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anope/modules/extra/m_alias.cpp
T

82 lines
2.0 KiB
C++

/*
* (C) 2003-2010 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*/
#include "module.h"
struct CommandAlias
{
bool fantasy;
bool operonly;
Anope::string client;
Anope::string alias;
Anope::string command;
};
class ModuleAlias : public Module
{
std::map<Anope::string, CommandAlias, std::less<ci::string> > aliases;
public:
ModuleAlias(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
{
Implementation i[] = { I_OnReload, I_OnPreCommandRun };
ModuleManager::Attach(i, this, 2);
OnReload(false);
}
void OnReload(bool)
{
ConfigReader config;
this->aliases.clear();
for (int i = 0; i < config.Enumerate("alias"); ++i)
{
bool fantasy = config.ReadFlag("alias", "fantasy", "no", i);
bool operonly = config.ReadFlag("alias", "operonly", "no", i);
Anope::string client = config.ReadValue("alias", "client", "", i);
Anope::string aliasname = config.ReadValue("alias", "alias", "", i);
Anope::string command = config.ReadValue("alias", "command", "", i);
if (aliasname.empty() || command.empty())
continue;
CommandAlias alias;
alias.fantasy = fantasy;
alias.operonly = operonly;
alias.client = client;
alias.alias = aliasname;
alias.command = command;
this->aliases.insert(std::make_pair(aliasname, alias));
}
}
EventReturn OnPreCommandRun(User *u, BotInfo *bi, Anope::string &command, Anope::string &message, ChannelInfo *ci)
{
bool fantasy = ci != NULL;
std::map<Anope::string, CommandAlias, std::less<ci::string> >::const_iterator it = aliases.find(command);
if (it != aliases.end())
{
const CommandAlias &alias = it->second;
if (fantasy != alias.fantasy)
return EVENT_CONTINUE;
else if (!u->HasMode(UMODE_OPER) && alias.operonly)
return EVENT_CONTINUE;
else if (!fantasy && !bi->nick.equals_ci(alias.client))
return EVENT_CONTINUE;
command = alias.command;
}
return EVENT_CONTINUE;
}
};
MODULE_INIT(ModuleAlias)