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anope/include/socketengine.h
T
2010-07-08 22:19:13 -04:00

55 lines
1.0 KiB
C++

/*
*
* (C) 2003-2010 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for furhter details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef SOCKETENGINE_H
#define SOCKETENGINE_H
class CoreExport SocketEngineBase
{
public:
/* Map of sockets */
std::map<int, Socket *> Sockets;
/** Default constructor
*/
SocketEngineBase() { }
/** Default destructor
*/
virtual ~SocketEngineBase() { }
/** Add a socket to the internal list
* @param s The socket
*/
virtual void AddSocket(Socket *s) { }
/** Delete a socket from the internal list
* @param s The socket
*/
virtual void DelSocket(Socket *s) { }
/** Mark a socket as writeable
* @param s The socket
*/
virtual void MarkWriteable(Socket *s) { }
/** Unmark a socket as writeable
* @param s The socket
*/
virtual void ClearWriteable(Socket *s) { }
/** Read from sockets and do things
*/
virtual void Process() { }
};
#endif // SOCKETENGINE_H