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Files
anope/include/regchannel.h
T
2010-03-31 04:41:44 +00:00

301 lines
8.8 KiB
C++

/* Modular support
*
* (C) 2008-2010 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* $Id$
*
*/
/** Flags used for the ChannelInfo class
*/
enum ChannelInfoFlag
{
CI_BEGIN,
/* ChanServ is currently holding the channel */
CI_INHABIT,
/* Retain the topic even after the channel is emptied */
CI_KEEPTOPIC,
/* Don't allow non-authorized users to be opped */
CI_SECUREOPS,
/* Hide channel from ChanServ LIST command */
CI_PRIVATE,
/* Topic can only be changed by SET TOPIC */
CI_TOPICLOCK,
/* Only users on the access list may join */
CI_RESTRICTED,
/* Don't allow ChanServ and BotServ commands to do bad things to users with higher access levels */
CI_PEACE,
/* Don't allow any privileges unless a user is IDENTIFIED with NickServ */
CI_SECURE,
/* Don't allow the channel to be registered or used */
CI_FORBIDDEN,
/* Channel does not expire */
CI_NO_EXPIRE,
/* Channel memo limit may not be changed */
CI_MEMO_HARDMAX,
/* Send notice to channel on use of OP/DEOP */
CI_OPNOTICE,
/* Stricter control of channel founder status */
CI_SECUREFOUNDER,
/* Sign kicks with the user who did the kick */
CI_SIGNKICK,
/* Sign kicks if level is < than the one defined by the SIGNKIGK level */
CI_SIGNKICK_LEVEL,
/* Uses XOP */
CI_XOP,
/* Channel is suspended */
CI_SUSPENDED,
/* Channel still exists when emptied, this can be caused by setting a perm
* channel mode (+P on InspIRCd) or /cs set #chan persist on.
* This keeps the service bot in the channel regardless if a +P type mode
* is set or not
*/
CI_PERSIST,
CI_END
};
class CoreExport ChannelInfo : public Extensible, public Flags<ChannelInfoFlag>
{
private:
std::map<ChannelModeName, std::string> Params; /* Map of parameters by mode name for mlock */
std::vector<ChanAccess *> access; /* List of authorized users */
std::vector<AutoKick *> akick; /* List of users to kickban */
std::vector<BadWord *> badwords; /* List of badwords */
std::bitset<128> mlock_on; /* Modes mlocked on */
std::bitset<128> mlock_off; /* Modes mlocked off */
public:
/** Default constructor
* @param chname The channel name
*/
ChannelInfo(const std::string &chname);
/** Default destructor
*/
~ChannelInfo();
ChannelInfo *next, *prev;
std::string name; /* Channel name */
NickCore *founder;
NickCore *successor; /* Who gets the channel if the founder
* nick is dropped or expires */
char *desc;
char *url;
char *email;
time_t time_registered;
time_t last_used;
char *last_topic; /* Last topic on the channel */
std::string last_topic_setter; /* Who set the last topic */
time_t last_topic_time; /* When the last topic was set */
char *forbidby;
char *forbidreason;
int16 bantype;
int16 *levels; /* Access levels for commands */
char *entry_message; /* Notice sent on entering channel */
MemoInfo memos;
Channel *c; /* Pointer to channel record (if *
* channel is currently in use) */
/* For BotServ */
BotInfo *bi; /* Bot used on this channel */
Flags<BotServFlag> botflags;
int16 *ttb; /* Times to ban for each kicker */
int16 capsmin, capspercent; /* For CAPS kicker */
int16 floodlines, floodsecs; /* For FLOOD kicker */
int16 repeattimes; /* For REPEAT kicker */
/** Add an entry to the channel access list
*
* @param nc The NickCore of the user that the access entry should be tied to
* @param level The channel access level the user has on the channel
* @param creator The user who added the access
* @param last_seen When the user was last seen within the channel
*
* Creates a new access list entry and inserts it into the access list.
*/
void AddAccess(NickCore *nc, int16 level, const std::string &creator, int32 last_seen = 0);
/** Get an entry from the channel access list by index
*
* @param index The index in the access list vector
* @return A ChanAccess struct corresponding to the index given, or NULL if outside the bounds
*
* Retrieves an entry from the access list that matches the given index.
