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git-svn-id: svn://svn.anope.org/anope/trunk@606 31f1291d-b8d6-0310-a050-a5561fc1590b git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@454 5417fbe8-f217-4b02-8779-1006273d7864
158 lines
6.8 KiB
Plaintext
158 lines
6.8 KiB
Plaintext
Anope for Windows
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-----------------
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1) Building the Source
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2) Installation
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3) Compiling Modules
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4) Credits
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1) Building the Source
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If you want to build Anope from source on a Win32 system, you will need
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to follow this instructions:
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1) Download the required files:
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* Current Anope source:
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http://zero.org:7467/viewcvs/trunk.tar.gz
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If you have Visual C++ 6, 7 or .NET skip ahead to step 2, else you
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need to download the following free components from Microsoft. Once
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downloaded, install these packages.
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* VCToolKit:
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http://download.microsoft.com/download/3/9/b/39bac755-0a1e-4d0b-b72c-3a158b7444c4/VCToolkitSetup.exe
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* .NET Framework 1.1 Redistributable:
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http://download.microsoft.com/download/a/a/c/aac39226-8825-44ce-90e3-bf8203e74006/dotnetfx.exe
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* .NET Framework SDK 1.1:
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http://download.microsoft.com/download/5/2/0/5202f918-306e-426d-9637-d7ee26fbe507/setup.exe
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* Core SDK for the needed libraries:
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http://www.microsoft.com/msdownload/platformsdk/sdkupdate/
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* MySQL for Windows (only needed if building with MySQL enabled)
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http://www.mysql.com/
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2) Unpack the Anope tarball with your favorite uncompression program
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(winzip or winrar).
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3) Open Makefile.inc.win32 in the main directory with a text editor
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(notepad or notepad clones).
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A) Change the line "IRCD=" to match the ircd that you want to build,
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and place that number after the =. So if you want to build for
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Unreal 3.2 (#10), you would change the line to read "IRCD=10".
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B) If you are building for MySQL change USE_MYSQL to equal 1 (i.e.
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USE_MYSQL=1). On the next two lines you must enter the path to the
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MySQL installation. MYSQL_INC, and MYSQL_LIB. You can define the
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path one of two ways, either with \ or /. If you use \ you must
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add a secondary \; so c:\mysql would be c:\\mysql.
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C) Do you want to use the MD5 message-digest algorithm to encrypt
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passwords? Selecting "yes" protects your passwords from being
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stolen if someone gains access to the Services databases, but
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makes it impossible to recover forgotten passwords. There is no
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way to reverse this operation, so make sure you really want to
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enable it. Change DB_ENCRYPTION to be equal to 1 to enable it.
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D) If you are using Visual Studio 6, this next line can be very
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important. If you are getting an error during compile about
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"unresolved external symbol __ftol2", remove the # in front of
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VC6=/QIfist and attempt to compile again.
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E) If you get an error about "Cannot find wsock32.lib" or
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"Cannot find msvcrt.lib" when compiling, you need to define the
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libpath, in the LIBPATH directive. You can define the path in one
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of two ways: either with \ or /. If you use \ you must add a
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secondary \; so c:\sdk\lib would be c:\\sdk\\lib. Be sure to
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remove the # in front of LFLAGS.
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F) Most import is to set the DATDEST to be the folder name where the
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database will be stored. This does not need to be the full path,
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just the folder under the main executable in which data will
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exist. In our example we will use "data"
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4) You are now ready to compile. bring up the Visual C++ toolkit command
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prompt; This will launch a dos command prompt like windows, which will
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set the environment properties need to make Anope. Change directories
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to where you unpacked the source code in step 2. At the prompt type:
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nmake -f Makefile.win32
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Once you are back at the command prompt again, if there have been no
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errors, you are ready to go. Should you encounter errors check how to
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adjust the Makefile.inc.win32 to help resolve the issue. If those
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changes in Makefile.inc.win32 didn't help, file a bug report.
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5) Anope will install the files where the belong. The only thing you need
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to do is rename "data/example.conf" to be "services.conf".
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You have now completed the building phase of Anope for Windows. You can
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now move on to the next section, which is related to setting up Anope.
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2) Installation
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Since Anope for Windows does not use a visual interface, you must do the
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configuration with a text editor before proceeding with running anope
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itself.
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Open services.conf, and read through it carefully and adjust the settings
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you think you need to adjust. Pay special attention to this settings:
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A) RemoteServer: This is the address to your ircd, along with the port
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and password. You should consult your ircd
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documentation on how to link ircds.
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B) ServicesRoot: Remove the # and change the names to your nick so you
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can take control of services once they are online.
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If you are unsure of the settings, you can go to the dos command prompt
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and run "anope.exe -nofork -debug" and watch the information as it
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attempts to connect.
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You can launch services in two ways. If you are sure that the entered
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configuration information is correct, simply double clicking the Anope
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executable will cause it to start; no window will pop up. If you'd rather
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have a more textual output, you can start at the dos prompt and type in
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"anope.exe". If services are successfully started up the dos prompt will
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seem to hang; at this point you can safely close the dos window.
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3) Compiling Modules
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If you want to build other modules than the ones shipped by default, you
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will need to modify the Makefile.inc.win32 file.
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A) If you get an error about "Cannot find wsock32.lib" or
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"Cannot find msvcrt.lib" when compiling, you need to define the
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libpath, in the LIBPATH directive. You can define the path in one
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of two ways: either with \ or /. If you use \ you must add a
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secondary \; so c:\sdk\lib would be c:\\sdk\\lib. Be sure to
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remove the # in front of LFLAGS.
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B) Add modules; find the line stating "SRCS=" and add the name of the
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file to the end of the line. So if you have two files:
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SRCS=file.c file2.c
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C) When you've done this, use the same command prompt you set up in part
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1, change directories to the src/modules folder, and type:
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nmake -f Makefile.win32
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D) Copy the *.dll files that get created to the "data/modules/runtime"
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folder.
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4) Credits
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Anope is base on Epona and IRCServices. See README for more credits and
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a complete list of all developers.
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Anope's Windows-specific code is provided by:
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* Dominick Meglio <codemastr@unrealircd.com>
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* Trystan Scott Lee <trystan@nomadirc.net>
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* Chris Hogben <heinz@anope.org>
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