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anope/modules/database/db_sql.cpp
T
Sadie Powell f9911dde52 Return references instead of pointers from the config system.
We used to return NULL from these methods but now we return an empty
block so this can never actually be null now.
2025-03-02 15:27:47 +00:00

278 lines
6.5 KiB
C++

/*
*
* (C) 2003-2025 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#include "module.h"
#include "modules/sql.h"
using namespace SQL;
class SQLSQLInterface
: public Interface
{
public:
SQLSQLInterface(Module *o) : Interface(o) { }
void OnResult(const Result &r) override
{
Log(LOG_DEBUG) << "SQL successfully executed query: " << r.finished_query;
}
void OnError(const Result &r) override
{
if (!r.GetQuery().query.empty())
Log(LOG_DEBUG) << "Error executing query " << r.finished_query << ": " << r.GetError();
else
Log(LOG_DEBUG) << "Error executing query: " << r.GetError();
}
};
class ResultSQLSQLInterface final
: public SQLSQLInterface
{
Reference<Serializable> obj;
public:
ResultSQLSQLInterface(Module *o, Serializable *ob) : SQLSQLInterface(o), obj(ob) { }
void OnResult(const Result &r) override
{
SQLSQLInterface::OnResult(r);
if (r.GetID() > 0 && this->obj)
this->obj->id = r.GetID();
delete this;
}
void OnError(const Result &r) override
{
SQLSQLInterface::OnError(r);
delete this;
}
};
class DBSQL final
: public Module
, public Pipe
{
ServiceReference<Provider> sql;
SQLSQLInterface sqlinterface;
Anope::string prefix;
bool import;
std::set<Serializable *> updated_items;
bool shutting_down = false;
bool loading_databases = false;
bool loaded = false;
bool imported = false;
Anope::string GetTableName(Serialize::Type *s_type)
{
return this->prefix + s_type->GetName();
}
void RunBackground(const Query &q, Interface *iface = NULL)
{
if (!this->sql)
{
static time_t last_warn = 0;
if (last_warn + 300 < Anope::CurTime)
{
last_warn = Anope::CurTime;
Log(this) << "db_sql: Unable to execute query, is SQL (" << this->sql.GetServiceName() << ") configured correctly?";
}
}
else if (!Anope::Quitting)
{
if (iface == NULL)
iface = &this->sqlinterface;
this->sql->Run(iface, q);
}
else
this->sql->RunQuery(q);
}
public:
DBSQL(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, DATABASE | VENDOR), sql("", ""), sqlinterface(this)
{
if (ModuleManager::FindModule("db_sql_live") != NULL)
throw ModuleException("db_sql can not be loaded after db_sql_live");
}
void OnNotify() override
{
for (auto *obj : this->updated_items)
{
if (this->sql)
{
Data data;
obj->Serialize(data);
if (obj->IsCached(data))
continue;
obj->UpdateCache(data);
/* If we didn't load these objects and we don't want to import just update the cache and continue */
if (!this->loaded && !this->imported && !this->import)
continue;
Serialize::Type *s_type = obj->GetSerializableType();
if (!s_type)
continue;
auto create = this->sql->CreateTable(GetTableName(s_type), data);
auto insert = this->sql->BuildInsert(GetTableName(s_type), obj->id, data);
if (this->imported)
{
for (const auto &query : create)
this->RunBackground(query);
this->RunBackground(insert, new ResultSQLSQLInterface(this, obj));
}
else
{
for (const auto &query : create)
this->sql->RunQuery(query);
/* We are importing objects from another database module, so don't do asynchronous
* queries in case the core has to shut down, it will cut short the import
*/
Result r = this->sql->RunQuery(insert);
if (r.GetID() > 0)
obj->id = r.GetID();
}
}
}
this->updated_items.clear();
this->imported = true;
}
void OnReload(Configuration::Conf &conf) override
{
Configuration::Block &block = conf.GetModule(this);
this->sql = ServiceReference<Provider>("SQL::Provider", block.Get<const Anope::string>("engine"));
this->prefix = block.Get<const Anope::string>("prefix", "anope_db_");
this->import = block.Get<bool>("import");
}
void OnPostInit() override
{
// If we are importing from flatfile we need to force a socket engine
// flush to ensure it actually gets written to the database before we
// connect to the uplink.
SocketEngine::Process();
}
void OnShutdown() override
{
this->shutting_down = true;
this->OnNotify();
}
void OnRestart() override
{
this->OnShutdown();
}
EventReturn OnLoadDatabase() override
{
if (!this->sql)
{
Log(this) << "Unable to load databases, is SQL (" << this->sql.GetServiceName() << ") configured correctly?";
return EVENT_CONTINUE;
}
this->loading_databases = true;
for (const auto &type_order : Serialize::Type::GetTypeOrder())
{
Serialize::Type *sb = Serialize::Type::Find(type_order);
this->OnSerializeTypeCreate(sb);
}
this->loading_databases = false;
this->loaded = true;
return EVENT_STOP;
}
void OnSerializableConstruct(Serializable *obj) override
{
if (this->shutting_down || this->loading_databases)
return;
obj->UpdateTS();
this->updated_items.insert(obj);
this->Notify();
}
void OnSerializableDestruct(Serializable *obj) override
{
if (this->shutting_down)
return;
Serialize::Type *s_type = obj->GetSerializableType();
if (s_type && obj->id > 0)
this->RunBackground("DELETE FROM `" + GetTableName(s_type) + "` WHERE `id` = " + Anope::ToString(obj->id));
this->updated_items.erase(obj);
}
void OnSerializableUpdate(Serializable *obj) override
{
if (this->shutting_down || obj->IsTSCached())
return;
if (obj->id == 0)
return; /* object is pending creation */
obj->UpdateTS();
this->updated_items.insert(obj);
this->Notify();
}
void OnSerializeTypeCreate(Serialize::Type *sb) override
{
if (!this->loading_databases && !this->loaded)
return;
Query query("SELECT * FROM `" + GetTableName(sb) + "`");
Result res = this->sql->RunQuery(query);
for (int j = 0; j < res.Rows(); ++j)
{
Data data;
for (const auto &[key, value] : res.Row(j))
data[key] << value;
Serializable *obj = sb->Unserialize(NULL, data);
if (obj)
{
auto oid = Anope::TryConvert<unsigned int>(res.Get(j, "id"));
if (oid.has_value())
obj->id = oid.value();
else
Log(this) << "Unable to convert id for object #" << j << " of type " << sb->GetName();
/* The Unserialize operation is destructive so rebuild the data for UpdateCache.
* Also the old data may contain columns that we don't use, so we reserialize the
* object to know for sure our cache is consistent
*/
Data data2;
obj->Serialize(data2);
obj->UpdateCache(data2); /* We know this is the most up to date copy */
}
}
}
};
MODULE_INIT(DBSQL)