*/
ChanAccess *GetAccess(unsigned index);
/** Get an entry from the channel access list by NickCore
*
* @param nc The NickCore to find within the access list vector
* @param level Optional channel access level to compare the access entries to
* @return A ChanAccess struct corresponding to the NickCore, or NULL if not found
*
* Retrieves an entry from the access list that matches the given NickCore, optionally also matching a certain level.
*/
ChanAccess *GetAccess(NickCore *nc, int16 level = 0);
/** Get the size of the accss vector for this channel
* @return The access vector size
*/
const unsigned GetAccessCount() const;
/** Erase an entry from the channel access list
*
* @param index The index in the access list vector
*
* Clears the memory used by the given access entry and removes it from the vector.
*/
void EraseAccess(unsigned index);
/** Cleans the channel access list
*
* Cleans up the access list so it no longer contains entries no longer in use.
*/
void CleanAccess();
/** Clear the entire channel access list
*
* Clears the entire access list by deleting every item and then clearing the vector.
*/
void ClearAccess();
/** Add an akick entry to the channel by NickCore
* @param user The user who added the akick
* @param akicknc The nickcore being akicked
* @param reason The reason for the akick
* @param t The time the akick was added, defaults to now
* @param lu The time the akick was last used, defaults to never
*/
AutoKick *AddAkick(const std::string &user, NickCore *akicknc, const std::string &reason, time_t t = time(NULL), time_t lu = 0);
/** Add an akick entry to the channel by reason
* @param user The user who added the akick
* @param mask The mask of the akick
* @param reason The reason for the akick
* @param t The time the akick was added, defaults to now
* @param lu The time the akick was last used, defaults to never
*/
AutoKick *AddAkick(const std::string &user, const std::string &mask, const std::string &reason, time_t t = time(NULL), time_t lu = 0);
/** Get an entry from the channel akick list
* @param index The index in the akick vector
* @return The akick structure, or NULL if not found
*/
AutoKick *GetAkick(unsigned index);
/** Get the size of the akick vector for this channel
* @return The akick vector size
*/
const unsigned GetAkickCount() const;
/** Erase an entry from the channel akick list
* @param akick The akick
*/
void EraseAkick(AutoKick *akick);
/** Clear the whole akick list
*/
void ClearAkick();
/** Clean all of the nonused entries from the akick list
*/
void CleanAkick();
/** Add a badword to the badword list
* @param word The badword
* @param type The type (SINGLE START END)
* @return The badword
*/
BadWord *AddBadWord(const std::string &word, BadWordType type);
/** Get a badword structure by index
* @param index The index
* @return The badword
*/
BadWord *GetBadWord(unsigned index);
/** Get how many badwords are on this channel
* @return The number of badwords in the vector
*/
const unsigned GetBadWordCount() const;
/** Remove a badword
* @param badword The badword
*/
void EraseBadWord(BadWord *badword);
/** Clear all badwords from the channel
*/
void ClearBadWords();
/** Clean all of the nonused entries from the badwords list
*/
void CleanBadWords();
/** Check if a mode is mlocked
* @param Name The mode
* @param status True to check mlock on, false for mlock off
* @return true on success, false on fail
*/
const bool HasMLock(ChannelModeName Name, bool status);
/** Set a mlock
* @param Name The mode
* @param status True for mlock on, false for mlock off
* @param param An optional param arg for + mlocked modes
* @return true on success, false on failure (module blocking)
*/
bool SetMLock(ChannelModeName Name, bool status, const std::string param = "");
/** Remove a mlock
* @param Name The mode
* @return true on success, false on failure (module blcoking)
*/
bool RemoveMLock(ChannelModeName Name);
/** Clear all mlocks on the channel
*/
void ClearMLock();
/** Get the number of mlocked modes for this channel
* @param status true for mlock on, false for mlock off
* @return The number of mlocked modes
*/
const size_t GetMLockCount(bool status) const;
/** Get a param from the channel
* @param Name The mode
* @param Target a string to put the param into
* @return true on success
*/
const bool GetParam(ChannelModeName Name, std::string &Target);
/** Check if a mode is set and has a param
* @param Name The mode
*/
const bool HasParam(ChannelModeName Name);
/** Clear all the params from the channel
*/
void ClearParams();
/** Check whether a user is permitted to be on this channel
* @param u The user
* @return true if they are allowed, false if they aren't and were kicked
*/
bool CheckKick(User *user);
};