mirror of
https://github.com/unrealircd/unrealircd.git
synced 2026-07-07 11:03:12 +02:00
Clean up and document all functions in src/socket.c. Also,
remove calls to and the finish_auth() function, which did nothing.
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+1
-2
@@ -215,7 +215,7 @@ extern Client *add_connection(ConfigItem_listen *, int);
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extern void add_local_domain(char *, int);
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extern int check_server_init(Client *);
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extern void close_connection(Client *);
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extern void close_listeners();
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extern void close_unbound_listeners();
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extern int connect_server(ConfigItem_link *, Client *, struct hostent *);
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extern void get_my_name(Client *, char *, int);
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extern int get_sockerr(Client *);
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@@ -802,7 +802,6 @@ extern PendingNet *find_pending_net_by_sid_butone(char *sid, Client *exempt);
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extern Client *find_pending_net_duplicates(Client *cptr, Client **srv, char **sid);
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extern MODVAR char serveropts[];
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extern MODVAR char *ISupportStrings[];
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extern void finish_auth(Client *acptr);
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extern void read_packet(int fd, int revents, void *data);
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extern int process_packet(Client *cptr, char *readbuf, int length, int killsafely);
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extern void sendto_realops_and_log(FORMAT_STRING(const char *fmt), ...) __attribute__((format(printf,1,2)));
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