From 2eb1f97d25a6f7366528744fc970124220a09464 Mon Sep 17 00:00:00 2001 From: Bram Matthys Date: Sun, 8 Aug 2021 11:15:44 +0200 Subject: [PATCH] Newlog: server.c: Use SERVER_LINKED_REMOTE for remote links as they use a slightly different format and you may want to exclude these from certain logging. Also mention the correct uplink there. --- src/modules/server.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/modules/server.c b/src/modules/server.c index f8bec45de..0946b1ab4 100644 --- a/src/modules/server.c +++ b/src/modules/server.c @@ -1252,7 +1252,8 @@ CMD_FUNC(cmd_sid) add_to_id_hash_table(acptr->id, acptr); list_move(&acptr->client_node, &global_server_list); - unreal_log(ULOG_INFO, "link", "SERVER_LINKED", acptr, "Server linked: $client (via $client.server)"); + unreal_log(ULOG_INFO, "link", "SERVER_LINKED_REMOTE", client, + "Server linked: $client (via $client.server.uplink)"); RunHook(HOOKTYPE_SERVER_CONNECT, acptr);