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Remove ircd_log(), use unreal_log() instead!
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@@ -789,8 +789,8 @@ void sendto_ops_and_log(FORMAT_STRING(const char *pattern), ...)
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ircvsnprintf(buf, sizeof(buf), pattern, vl);
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va_end(vl);
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ircd_log(LOG_ERROR, "%s", buf);
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sendto_umode(UMODE_OPER, "%s", buf);
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unreal_log_raw(ULOG_ERROR, "unknown", "UNKNOWN", NULL, buf);
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}
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/** Send a message to all locally connected users with specified user mode.
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