1
0
mirror of https://github.com/anope/anope.git synced 2026-06-25 13:46:38 +02:00
Files
anope/include/modes.h
T
Adam 36c646c7d2 Added support for InspIRCd 2.0s dynamic modes.
Note that this changes the maximum length of an acceptable
IRC message from 512 to 1024 because InspIRCd sends messages
longer than 512 characters.
2010-06-26 21:12:31 -04:00

537 lines
15 KiB
C++

/* Mode support
*
* Copyright (C) 2008-2010 Adam <Adam@anope.org>
* Copyright (C) 2008-2010 Anope Team <team@anope.org>
*
* Please read COPYING and README for further details.
*/
#ifndef MODES_H
#define MODES_H
/** All of the valid user mode names
*/
enum UserModeName
{
UMODE_BEGIN,
UMODE_SERV_ADMIN, UMODE_BOT, UMODE_CO_ADMIN, UMODE_FILTER, UMODE_HIDEOPER, UMODE_NETADMIN,
UMODE_REGPRIV, UMODE_PROTECTED, UMODE_NO_CTCP, UMODE_WEBTV, UMODE_WHOIS, UMODE_ADMIN, UMODE_DEAF,
UMODE_GLOBOPS, UMODE_HELPOP, UMODE_INVIS, UMODE_OPER, UMODE_PRIV, UMODE_GOD, UMODE_REGISTERED,
UMODE_SNOMASK, UMODE_VHOST, UMODE_WALLOPS, UMODE_CLOAK, UMODE_SSL, UMODE_CALLERID, UMODE_COMMONCHANS,
UMODE_HIDDEN, UMODE_STRIPCOLOR,
UMODE_END
};
/** All of the valid channel mode names
*/
enum ChannelModeName
{
CMODE_BEGIN,
/* Channel modes */
CMODE_BLOCKCOLOR, CMODE_FLOOD, CMODE_INVITE, CMODE_KEY, CMODE_LIMIT, CMODE_MODERATED, CMODE_NOEXTERNAL,
CMODE_PRIVATE, CMODE_REGISTERED, CMODE_SECRET, CMODE_TOPIC, CMODE_AUDITORIUM, CMODE_SSL, CMODE_ADMINONLY,
CMODE_NOCTCP, CMODE_FILTER, CMODE_NOKNOCK, CMODE_REDIRECT, CMODE_REGMODERATED, CMODE_NONICK, CMODE_OPERONLY,
CMODE_NOKICK, CMODE_REGISTEREDONLY, CMODE_STRIPCOLOR, CMODE_NONOTICE, CMODE_NOINVITE, CMODE_ALLINVITE,
CMODE_BLOCKCAPS, CMODE_PERM, CMODE_NICKFLOOD, CMODE_JOINFLOOD, CMODE_DELAYEDJOIN, CMODE_NOREJOIN,
/* b/e/I */
CMODE_BAN, CMODE_EXCEPT,
CMODE_INVITEOVERRIDE,
/* v/h/o/a/q */
CMODE_VOICE, CMODE_HALFOP, CMODE_OP,
CMODE_PROTECT, CMODE_OWNER,
CMODE_END
};
/** The different types of modes
*/
enum ModeType
{
/* Regular mode */
MODE_REGULAR,
/* b/e/I */
MODE_LIST,
/* k/l etc */
MODE_PARAM,
/* v/h/o/a/q */
MODE_STATUS
};
/* Classes of modes, Channel modes and User modes
*/
enum ModeClass
{
/* Channel mode */
MC_CHANNEL,
/* User mode */
MC_USER
};
/** This class is the basis of all modes in Anope
*/
class CoreExport Mode
{
public:
/* Class of mode this is */
ModeClass Class;
/* The mode name, as a string */
std::string NameAsString;
/* Mode char for this */
char ModeChar;
/* Type of mode this is */
ModeType Type;
/** Default constructor
* @param mClass The type of mode this is
* @param mNameAsString The mode name as a string
* @param modeChar The mode char
* @param type The mode type
*/
Mode(ModeClass mClass, const std::string &mNameAsString, char modeChar, ModeType type);
/** Default destructor
*/
virtual ~Mode();
};
/** This class is a user mode, all user modes use this/inherit from this
*/
class CoreExport UserMode : public Mode
{
public:
/* Mode name */
UserModeName Name;
/** Default constructor
* @param nName The mode name
* @param mNameAsString The mode name as a string
