mirror of
https://github.com/anope/anope.git
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e66063e630
up into seperate files for each pseudo client. Also reorganized how the modules are stored, and made most of the old "extra" modules "core"
115 lines
3.3 KiB
C++
115 lines
3.3 KiB
C++
/* NickServ core functions
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*
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* (C) 2003-2011 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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/*************************************************************************/
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#include "module.h"
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class CommandNSSetPrivate : public Command
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{
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public:
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CommandNSSetPrivate(Module *creator, const Anope::string &sname = "nickserv/set/private", size_t min = 1) : Command(creator, sname, min, min + 1)
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{
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this->SetDesc(Anope::printf(_("Prevent the nickname from appearing in a \002%s%s LIST\002"), Config->UseStrictPrivMsgString.c_str(), Config->NickServ.c_str()));
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this->SetSyntax(_("{ON | OFF}"));
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}
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void Run(CommandSource &source, const Anope::string &user, const Anope::string ¶m)
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{
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NickAlias *na = findnick(user);
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if (!na)
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{
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source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
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return;
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}
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NickCore *nc = na->nc;
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if (param.equals_ci("ON"))
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{
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nc->SetFlag(NI_PRIVATE);
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source.Reply(_("Private option is now \002on\002 for \002%s\002."), nc->display.c_str());
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}
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else if (param.equals_ci("OFF"))
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{
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nc->UnsetFlag(NI_PRIVATE);
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source.Reply(_("Private option is now \002off\002 for \002%s\002."), nc->display.c_str());
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}
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else
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this->OnSyntaxError(source, "PRIVATE");
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return;
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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this->Run(source, source.u->Account()->display, params[0]);
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}
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bool OnHelp(CommandSource &source, const Anope::string &)
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("Turns %s's privacy option on or off for your nick.\n"
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"With \002PRIVATE\002 set, your nickname will not appear in\n"
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"nickname lists generated with %s's \002LIST\002 command.\n"
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"(However, anyone who knows your nickname can still get\n"
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"information on it using the \002INFO\002 command.)"),
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Config->NickServ.c_str(), Config->NickServ.c_str());
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return true;
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}
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};
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class CommandNSSASetPrivate : public CommandNSSetPrivate
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{
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public:
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CommandNSSASetPrivate(Module *creator) : CommandNSSetPrivate(creator, "nickserv/saset/private", 2)
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{
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this->ClearSyntax();
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this->SetSyntax(_("\037nickname\037 {ON | OFF}"));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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this->Run(source, params[0], params[1]);
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}
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bool OnHelp(CommandSource &source, const Anope::string &)
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("Turns %s's privacy option on or off for the nick.\n"
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"With \002PRIVATE\002 set, the nickname will not appear in\n"
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"nickname lists generated with %s's \002LIST\002 command.\n"
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"(However, anyone who knows the nickname can still get\n"
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"information on it using the \002INFO\002 command.)"),
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Config->NickServ.c_str(), Config->NickServ.c_str());
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return true;
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}
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};
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class NSSetPrivate : public Module
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{
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CommandNSSetPrivate commandnssetprivate;
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CommandNSSASetPrivate commandnssasetprivate;
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public:
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NSSetPrivate(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE),
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commandnssetprivate(this), commandnssasetprivate(this)
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{
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this->SetAuthor("Anope");
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ModuleManager::RegisterService(&commandnssetprivate);
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ModuleManager::RegisterService(&commandnssasetprivate);
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}
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};
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MODULE_INIT(NSSetPrivate)
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