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https://github.com/anope/anope.git
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150 lines
4.1 KiB
C++
150 lines
4.1 KiB
C++
/* NickServ core functions
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*
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* (C) 2003-2024 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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#include "module.h"
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class CommandNSSetLanguage
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: public Command
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{
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public:
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CommandNSSetLanguage(Module *creator, const Anope::string &sname = "nickserv/set/language", size_t min = 1)
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: Command(creator, sname, min, min + 1)
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{
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this->SetDesc(_("Set the language services will use when messaging you"));
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this->SetSyntax(_("\037language\037"));
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}
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void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m)
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{
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if (Anope::ReadOnly)
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{
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source.Reply(READ_ONLY_MODE);
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return;
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}
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const NickAlias *na = NickAlias::Find(user);
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if (!na)
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{
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source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
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return;
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}
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NickCore *nc = na->nc;
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EventReturn MOD_RESULT;
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FOREACH_RESULT(OnSetNickOption, MOD_RESULT, (source, this, nc, param));
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if (MOD_RESULT == EVENT_STOP)
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return;
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if (param != "en_US")
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{
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for (unsigned j = 0; j < Language::Languages.size(); ++j)
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{
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if (Language::Languages[j] == param)
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break;
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else if (j + 1 == Language::Languages.size())
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{
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this->OnSyntaxError(source, "");
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return;
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}
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}
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}
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Log(nc == source.GetAccount() ? LOG_COMMAND : LOG_ADMIN, source, this) << "to change the language of " << nc->display << " to " << param;
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nc->language = param;
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if (source.GetAccount() == nc)
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source.Reply(_("Language changed to \002English\002."));
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else
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source.Reply(_("Language for \002%s\002 changed to \002%s\002."), nc->display.c_str(), Language::Translate(param.c_str(), _("English")));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶m) override
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{
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this->Run(source, source.nc->display, param[0]);
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}
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bool OnHelp(CommandSource &source, const Anope::string &) override
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("Changes the language services uses when sending messages to\n"
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"you (for example, when responding to a command you send).\n"
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"\037language\037 should be chosen from the following list of\n"
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"supported languages:"));
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source.Reply(" en_US (English)");
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for (const auto &language : Language::Languages)
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{
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const Anope::string &langname = Language::Translate(language.c_str(), _("English"));
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if (langname != "English")
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source.Reply(" %s (%s)", language.c_str(), langname.c_str());
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}
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return true;
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}
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};
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class CommandNSSASetLanguage final
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: public CommandNSSetLanguage
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{
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public:
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CommandNSSASetLanguage(Module *creator)
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: CommandNSSetLanguage(creator, "nickserv/saset/language", 2)
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{
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this->ClearSyntax();
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this->SetSyntax(_("\037nickname\037 \037language\037"));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms) override
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{
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this->Run(source, params[0], params[1]);
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}
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bool OnHelp(CommandSource &source, const Anope::string &) override
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("Changes the language services uses when sending messages to\n"
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"the given user (for example, when responding to a command they send).\n"
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"\037language\037 should be chosen from the following list of\n"
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"supported languages:"));
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source.Reply(" en_US (English)");
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for (const auto &language : Language::Languages)
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{
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const Anope::string &langname = Language::Translate(language.c_str(), _("English"));
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if (langname != "English")
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source.Reply(" %s (%s)", language.c_str(), langname.c_str());
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}
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return true;
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}
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};
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class NSSetLanguage final
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: public Module
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{
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private:
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CommandNSSetLanguage commandnssetlanguage;
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CommandNSSASetLanguage commandnssasetlanguage;
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public:
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NSSetLanguage(const Anope::string &modname, const Anope::string &creator)
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: Module(modname, creator, VENDOR)
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, commandnssetlanguage(this)
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, commandnssasetlanguage(this)
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{
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#ifndef HAVE_LOCALIZATION
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throw ModuleException("Anope was not built with localization support");
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#endif
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}
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};
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MODULE_INIT(NSSetLanguage)
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