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Newlog: Use _DENIED instead of _REJECTED everywhere to be consistent,

eg LINK_REJECTED_SID_COLLISION -> LINK_DENIED_SID_COLLISION
since 15+ other ones also start with LINK_DENIED...
Expand it to other areas as well eg antirandom.
This commit is contained in:
Bram Matthys
2021-08-11 20:48:07 +02:00
parent 720cd84ab2
commit 2c374395aa
3 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -957,7 +957,7 @@ CMD_FUNC(cmd_server)
hop = atol(parv[2]);
if (hop != 1)
{
unreal_log(ULOG_ERROR, "link", "LINK_REJECTED_INVALID_HOPCOUNT", client,
unreal_log(ULOG_ERROR, "link", "LINK_DENIED_INVALID_HOPCOUNT", client,
"Server link $servername rejected. Directly linked server provided a hopcount of $hopcount, while 1 was expected.",
log_data_string("servername", servername),
log_data_integer("hopcount", hop));
@@ -1005,7 +1005,7 @@ CMD_FUNC(cmd_server)
if (deny->flag.type == CRULE_ALL && unreal_mask_match_string(servername, deny->mask)
&& crule_eval(deny->rule))
{
unreal_log(ULOG_ERROR, "link", "LINK_REJECTED_DENY_LINK_BLOCK", client,
unreal_log(ULOG_ERROR, "link", "LINK_DENIED_DENY_LINK_BLOCK", client,
"Server link $servername rejected by deny link { } block.",
log_data_string("servername", servername));
exit_client(client, NULL, "Disallowed by connection rule");