From 4e26bd1379a6d593472e12417cbe66c7183989a2 Mon Sep 17 00:00:00 2001 From: stskeeps Date: Fri, 24 Nov 2000 06:13:51 +0000 Subject: [PATCH] . --- .CHANGES.NEW | 13 +------------ .RELEASE.NOTES | 23 +++++++++-------------- TODO | 1 - 3 files changed, 10 insertions(+), 27 deletions(-) diff --git a/.CHANGES.NEW b/.CHANGES.NEW index 86b1ba72f..e28fd7d39 100644 --- a/.CHANGES.NEW +++ b/.CHANGES.NEW @@ -1,5 +1,3 @@ - - Welcome to the UnrealIRCd configuration program. This program will help you to compile your IRC server, and ask you questions regarding the setup of it, during the process. @@ -9,7 +7,7 @@ unreal-support@lists.sourceforge.net or ask at IRC: /server irc.ircsystems.net, /join #unrealircd For any sake, read Unreal.nfo and read doc/faq before asking questions - + NOTE: If the code is changed in any way, or the version string is changed, we do _NOT_ support the product, except if you got explicit permission from one of the UnrealIRCd coders. If it fails and you messed with it, @@ -17,13 +15,4 @@ NOTE: If the code is changed in any way, or the version string is changed, builds (if it doesn't say "geniune" in the display) are _NOT_ supported. -It has been a year since I made the first UnrealIRCd release, Unreal2.1. -A lot of things have happened since. I started Unreal as a hobby project, -but it has turned into a community, where people ask for help, and give help -too - people like the program (as the first I've made actually :>). So I -am happy you have followed all this way - Thanks to Shmad, Nutcais, -Sporty_McFly, DjBoxy, zero9000, and all the people following the product -for the time it has existed. So - enjoy this release - we have tried to do -our best, and if its not - we'll make the next our best. So - Seeya in 2001 - -Stskeeps (Head coder of UnrealIRCd) diff --git a/.RELEASE.NOTES b/.RELEASE.NOTES index 5777bfe4a..632929da8 100644 --- a/.RELEASE.NOTES +++ b/.RELEASE.NOTES @@ -1,11 +1,10 @@ -Unreal3.1-Silverheart Release Notes +Unreal3.1.1-Darkshades Release Notes =================================== -* It is most wise to have a Unreal3.1 (FINAL) -only network whenever possible. Do not - link this to 2.1.7 or alike (might have unexpected problems). Unreal3.0 - linking might at times cause channel desynchs because of 3.0 broken SJOIN - code. +* It is REALLY RECOMMENDED that you run only Unreal3.1.1<->Unreal3.1.1, + as Unreal3.1+sf got some funny SJOIN bugs that causes the network to + desynch * It is ADVISABLE that you allocate numerics to each server on your network. You simply in the M: line, just after the port, add :numeric, like: @@ -16,13 +15,9 @@ Unreal3.1-Silverheart Release Notes and no server must have same numeric * We have introduced encrypted irc connections, using SSL + You need to set up a SSL port, P:IP:s:*:port + To connect securely to another server, add :S at the end of the C:line + and make sure it autoconnect/connects to a SSL port - -* NOTE, in #UnrealIRCD we don't help with Services etc. - -* Documentation will show up on the website sooner or later, - http://unreal.tspre.org - -* Read Unreal.nfo for any sake. To update your IRCd, please run the ./update - script. This requires "wget" and "cvs" on the box to function - \ No newline at end of file +* Read Unreal.nfo for any sake AND THE DOCS IN doc/. To update/upgrade your IRCd, + please run the ./update script. This requires "wget" and "cvs" on the box to function diff --git a/TODO b/TODO index 4a76bfe15..facb778cd 100644 --- a/TODO +++ b/TODO @@ -10,7 +10,6 @@ Scheduled for 4.0: ---------------- * B:Lines or ircu i:lines -* Raising PING bug * Config Remote access -----------------------------------------------------------