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https://github.com/unrealircd/unrealircd.git
synced 2026-07-09 18:23:12 +02:00
Get rid of Debug(()) function calls. I never use it anyway.
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@@ -189,8 +189,6 @@ Umode *UmodeAdd(Module *module, char ch, int global, int unset_on_deoper, int (*
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Usermode_Table[i].flag = ch;
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Usermode_Table[i].allowed = allowed;
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Usermode_Table[i].unset_on_deoper = unset_on_deoper;
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Debug((DEBUG_DEBUG, "UmodeAdd(%c) returning %04lx",
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ch, Usermode_Table[i].mode));
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/* Update usermode table highest */
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for (j = 0; j < UMODETABLESZ; j++)
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if (Usermode_Table[i].flag)
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@@ -214,7 +212,6 @@ Umode *UmodeAdd(Module *module, char ch, int global, int unset_on_deoper, int (*
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}
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else
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{
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Debug((DEBUG_DEBUG, "UmodeAdd failed, no space"));
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if (module)
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module->errorcode = MODERR_NOSPACE;
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return NULL;
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@@ -309,7 +306,6 @@ Snomask *SnomaskAdd(Module *module, char ch, int (*allowed)(Client *client, int
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}
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else
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{
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Debug((DEBUG_DEBUG, "SnomaskAdd failed, no space"));
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*mode = 0;
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if (module)
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module->errorcode = MODERR_NOSPACE;
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