mirror of
https://github.com/anope/anope.git
synced 2026-07-07 16:03:15 +02:00
c1df37e5ba
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@1938 5417fbe8-f217-4b02-8779-1006273d7864
78 lines
3.7 KiB
CMake
78 lines
3.7 KiB
CMake
# Find all the *.c and *.cpp files within the current source directory, and sort the list
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file(GLOB SRC_SRCS_C RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*.c")
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file(GLOB SRC_SRCS_CPP RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*.cpp")
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set(SRC_SRCS ${SRC_SRCS_C} ${SRC_SRCS_CPP})
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# If not using Visual Studio, don't include win32_memory.cpp, it's only required by Visual Studio to override it's override of the new/delete operators
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if(NOT MSVC)
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list(REMOVE_ITEM SRC_SRCS win32_memory.cpp)
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endif(NOT MSVC)
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# If not using Windows, don't include windows.cpp, as it's Windows-specific
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if(NOT WIN32)
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list(REMOVE_ITEM SRC_SRCS windows.cpp)
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endif(NOT WIN32)
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if(CMAKE244_OR_BETTER)
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list(SORT SRC_SRCS)
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endif(CMAKE244_OR_BETTER)
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# Set all the files to use C++ as well as set their compile flags (use the module-specific compile flags, though)
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set_source_files_properties(${SRC_SRCS} PROPERTIES LANGUAGE CXX COMPILE_FLAGS "${CXXFLAGS}")
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# Iterate through all the source files
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foreach(SRC ${SRC_SRCS})
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# Calculate the header file dependencies for the given source file
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calculate_depends(${SRC})
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endforeach(SRC)
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# Under Windows, we also include a resource file to the build
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if(WIN32)
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# Make sure that the resource file is seen as an RC file to be compiled with a resource compiler, not a C++ compiler
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set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/win32.rc LANGUAGE RC)
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# Add the resource file to the list of sources
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append_to_list(SRC_SRCS ${CMAKE_CURRENT_BINARY_DIR}/win32.rc)
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# For MinGW, we have to change the compile flags
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if(MINGW)
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set(RC_CFLAGS "-DMINGW -Ocoff -I${Anope_SOURCE_DIR}/include")
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# If any sort of debugging is being enabled, add a _DEBUG define to the flags for the resource compiler
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if(CMAKE_BUILD_TYPE STREQUAL "DEBUG" OR CMAKE_BUILD_TYPE STREQUAL "RELWITHDEBINFO")
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set(RC_CFLAGS "${RC_CFLAGS} -D_DEBUG")
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endif(CMAKE_BUILD_TYPE STREQUAL "DEBUG" OR CMAKE_BUILD_TYPE STREQUAL "RELWITHDEBINFO")
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set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/win32.rc COMPILE_FLAGS "${RC_CFLAGS}")
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# For anything else, assumingly Visual Studio at this point, use a different set of compile flags
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else(MINGW)
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set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/win32.rc COMPILE_FLAGS "/i\"${Anope_SOURCE_DIR}/include\"")
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endif(MINGW)
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endif(WIN32)
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# Generate the Anope executable and set it's linker flags, also set it to export it's symbols even though it's not a module
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add_executable(${PROGRAM_NAME} ${SRC_SRCS})
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set_target_properties(${PROGRAM_NAME} PROPERTIES LINKER_LANGUAGE CXX LINK_FLAGS "${LDFLAGS}" ENABLE_EXPORTS ON)
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# On Windows, also link Anope to the wsock32 library, as well as set the version
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if(WIN32)
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target_link_libraries(${PROGRAM_NAME} wsock32)
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set_target_properties(${PROGRAM_NAME} PROPERTIES VERSION "${VERSION_DOTTED}")
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endif(WIN32)
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# Building the Anope executable requires the language files to be compiled first as well as the version.h header to be generated
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add_dependencies(${PROGRAM_NAME} language headers)
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# Get the filename of the Anope executable as it is in on this system
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get_target_property(SERVICES_BINARY ${PROGRAM_NAME} LOCATION)
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get_filename_component(SERVICES_BINARY ${SERVICES_BINARY} NAME)
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set(SERVICES_BIN "${SERVICES_BINARY}")
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# Add the Anope executable to the list of files for CPack to ignore
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add_to_cpack_ignored_files("${SERVICES_BINARY}$" TRUE)
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# Generate sysconf.h from the earlier configuration
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configure_file(${Anope_SOURCE_DIR}/include/sysconf.h.cmake ${Anope_BINARY_DIR}/include/sysconf.h)
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# Go into the following directories and run their CMakeLists.txt as well
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add_subdirectory(bin)
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add_subdirectory(core)
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add_subdirectory(modules)
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add_subdirectory(protocol)
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add_subdirectory(tools)
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# Set Anope to be installed to the bin directory
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install(TARGETS ${PROGRAM_NAME}
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DESTINATION bin
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)
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