* @param modeChar The mode char
*/
UserMode(UserModeName mName, const std::string &mNameAsString, char modeChar);
/** Default destructor
*/
virtual ~UserMode();
};
class CoreExport UserModeParam : public UserMode
{
public:
/** Default constructor
* @param mName The mode name
* @param mNameAsString The mode name as a string
* @param modeChar The mode char
*/
UserModeParam(UserModeName mName, const std::string &mNameAsString, char modeChar);
/** Check if the param is valid
* @param value The param
* @return true or false
*/
virtual bool IsValid(const std::string &value) { return true; }
};
/** This class is a channel mode, all channel modes use this/inherit from this
*/
class CoreExport ChannelMode : public Mode
{
public:
/* Mode name */
ChannelModeName Name;
/** Default constructor
* @param mName The mode name
* @param mNameAsString The mode name as a string
* @param modeChar The mode char
*/
ChannelMode(ChannelModeName mName, const std::string &mNameAsString, char modeChar);
/** Default destructor
*/
virtual ~ChannelMode();
/** Can a user set this mode, used for mlock
* NOTE: User CAN be NULL, this is for checking if it can be locked with defcon
* @param u The user, or NULL
*/
virtual bool CanSet(User *u) { return true; }
};
/** This is a mode for lists, eg b/e/I. These modes should inherit from this
*/
class CoreExport ChannelModeList : public ChannelMode
{
public:
/** Default constructor
* @param mName The mode name
* @param mNameAsString The mode name as a string
* @param modeChar The mode char
*/
ChannelModeList(ChannelModeName mName, const std::string &mNameAsString, char modeChar);
/** Default destructor
*/
virtual ~ChannelModeList();
/** Is the mask valid
* @param mask The mask
* @return true for yes, false for no
*/
virtual bool IsValid(const std::string &mask) { return true; }
/** Add the mask to the channel, this should be overridden
* @param chan The channel
* @param mask The mask
*/
virtual void AddMask(Channel *chan, const char *mask) { }
/** Delete the mask from the channel, this should be overridden
* @param chan The channel
* @param mask The mask
*/
virtual void DelMask(Channel *chan, const char *mask) { }
};
/** This is a mode with a paramater, eg +k/l. These modes should use/inherit from this
*/
class CoreExport ChannelModeParam : public ChannelMode
{
public:
/** Default constructor
* @param mName The mode name
* @param mNameAsString The mode name as a string
* @param modeChar The mode char
* @param MinusArg true if this mode sends no arg when unsetting
*/
ChannelModeParam(ChannelModeName mName, const std::string &mNameAsString, char modeChar, bool MinusArg = false);
/** Default destructor
*/
virtual ~ChannelModeParam();
/* Should we send an arg when unsetting this mode? */
bool MinusNoArg;
/** Is the param valid
* @param value The param
* @return true for yes, false for no
*/
virtual bool IsValid(const std::string &value) { return true; }
};
/** This is a mode that is a channel status, eg +v/h/o/a/q.
