From 1ebae10921081e89c6dde1d2c7d3f1049e7df720 Mon Sep 17 00:00:00 2001 From: Bram Matthys Date: Wed, 16 Jun 2004 22:00:39 +0000 Subject: [PATCH] - Minor doc tweakers, reported by AngryWolf (#0001871). --- Changes | 1 + doc/unreal32docs.html | 12 ++++++------ 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/Changes b/Changes index fbabcfd1c..a7a43341d 100644 --- a/Changes +++ b/Changes @@ -3268,3 +3268,4 @@ This is the 3.2 fixes branch. - Added set::restrict-extendedbans by which you can disallow normal users to use any extendedbans ("*") or disallow only certain ones (eg: "qc"). - Made the negative TS message a bit more annoying if time is off more than 10 seconds. +- Minor doc tweakers, reported by AngryWolf (#0001871). diff --git a/doc/unreal32docs.html b/doc/unreal32docs.html index 3b7d17e7b..fe52e3a98 100644 --- a/doc/unreal32docs.html +++ b/doc/unreal32docs.html @@ -1838,7 +1838,7 @@ alias <name> {

(Note: also see here about the standard alias files UnrealIRCd has)

The alias block [standard alias] allows you to forward a command to a user, for example /chanserv sends a message to the user chanserv. The alias:: specifies - the name of the command that will be the alias, ex /chanserv, alias::nick is + the name of the command that will be the alias (eg: chanserv), alias::nick is the nickname it will forward to, if the alias:: is the same as the nick it will forward to, alias::nick can be left out. The alias::type specifies the type of alias, valid types are services (the user is on the services server), stats @@ -1960,9 +1960,9 @@ spamfilter { REQUIRED (Previously known as unrealircd.conf/networks file)

The set file is what use to be our networks/unrealircd.conf and our networks - file. On single server networks, rather than have 3 files, on single server - networks, you can just include the set statements in the unrealircd.conf, on - multi-server networks, i recommend still using a networks file.

+ file. On single server networks, rather than having 3 files you can just put all + the set statements in the unrealircd.conf itself, on multi-server networks, I + recommend using a seperate networks file.

Now, if your server is on a network, chances are you will all basically use the same Set settings. Therefore it makes more sense to have a network file, which is loaded with an include directive. @@ -2055,13 +2055,13 @@ set {

set::who-limit <limit>;
Sets the limit for the maximum number of matches that will be returned for a /who. If this option is left out, no limit is enforced.

-

set::silence-limit <limit>; +

set::silence-limit <limit>;
Sets the limit on the maximum SILENCE list entries. If this directive is not specified, a limit of 15 is set.

set::oper-only-stats <stats-list>;
Specifies a list of stats flags with no separators that defines stats flags only opers can use. Leave this value out to allow users to use all flags, or - specify * for users to be able to use no flags. Only short operflags may be specified + specify * for users to be able to use no flags. Only short stats flags may be specified here.

set::oper-only-stats {<stats-flag>; <stats-flag>;};
Specifies a list of stats flags that can only be used by opers. This only works with long