mirror of
https://github.com/anope/anope.git
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e66063e630
up into seperate files for each pseudo client. Also reorganized how the modules are stored, and made most of the old "extra" modules "core"
109 lines
2.9 KiB
C++
109 lines
2.9 KiB
C++
/* NickServ core functions
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*
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* (C) 2003-2011 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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/*************************************************************************/
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#include "module.h"
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class CommandNSSetGreet : public Command
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{
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public:
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CommandNSSetGreet(Module *creator, const Anope::string &sname = "nickserv/set/greet", size_t min = 0) : Command(creator, sname, min, min + 1)
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{
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this->SetDesc(_("Associate a greet message with your nickname"));
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this->SetSyntax(_("\037message\037"));
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}
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void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m)
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{
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NickAlias *na = findnick(user);
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if (!na)
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{
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source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
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return;
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}
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NickCore *nc = na->nc;
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if (!param.empty())
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{
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nc->greet = param;
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source.Reply(_("Greet message for \002%s\002 changed to \002%s\002."), nc->display.c_str(), nc->greet.c_str());
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}
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else
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{
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nc->greet.clear();
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source.Reply(_("Greet message for \002%s\002 unset."), nc->display.c_str());
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}
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return;
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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this->Run(source, source.u->Account()->display, params.size() > 0 ? params[0] : "");
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}
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bool OnHelp(CommandSource &source, const Anope::string &)
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("Makes the given message the greet of your nickname, that\n"
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"will be displayed when joining a channel that has GREET\n"
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"option enabled, provided that you have the necessary \n"
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"access on it."));
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return true;
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}
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};
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class CommandNSSASetGreet : public CommandNSSetGreet
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{
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public:
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CommandNSSASetGreet(Module *creator) : CommandNSSetGreet(creator, "nickserv/saset/greet", 1)
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{
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this->ClearSyntax();
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this->SetSyntax(_("\037nickname\037 \037message\037"));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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this->Run(source, params[0], params.size() > 1 ? params[1] : "");
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}
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bool OnHelp(CommandSource &source, const Anope::string &)
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("Makes the given message the greet of the nickname, that\n"
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"will be displayed when joining a channel that has GREET\n"
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"option enabled, provided that the user has the necessary \n"
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"access on it."));
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return true;
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}
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};
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class NSSetGreet : public Module
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{
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CommandNSSetGreet commandnssetgreet;
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CommandNSSASetGreet commandnssasetgreet;
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public:
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NSSetGreet(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE),
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commandnssetgreet(this), commandnssasetgreet(this)
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{
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this->SetAuthor("Anope");
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ModuleManager::RegisterService(&commandnssetgreet);
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ModuleManager::RegisterService(&commandnssasetgreet);
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}
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};
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MODULE_INIT(NSSetGreet)
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