unreal_cmd_svso);
pmodule_cmd_chg_nick(unreal_cmd_chg_nick);
pmodule_cmd_svsnick(unreal_cmd_svsnick);
pmodule_cmd_vhost_on(unreal_cmd_vhost_on);
pmodule_cmd_connect(unreal_cmd_connect);
pmodule_cmd_bob(unreal_cmd_bob);
pmodule_cmd_svshold(unreal_cmd_svshold);
pmodule_cmd_release_svshold(unreal_cmd_release_svshold);
pmodule_cmd_unsgline(unreal_cmd_unsgline);
pmodule_cmd_unszline(unreal_cmd_unszline);
pmodule_cmd_szline(unreal_cmd_szline);
pmodule_cmd_sgline(unreal_cmd_sgline);
pmodule_cmd_unban(unreal_cmd_unban);
pmodule_cmd_svsmode_chan(unreal_cmd_svsmode_chan);
pmodule_cmd_svid_umode(unreal_cmd_svid_umode);
pmodule_cmd_nc_change(unreal_cmd_nc_change);
pmodule_cmd_svid_umode2(unreal_cmd_svid_umode2);
pmodule_cmd_svid_umode3(unreal_cmd_svid_umode3);
pmodule_cmd_svsjoin(unreal_cmd_svsjoin);
pmodule_cmd_svspart(unreal_cmd_svspart);
pmodule_cmd_swhois(unreal_cmd_swhois);
pmodule_cmd_eob(unreal_cmd_eob);
pmodule_flood_mode_check(unreal_flood_mode_check);
pmodule_cmd_jupe(unreal_cmd_jupe);
pmodule_valid_nick(unreal_valid_nick);
pmodule_valid_chan(unreal_valid_chan);
pmodule_cmd_ctcp(unreal_cmd_ctcp);
pmodule_set_umode(unreal_set_umode);
}
/**
* Now tell anope how to use us.
**/
int AnopeInit(int argc, char **argv)
{
moduleAddAuthor("Anope");
moduleAddVersion(VERSION_STRING);
moduleSetType(PROTOCOL);
pmodule_ircd_version("UnrealIRCd 3.1.1+");
pmodule_ircd_cap(myIrcdcap);
pmodule_ircd_var(myIrcd);
pmodule_ircd_cbmodeinfos(myCbmodeinfos);
pmodule_ircd_cumodes(myCumodes);
pmodule_ircd_flood_mode_char_set("+f");
pmodule_ircd_flood_mode_char_remove("-f");
pmodule_ircd_cbmodes(myCbmodes);
pmodule_ircd_cmmodes(myCmmodes);
pmodule_ircd_csmodes(myCsmodes);
pmodule_ircd_useTSMode(0);
/** Deal with modes anope _needs_ to know **/
pmodule_invis_umode(UMODE_i);
pmodule_oper_umode(UMODE_o);
pmodule_invite_cmode(CMODE_i);
pmodule_secret_cmode(CMODE_s);
pmodule_private_cmode(CMODE_p);
pmodule_key_mode(CMODE_k);
pmodule_limit_mode(CMODE_l);
pmodule_permchan_mode(0);
moduleAddAnopeCmds();
moduleAddIRCDMsgs();
return MOD_CONT;
}