mirror of
https://github.com/anope/anope.git
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175 lines
2.9 KiB
C++
175 lines
2.9 KiB
C++
/*
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*
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* (C) 2003-2012 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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#include "services.h"
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#include "threadengine.h"
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#include "anope.h"
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#include <pthread.h>
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static inline pthread_attr_t *get_engine_attr()
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{
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/* Threadengine attributes used by this thread engine */
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static pthread_attr_t attr;
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static bool inited = false;
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if (inited == false)
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{
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if (pthread_attr_init(&attr))
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throw CoreException("Error calling pthread_attr_init");
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if (pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE))
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throw CoreException("Unable to mark threads as joinable");
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inited = true;
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}
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return &attr;
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}
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/** Entry point used for the threads
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* @param parameter A Thread* cast to a void*
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*/
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static void *entry_point(void *parameter)
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{
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Thread *thread = static_cast<Thread *>(parameter);
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thread->Run();
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thread->SetExitState();
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pthread_exit(0);
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return NULL;
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}
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/** Threads constructor
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*/
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Thread::Thread() : exit(false)
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{
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}
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/** Threads destructor
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*/
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Thread::~Thread()
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{
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}
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/** Join to the thread, sets the exit state to true
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*/
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void Thread::Join()
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{
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this->SetExitState();
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pthread_join(Handle, NULL);
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}
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/** Sets the exit state as true informing the thread we want it to shut down
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*/
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void Thread::SetExitState()
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{
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this->Notify();
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exit = true;
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}
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/** Exit the thread. Note that the thread still must be joined to free resources!
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*/
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void Thread::Exit()
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{
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this->SetExitState();
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pthread_exit(0);
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}
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/** Launch the thread
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*/
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void Thread::Start()
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{
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if (pthread_create(&this->Handle, get_engine_attr(), entry_point, this))
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{
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this->SetFlag(SF_DEAD);
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throw CoreException("Unable to create thread: " + Anope::LastError());
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}
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}
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/** Returns the exit state of the thread
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* @return true if we want to exit
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*/
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bool Thread::GetExitState() const
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{
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return exit;
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}
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/** Called when this thread should be joined to
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*/
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void Thread::OnNotify()
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{
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this->Join();
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this->SetFlag(SF_DEAD);
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}
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/** Constructor
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*/
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Mutex::Mutex()
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{
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pthread_mutex_init(&mutex, NULL);
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}
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/** Destructor
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*/
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Mutex::~Mutex()
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{
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pthread_mutex_destroy(&mutex);
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}
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/** Attempt to lock the mutex, will hang until a lock can be achieved
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*/
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void Mutex::Lock()
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{
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pthread_mutex_lock(&mutex);
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}
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/** Unlock the mutex, it must be locked first
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*/
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void Mutex::Unlock()
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{
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pthread_mutex_unlock(&mutex);
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}
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/** Attempt to lock the mutex, will return true on success and false on fail
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* Does not block
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* @return true or false
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*/
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bool Mutex::TryLock()
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{
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return pthread_mutex_trylock(&mutex) == 0;
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}
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/** Constructor
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*/
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Condition::Condition() : Mutex()
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{
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pthread_cond_init(&cond, NULL);
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}
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/** Destructor
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*/
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Condition::~Condition()
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{
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pthread_cond_destroy(&cond);
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}
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/** Called to wakeup the waiter
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*/
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void Condition::Wakeup()
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{
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pthread_cond_signal(&cond);
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}
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/** Called to wait for a Wakeup() call
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*/
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void Condition::Wait()
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{
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pthread_cond_wait(&cond, &mutex);
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}
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