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https://github.com/unrealircd/unrealircd.git
synced 2026-06-29 15:26:38 +02:00
Rename some more:
* WEB() now has handle_request() and handle_body(), makes more sense. * webserver_handle_body_data() -> webserver_handle_body() * and similar cases
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@@ -138,7 +138,7 @@ int (*make_oper)(Client *client, const char *operblock_name, const char *opercla
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int (*unreal_match_iplist)(Client *client, NameList *l);
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void (*webserver_send_response)(Client *client, int status, char *msg);
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void (*webserver_close_client)(Client *client);
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int (*webserver_handle_request_body)(Client *client, WebRequest *web, const char *readbuf, int length);
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int (*webserver_handle_body)(Client *client, WebRequest *web, const char *readbuf, int length);
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void (*rpc_response)(Client *client, json_t *request, json_t *result);
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void (*rpc_error)(Client *client, json_t *request, int error_code, const char *error_message);
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void (*rpc_error_fmt)(Client *client, json_t *request, int error_code, const char *fmt, ...);
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@@ -415,7 +415,7 @@ void efunctions_init(void)
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efunc_init_function(EFUNC_UNREAL_MATCH_IPLIST, unreal_match_iplist, NULL);
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efunc_init_function(EFUNC_WEBSERVER_SEND_RESPONSE, webserver_send_response, webserver_send_response_default_handler);
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efunc_init_function(EFUNC_WEBSERVER_CLOSE_CLIENT, webserver_close_client, webserver_close_client_default_handler);
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efunc_init_function(EFUNC_WEBSERVER_HANDLE_BODY_DATA, webserver_handle_request_body, webserver_handle_request_body_default_handler);
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efunc_init_function(EFUNC_WEBSERVER_HANDLE_BODY, webserver_handle_body, webserver_handle_body_default_handler);
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efunc_init_function(EFUNC_RPC_RESPONSE, rpc_response, rpc_response_default_handler);
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efunc_init_function(EFUNC_RPC_ERROR, rpc_error, rpc_error_default_handler);
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efunc_init_function(EFUNC_RPC_ERROR_FMT, rpc_error_fmt, rpc_error_fmt_default_handler);
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