diff --git a/src/misc.c b/src/misc.c index bf84cde8f..b3230d6fc 100644 --- a/src/misc.c +++ b/src/misc.c @@ -401,8 +401,8 @@ void remove_dcc_references(Client *client) { unreal_log(ULOG_WARNING, "main", "BUG_REMOVE_DCC_REFERENCES", acptr, "[BUG] remove_dcc_references: $client was in dccallowme " - "list of $other_client but not in dccallowrem list!", - log_data_client("other_client", client)); + "list of $existing_client but not in dccallowrem list!", + log_data_client("existing_client", client)); } free_link(lp); diff --git a/src/modules/protoctl.c b/src/modules/protoctl.c index e55a87fbf..df61f5b7d 100644 --- a/src/modules/protoctl.c +++ b/src/modules/protoctl.c @@ -305,7 +305,7 @@ CMD_FUNC(cmd_protoctl) { unreal_log(ULOG_ERROR, "link", "LINK_DENIED_DUPLICATE_SID", client, "Denied server $client: Server with SID $existing_client.id ($existing_client) is already linked.", - log_data_client("other_client", aclient)); + log_data_client("existing_client", aclient)); exit_client(client, NULL, "Server Exists (or non-unique me::sid)"); return; } @@ -318,7 +318,7 @@ CMD_FUNC(cmd_protoctl) "but we already have SID $sid linked ($existing_client via $existing_client.uplink)\n" "Possible race condition, just wait a moment for the network to synchronize...", log_data_string("sid", sid), - log_data_client("other_client", aclient)); + log_data_client("existing_client", aclient)); exit_client(client, NULL, "Server Exists (just wait a moment...)"); return; } diff --git a/src/modules/server.c b/src/modules/server.c index ba3b80ab8..644aaea39 100644 --- a/src/modules/server.c +++ b/src/modules/server.c @@ -1169,9 +1169,9 @@ CMD_FUNC(cmd_sid) unreal_log(ULOG_ERROR, "link", "REMOTE_LINK_DENIED_DUPLICATE_SERVER", client, "Denied remote server $servername which was introduced by $client: " - "Already linked via $other_client.uplink.", + "Already linked via $existing_client.uplink.", log_data_string("servername", servername), - log_data_client("other_client", acptr)); + log_data_client("existing_client", acptr)); // FIXME: oldest should die. // FIXME: code below looks wrong, it checks direction TS instead of anything else acptr = acptr->direction; diff --git a/src/modules/sjoin.c b/src/modules/sjoin.c index 1a076e25e..dcf38ac86 100644 --- a/src/modules/sjoin.c +++ b/src/modules/sjoin.c @@ -419,9 +419,9 @@ CMD_FUNC(cmd_sjoin) me.id, channel->name, acptr->name); unreal_log(ULOG_WARNING, "sjoin", "SJOIN_FAKE_DIRECTION", client, "Fake direction from server $client in SJOIN " - "for user $other_client on $other_client.server " + "for user $existing_client on $existing_client.server " "(item: $buf)", - log_data_client("other_client", acptr), + log_data_client("existing_client", acptr), log_data_string("buf", item)); continue; }