*/
class CoreExport ChannelModeStatus : public ChannelMode
{
public:
/* The symbol, eg @ % + */
char Symbol;
/** Default constructor
* @param mName The mode name
* @param mNameAsString The mode name as a string
* @param modeChar The mode char
* @param mSymbol The symbol for the mode, eg @ % +
*/
ChannelModeStatus(ChannelModeName mName, const std::string &mNameAsString, char modeChar, char mSymbol);
/** Default destructor
*/
virtual ~ChannelModeStatus();
};
/** Channel mode +b
*/
class CoreExport ChannelModeBan : public ChannelModeList
{
public:
ChannelModeBan(char modeChar) : ChannelModeList(CMODE_BAN, "CMODE_BAN", modeChar) { }
void AddMask(Channel *chan, const char *mask);
void DelMask(Channel *chan, const char *mask);
};
/** Channel mode +e
*/
class CoreExport ChannelModeExcept : public ChannelModeList
{
public:
ChannelModeExcept(char modeChar) : ChannelModeList(CMODE_EXCEPT, "CMODE_EXCEPT", modeChar) { }
void AddMask(Channel *chan, const char *mask);
void DelMask(Channel *chan, const char *mask);
};
/** Channel mode +I
*/
class CoreExport ChannelModeInvex : public ChannelModeList
{
public:
ChannelModeInvex(char modeChar) : ChannelModeList(CMODE_INVITEOVERRIDE, "CMODE_INVITEOVERRIDE", modeChar) { }
void AddMask(Channel *chan, const char *mask);
void DelMask(Channel *chan, const char *mask);
};
/** Channel mode +k (key)
*/
class CoreExport ChannelModeKey : public ChannelModeParam
{
public:
ChannelModeKey(char modeChar) : ChannelModeParam(CMODE_KEY, "CMODE_KEY", modeChar) { }
bool IsValid(const std::string &value);
};
/** Channel mode +f (flood)
*/
class ChannelModeFlood : public ChannelModeParam
{
public:
ChannelModeFlood(char modeChar, bool minusNoArg = false) : ChannelModeParam(CMODE_FLOOD, "CMODE_FLOOD", modeChar, minusNoArg) { }
bool IsValid(const std::string &value);
};
/** This class is used for channel mode +A (Admin only)
* Only opers can mlock it
*/
class CoreExport ChannelModeAdmin : public ChannelMode
{
public:
ChannelModeAdmin(char modeChar) : ChannelMode(CMODE_ADMINONLY, "CMODE_ADMINONLY", modeChar) { }
/* Opers only */
bool CanSet(User *u);
};
/** This class is used for channel mode +O (Opers only)
* Only opers can mlock it
*/
class CoreExport ChannelModeOper : public ChannelMode
{
public:
ChannelModeOper(char modeChar) : ChannelMode(CMODE_OPERONLY, "CMODE_OPERONLY", modeChar) { }
/* Opers only */
bool CanSet(User *u);
};
/** This class is used for channel mode +r (registered channel)
* No one may mlock r
*/
class CoreExport ChannelModeRegistered : public ChannelMode
{
public:
ChannelModeRegistered(char modeChar) : ChannelMode(CMODE_REGISTERED, "CMODE_REGISTERED", modeChar) { }
/* No one mlocks +r */
bool CanSet(User *u);
};
enum StackerType
{
ST_CHANNEL,
ST_USER
};
class StackerInfo
{
public:
/* Modes to be added */
std::list<std::pair<void *, std::string> > AddModes;
/* Modes to be deleted */
std::list<std::pair<void *, std::string> > DelModes;
/* The type of object this stacker info is for */
StackerType Type;
/* Bot this is sent from */
BotInfo *bi;
/** Add a mode to this object
* @param Mode The mode
* @param Set true if setting, false if unsetting
* @param Param The param for the mode
*/
void AddMode(void *Mode, bool Set, const std::string &Param);
};
/** This is mode manager
* It contains functions for adding modes to Anope so Anope can track them
* and do things such as MLOCK.
* This also contains a mode stacker that will combine multiple modes and set
* them on a channel all at once
*/
class CoreExport ModeManager
{
protected:
/* List of pairs of user/channels and their stacker info */
static std::list<std::pair<void *, StackerInfo *> > StackerObjects;
/** Get the stacker info for an item, if one doesnt exist it is created
* @param Item The user/channel etc
* @return The stacker info
*/
static StackerInfo *GetInfo(void *Item);
/** Build a list of mode strings to send to the IRCd from the mode stacker
* @param info The stacker info for a channel or user
* @return a list of strings
*/
static std::list<std::string> BuildModeStrings(StackerInfo *info);
/** Add a mode to the stacker, internal use only
* @param bi The client to set the modes from
* @param u The user
* @param um The user mode
* @param Set Adding or removing?
* @param Param A param, if there is one
*/
static void StackerAddInternal(BotInfo *bi, User *u, UserMode *um, bool Set, const std::string &Param);
/** Add a mode to the stacker, internal use only
* @param bi The client to set the modes from
* @param c The channel
* @param cm The channel mode
* @param Set Adding or removing?
