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Fix SQUIT being sent back to where it came from.
Reported by Ariadne Conill in https://bugs.unrealircd.org/view.php?id=5906 This patch applies cleanly against 5.2.0-rc1 and 5.0.9.x. Needs more testing, though, as fiddling with SQUIT code and the various directions and far/near server distinctions can be tricky.
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@@ -285,6 +285,7 @@ extern char *myctime(time_t);
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extern char *short_date(time_t, char *buf);
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extern char *long_date(time_t);
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extern void exit_client(Client *client, MessageTag *recv_mtags, char *comment);
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extern void exit_client_ex(Client *client, Client *origin, MessageTag *recv_mtags, char *comment);
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extern void initstats(), tstats(Client *, char *);
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extern char *check_string(char *);
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extern char *make_nick_user_host(char *, char *, char *);
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