From 0004c00d7ae16afee026f672dff63d6efbe5a9b2 Mon Sep 17 00:00:00 2001
From: codemastr
Date: Wed, 29 Jan 2003 20:41:04 +0000
Subject: [PATCH] Documentation updates
---
Changes | 1 +
doc/unreal32docs.html | 17 ++++++++++-------
2 files changed, 11 insertions(+), 7 deletions(-)
diff --git a/Changes b/Changes
index 653f5a78f..fbfe7aa99 100644
--- a/Changes
+++ b/Changes
@@ -1844,3 +1844,4 @@ seen. gmtime warning still there
- Fixed missing 's' flag in oper::snomask causing not receiving any server notices.
- Fixed a bug with channel mode +A that could prevent admins from joining. Reported
by Maxsus (#0000678)
+- Added some missing stuff to the documentation. Reported by AngryWolf (#0000611)
diff --git a/doc/unreal32docs.html b/doc/unreal32docs.html
index 3ed84bc3b..f925a1379 100644
--- a/doc/unreal32docs.html
+++ b/doc/unreal32docs.html
@@ -439,6 +439,10 @@
maxperip <max-connections-per-ip>;
redirect-server <server-to-forward-to>;
redirect-port <port-to-forward-to>;
+ options {
+ <option>;
+ <option>;
+ };
};
The allow class is similar to an I:line but provides more features. The allow::ip
specifies a user@ip hostmask for a user to match to connect and allow::hostname
@@ -452,7 +456,10 @@
you specify the maximum number of clients that may connect from a single IP.
Lastly, the allow block supports redirection when the server is full, allow::redirect-server
specifies the address of a server to forward to, and allow::redirect-port specifies
- the port, if no port is specified, 6667 is assumed.
+ the port, if no port is specified, 6667 is assumed. The allow::options allows you to specify
+ a few options on how the client should be treated. Currently valid values are
+ allow::options::useip which forces the IP to be displayed rather than a hostname, and
+ allow::options::noident which forces the username to be used rather than the ident.
Note: for auto-redirection to occur the client must have support for the redirection
numeric, at this time not many clients do.
Examples:
@@ -2080,15 +2087,11 @@
Rehashes the servers config file. Including a server name allows you to
rehash a remote servers config file. Several flags are also available. They
Include
- -dccdeny - Rehashes dccdeny.conf
- -dynconf - Rehashes UnrealIRCd Config and Network file
- -restrict - Rehashes chrestrict.conf
- -vhost - Rehashes vhost.conf
- -motd - Rehashes all MOTD files and RULES files (including T:lines)
+ -all - Rehashes all config files
+ -motd - Rehashes all MOTD files and RULES files (including tld {})
-opermotd - Rehashes the OPERMOTD
-botmotd - Rehashes the BOTMOTD
-garbage - Force garbage collection
- -badwords - Rehashes the badwords config. |
IRCop |