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Files
anope/src/uplink.cpp
T
Adam d33a0f75a5 Pretty large coding style cleanup, in source doc
cleanup, and allow protocol mods to depend on each
other
2012-11-22 00:50:33 -05:00

205 lines
5.4 KiB
C++

/*
*
* (C) 2003-2012 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*
*/
#include "uplink.h"
#include "logger.h"
#include "config.h"
#include "protocol.h"
#include "servers.h"
#include "dns.h"
UplinkSocket *UplinkSock = NULL;
class ReconnectTimer : public Timer
{
public:
ReconnectTimer(int wait) : Timer(wait) { }
void Tick(time_t)
{
try
{
Uplink::Connect();
}
catch (const SocketException &ex)
{
Log(LOG_TERMINAL) << "Unable to connect to uplink #" << (Anope::CurrentUplink + 1) << " (" << Config->Uplinks[Anope::CurrentUplink]->host << ":" << Config->Uplinks[Anope::CurrentUplink]->port << "): " << ex.GetReason();
}
}
};
void Uplink::Connect()
{
if (static_cast<unsigned>(++Anope::CurrentUplink) >= Config->Uplinks.size())
Anope::CurrentUplink = 0;
ServerConfig::Uplink *u = Config->Uplinks[Anope::CurrentUplink];
new UplinkSocket();
if (!Config->LocalHost.empty())
UplinkSock->Bind(Config->LocalHost);
FOREACH_MOD(I_OnPreServerConnect, OnPreServerConnect());
DNS::Query rep = DNS::Manager::BlockingQuery(u->host, u->ipv6 ? DNS::QUERY_AAAA : DNS::QUERY_A);
Anope::string reply_ip = !rep.answers.empty() ? rep.answers.front().rdata : u->host;
Log(LOG_TERMINAL) << "Attempting to connect to uplink #" << (Anope::CurrentUplink + 1) << " " << u->host << " (" << reply_ip << "), port " << u->port;
UplinkSock->Connect(reply_ip, u->port);
}
UplinkSocket::UplinkSocket() : Socket(-1, Config->Uplinks[Anope::CurrentUplink]->ipv6), ConnectionSocket(), BufferedSocket()
{
UplinkSock = this;
}
UplinkSocket::~UplinkSocket()
{
if (IRCD && Servers::GetUplink() && Servers::GetUplink()->IsSynced())
{
FOREACH_MOD(I_OnServerDisconnect, OnServerDisconnect());
for (user_map::const_iterator it = UserListByNick.begin(); it != UserListByNick.end(); ++it)
{
User *u = it->second;
if (u->server == Me)
{
/* Don't use quitmsg here, it may contain information you don't want people to see */
IRCD->SendQuit(u, "Shutting down");
BotInfo* bi = BotInfo::Find(u->nick);
if (bi != NULL)
bi->introduced = false;
}
}
IRCD->SendSquit(Me, Anope::QuitReason);
this->ProcessWrite(); // Write out the last bit
}
if (Me)
for (unsigned i = Me->GetLinks().size(); i > 0; --i)
if (!Me->GetLinks()[i - 1]->HasFlag(SERVER_JUPED))
Me->GetLinks()[i - 1]->Delete(Me->GetName() + " " + Me->GetLinks()[i - 1]->GetName());
UplinkSock = NULL;
Me->SetFlag(SERVER_SYNCING);
if (Anope::AtTerm())
{
if (static_cast<unsigned>(Anope::CurrentUplink + 1) == Config->Uplinks.size())
{
Anope::QuitReason = "Unable to connect to any uplink";
Anope::Quitting = true;
Anope::ReturnValue = -1;
}
else
{
new ReconnectTimer(1);
}
}
else if (!Anope::Quitting)
{
int retry = Config->RetryWait;
if (retry <= 0)
retry = 60;
Log() << "Disconnected, retrying in " << retry << " seconds";
new ReconnectTimer(retry);
}
}
bool UplinkSocket::Read(const Anope::string &buf)
{
Anope::Process(buf);
return true;
}
void UplinkSocket::OnConnect()
{
Log(LOG_TERMINAL) << "Successfully connected to uplink #" << (Anope::CurrentUplink + 1) << " " << Config->Uplinks[Anope::CurrentUplink]->host << ":" << Config->Uplinks[Anope::CurrentUplink]->port;
IRCD->SendConnect();
FOREACH_MOD(I_OnServerConnect, OnServerConnect());
}
void UplinkSocket::OnError(const Anope::string &error)
{
Log(LOG_TERMINAL) << "Unable to connect to uplink #" << (Anope::CurrentUplink + 1) << " (" << Config->Uplinks[Anope::CurrentUplink]->host << ":" << Config->Uplinks[Anope::CurrentUplink]->port << ")" << (!error.empty() ? (": " + error) : "");
}
UplinkSocket::Message::Message() : server(NULL), user(NULL)
{
}
UplinkSocket::Message::Message(const Server *s) : server(s), user(NULL)
{
}
UplinkSocket::Message::Message(const User *u) : server(NULL), user(u)
{
if (!u)
server = Me;
}
UplinkSocket::Message::~Message()
{
Anope::string message_source = "";
if (this->server != NULL)
{
if (this->server != Me && !this->server->HasFlag(SERVER_JUPED))
{
Log(LOG_DEBUG) << "Attempted to send \"" << this->buffer.str() << "\" from " << this->server->GetName() << " who is not from me?";
return;
}
message_source = this->server->GetSID();
}
else if (this->user != NULL)
{
if (this->user->server != Me && !this->user->server->HasFlag(SERVER_JUPED))
{
Log(LOG_DEBUG) << "Attempted to send \"" << this->buffer.str() << "\" from " << this->user->nick << " who is not from me?";
return;
}
const BotInfo *bi = BotInfo::Find(this->user->nick);
if (bi != NULL && bi->introduced == false)
{
Log(LOG_DEBUG) << "Attempted to send \"" << this->buffer.str() << "\" from " << bi->nick << " when not introduced";
return;
}
message_source = this->user->GetUID();
}
if (!UplinkSock)
{
if (!message_source.empty())
Log(LOG_DEBUG) << "Attempted to send \"" << message_source << " " << this->buffer.str() << "\" with UplinkSock NULL";
else
Log(LOG_DEBUG) << "Attempted to send \"" << this->buffer.str() << "\" with UplinkSock NULL";
return;
}
if (!message_source.empty())
{
UplinkSock->Write(":" + message_source + " " + this->buffer.str());
Log(LOG_RAWIO) << "Sent: :" << message_source << " " << this->buffer.str();
}
else
{
UplinkSock->Write(this->buffer.str());
Log(LOG_RAWIO) << "Sent: " << this->buffer.str();
}
}