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anope/modules/nickserv/ns_set_language.cpp
T

150 lines
4.1 KiB
C++

/* NickServ core functions
*
* (C) 2003-2024 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#include "module.h"
class CommandNSSetLanguage
: public Command
{
public:
CommandNSSetLanguage(Module *creator, const Anope::string &sname = "nickserv/set/language", size_t min = 1)
: Command(creator, sname, min, min + 1)
{
this->SetDesc(_("Set the language services will use when messaging you"));
this->SetSyntax(_("\037language\037"));
}
void Run(CommandSource &source, const Anope::string &user, const Anope::string &param)
{
if (Anope::ReadOnly)
{
source.Reply(READ_ONLY_MODE);
return;
}
const NickAlias *na = NickAlias::Find(user);
if (!na)
{
source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
return;
}
NickCore *nc = na->nc;
EventReturn MOD_RESULT;
FOREACH_RESULT(OnSetNickOption, MOD_RESULT, (source, this, nc, param));
if (MOD_RESULT == EVENT_STOP)
return;
if (param != "en_US")
{
for (unsigned j = 0; j < Language::Languages.size(); ++j)
{
if (Language::Languages[j] == param)
break;
else if (j + 1 == Language::Languages.size())
{
this->OnSyntaxError(source, "");
return;
}
}
}
Log(nc == source.GetAccount() ? LOG_COMMAND : LOG_ADMIN, source, this) << "to change the language of " << nc->display << " to " << param;
nc->language = param;
if (source.GetAccount() == nc)
source.Reply(_("Language changed to \002English\002."));
else
source.Reply(_("Language for \002%s\002 changed to \002%s\002."), nc->display.c_str(), Language::Translate(param.c_str(), _("English")));
}
void Execute(CommandSource &source, const std::vector<Anope::string> &param) override
{
this->Run(source, source.nc->display, param[0]);
}
bool OnHelp(CommandSource &source, const Anope::string &) override
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Changes the language services uses when sending messages to\n"
"you (for example, when responding to a command you send).\n"
"\037language\037 should be chosen from the following list of\n"
"supported languages:"));
source.Reply(" en_US (English)");
for (const auto &language : Language::Languages)
{
const Anope::string &langname = Language::Translate(language.c_str(), _("English"));
if (langname != "English")
source.Reply(" %s (%s)", language.c_str(), langname.c_str());
}
return true;
}
};
class CommandNSSASetLanguage final
: public CommandNSSetLanguage
{
public:
CommandNSSASetLanguage(Module *creator)
: CommandNSSetLanguage(creator, "nickserv/saset/language", 2)
{
this->ClearSyntax();
this->SetSyntax(_("\037nickname\037 \037language\037"));
}
void Execute(CommandSource &source, const std::vector<Anope::string> &params) override
{
this->Run(source, params[0], params[1]);
}
bool OnHelp(CommandSource &source, const Anope::string &) override
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Changes the language services uses when sending messages to\n"
"the given user (for example, when responding to a command they send).\n"
"\037language\037 should be chosen from the following list of\n"
"supported languages:"));
source.Reply(" en_US (English)");
for (const auto &language : Language::Languages)
{
const Anope::string &langname = Language::Translate(language.c_str(), _("English"));
if (langname != "English")
source.Reply(" %s (%s)", language.c_str(), langname.c_str());
}
return true;
}
};
class NSSetLanguage final
: public Module
{
private:
CommandNSSetLanguage commandnssetlanguage;
CommandNSSASetLanguage commandnssasetlanguage;
public:
NSSetLanguage(const Anope::string &modname, const Anope::string &creator)
: Module(modname, creator, VENDOR)
, commandnssetlanguage(this)
, commandnssasetlanguage(this)
{
#ifndef HAVE_LOCALIZATION
throw ModuleException("Anope was not built with localization support");
#endif
}
};
MODULE_INIT(NSSetLanguage)