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Module devs: Add priorities for command overrides.
Use: CmdoverrideAddEx(module, name, priority, function) Suggested by Gottem in https://bugs.unrealircd.org/view.php?id=5143 ..and needed by some upcoming stuff.
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@@ -1704,6 +1704,7 @@ struct Command {
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struct _cmdoverride {
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Cmdoverride *prev, *next;
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int priority;
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Module *owner;
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aCommand *command;
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int (*func)();
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