* @param Param A param, if there is one
*/
static void StackerAddInternal(BotInfo *bi, Channel *c, ChannelMode *cm, bool Set, const std::string &Param);
/** Really add a mode to the stacker, internal use only
* @param bi The client to set the modes from
* @param Object The object, user/channel
* @param Mode The mode
* @param Set Adding or removing?
* @param Param A param, if there is one
* @param Type The type this is, user or channel
*/
static void StackerAddInternal(BotInfo *bi, void *Object, void *Mode, bool Set, const std::string &Param, StackerType Type);
public:
/* List of all modes Anope knows about */
static std::list<Mode *> Modes;
/* User modes */
static std::map<char, UserMode *> UserModesByChar;
static std::map<UserModeName, UserMode *> UserModesByName;
/* Channel modes */
static std::map<char, ChannelMode *> ChannelModesByChar;
static std::map<ChannelModeName, ChannelMode *> ChannelModesByName;
/* Although there are two different maps for UserModes and ChannelModes
* the pointers in each are the same. This is used to increase efficiency.
*/
/** Add a user mode to Anope
* @param um A UserMode or UserMode derived class
* @return true on success, false on error
*/
static bool AddUserMode(UserMode *um);
/** Add a channel mode to Anope
* @param cm A ChannelMode or ChannelMode derived class
* @return true on success, false on error
*/
static bool AddChannelMode(ChannelMode *cm);
/** Find a channel mode
* @param Mode The mode
* @return The mode class
*/
static ChannelMode *FindChannelModeByChar(char Mode);
/** Find a user mode
* @param Mode The mode
* @return The mode class
*/
static UserMode *FindUserModeByChar(char Mode);
/** Find a channel mode
* @param Mode The modename
* @return The mode class
*/
static ChannelMode *FindChannelModeByName(ChannelModeName Name);
/** Find a user mode
* @param Mode The modename
* @return The mode class
*/
static UserMode *FindUserModeByName(UserModeName Name);
/** Gets the channel mode char for a symbol (eg + returns v)
* @param Value The symbol
* @return The char
*/
static char GetStatusChar(char Value);
/** Add a mode to the stacker to be set on a channel
* @param bi The client to set the modes from
* @param c The channel
* @param cm The channel mode
* @param Set true for setting, false for removing
* @param Param The param, if there is one
*/
static void StackerAdd(BotInfo *bi, Channel *c, ChannelMode *cm, bool Set, const std::string &Param = "");
/** Add a mode to the stacker to be set on a channel
* @param bi The client to set the modes from
* @param c The channel
* @param Name The channel mode name
* @param Set true for setting, false for removing
* @param Param The param, if there is one
*/
static void StackerAdd(BotInfo *bi, Channel *c, ChannelModeName Name, bool Set, const std::string &Param = "");
/** Add a mode to the stacker to be set on a channel
* @param bi The client to set the modes from
* @param c The channel
* @param Mode The mode char
* @param Set true for setting, false for removing
* @param Param The param, if there is one
*/
static void StackerAdd(BotInfo *bi, Channel *c, const char Mode, bool Set, const std::string &Param = "");
/** Add a mode to the stacker to be set on a user
* @param bi The client to set the modes from
* @param u The user
* @param um The user mode
* @param Set true for setting, false for removing
* @param param The param, if there is one
*/
static void StackerAdd(BotInfo *bi, User *u, UserMode *um, bool Set, const std::string &Param = "");
/** Add a mode to the stacker to be set on a user
* @param bi The client to set the modes from
* @param u The user
* @param Name The user mode name
* @param Set true for setting, false for removing
* @param Param The param, if there is one
*/
static void StackerAdd(BotInfo *bi, User *u, UserModeName Name, bool Set, const std::string &Param = "");
/** Add a mode to the stacker to be set on a user
* @param bi The client to set the modes from
* @param u The user
* @param Mode The mode to be set
* @param Set true for setting, false for removing
* @param Param The param, if there is one
*/
static void StackerAdd(BotInfo *bi, User *u, const char Mode, bool Set, const std::string &Param = "");
/** Process all of the modes in the stacker and send them to the IRCd to be set on channels/users
*/
static void ProcessModes();
};
#endif // MODES_H