From 078da1b9eec4ae7634270933d2d8a7adbc51500d Mon Sep 17 00:00:00 2001 From: luke Date: Sat, 23 Mar 2002 20:18:21 +0000 Subject: [PATCH] trying to remove that fucking devel dir --- devel/aln.doc | 26 ------------------------- devel/new.plines | 50 ------------------------------------------------ 2 files changed, 76 deletions(-) delete mode 100644 devel/aln.doc delete mode 100644 devel/new.plines diff --git a/devel/aln.doc b/devel/aln.doc deleted file mode 100644 index 77193a736..000000000 --- a/devel/aln.doc +++ /dev/null @@ -1,26 +0,0 @@ - -ALN, Alphanumeric System -(C) Stskeeps 2000 - -ALN is a quick hack to short down usage of bandwidth-using servernames -in prefixes, NICK commands, etc etc. It replaces the name with a -1 or 2 byte prefix in a system, look at src/aln.c for the prefix -types/values. It will be an PROTOCTL, and used in NICK messages and so on, -and introduce a new prefix server<->server called |server. The value of the -server is calculated by a hash value, the scache system, so that the server -can lookup with a new scache function, scache_find_by_hash(int i). The -question of it will conflict in similar-hash server names, is a wonder to me -:P, we will find out, but scache will fail at same time then. - - -Examples: -& Medb 4 957458466 ~Medb bservice.org D2 0 +iwrx * -:BotService Bot - bservice.org - Owner: terri{J} - -where D2 is the hash value of oxygen.phrozen.org (/stats s on a -#define DEVELOP server). irc.flirt.org has hash 96 (ALN code AX) for -instance. - -@D2 GLOBOPS :message -will be a message from server with hash D2, found find-by-hash(256) - diff --git a/devel/new.plines b/devel/new.plines deleted file mode 100644 index 26a24bec2..000000000 --- a/devel/new.plines +++ /dev/null @@ -1,50 +0,0 @@ -From cmunk@draconic.fyremoon.net Wed Apr 5 18:09:55 2000 -Date: Wed, 5 Apr 2000 18:07:55 +0100 (BST) -From: "The Nightwalker (Stskeeps)" -To: unreal-dev@lists.sourceforge.net -Subject: [Unreal-dev] P:Lines - - -Some stuff i got ideas about.. stripping the IP and port from the M:Line -and enforcing the main port to be in a M:line - -M:irc.fyremoon.net:*:Forever is gonna start tonight:* - -P:ip:flags:password1,password2,password3:port - | | | \- port to bind to - | | | - | | \- Commaseperated lists of accepted passwords - | | * if none - | | - | \--- C = Allow clients - | S = Allow servers - | R = ONLY allow our remote admin connections - | (may only be on a P:line of its own) - | J = Clients that connect here are counted as Java(Confroomhack) - | s = Makes this a SSL port - | * = CS - | - | - \--- IP to bind to, * = INADDR_ANY (all interfaces) - -Will make P:Lines more efficent - ---------------------------------------------------------------------- -Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie - * ICQ: 16465977 - E-Mail: stskeeps@tspre.org - * Author of UnrealIRCd (http://unreal.tspre.org) - * Technical Admin @ irc.roxnet.org, server admin of irc.fyremoon.net -"To understand a program you must become both the machine and the program." ----------------------------------------------------------------------- - ------BEGIN GEEK CODE BLOCK----- -Version: 3.1 -GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+ -PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z** -------END GEEK CODE BLOCK------ - - -_______________________________________________ -Unreal-dev mailing list -Unreal-dev@lists.sourceforge.net -http://lists.sourceforge.net/mailman/listinfo/unreal-dev